3.0.1d Patch Notes

These patch notes were really exciting
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
The overall zone-changing crashes that didn't happen before are still rampant. Varies on different pc's in frequency but still happens in areas/towns/hideouts even maps and labs :|
Madbeats wrote:
Still no fix to 50% flask effectivness not removing bleed??

This would be great. Ripped yesterday to this for the first time since it surfaced. Normally I'm able to out leech it but it was too many stacks.
Fixed a bug where the Corrupted Energy jewel accidentally multiplied the amount of Chaos Damage over time that didn't bypass Energy Shield by 100, resulting in extreme values of Chaos damage over time.

Eheheheh yes
*You call into the void. You hear a sound in the distance.*
These are all the fixes? Like...
IGN: Wildernezz
That's ALL? No fixes for any Garbinger related client and instance crashes? No fixes for the reproduceable instance crashes in HoGM and Alluring Abyss?

Raise Spectre persistence? Any word on that?
LF dx9 performance fixes for a month now.....
Fixed a client crash caused by Blade Vortex when used by some monsters
Thanks and hope it solved

rare crash when kill harbinger
Last edited by cjhhelpme on Sep 5, 2017, 8:34:28 PM

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