The Ultimate Chaos Armour Set - An Insight into the Development Process

"An Insight into the Milking Process"

Fixed the typo.
IGN: Bluntexile
Actually, not bad.
But, for the PoE world very bad skin.

P.s.: I prepare the huge message with arts (there are explainings for some things), offers and appeal to the players and developers (need some days\ mounth for this).
Give me advice, best place for message reddit? Thanks!
Last edited by ksandr_voin on Sep 5, 2017, 2:11:07 PM
I'm not a fan of this armor but I love the character effect. Like the Kitava chest it's too bulky/top-heavy/fat and throws all the characters off balance with a huge chest on top of skinny legs. Some of the 2D concept art appears to show a more balanced and slender chest with more bulk in the arms, but somewhere along the way it fattened up in the 3D phase and didn't result or match the original concept. Also the stuff that Jaan sketched together was way cooler in concept which the 'iteration' phase appears to have butchered. There is no focal swirly thing in anything he did in the chest piece and the chest is actually broken up in to two halves with an upper and lower section - probably so that it can flex like a real suit of armor. Each half looks like a collection or ram horns or some shit fastened together which was really cool, but the 3D version makes it look like all one piece with a giant swirly thing in the middle. Anatomically speaking, you can't bend in the final version, but you could in the concept version.

I think the 3d guys or the final decision makers need to stay true to what Jaan did or does, or Jaan needs to put the breaks on the results and say this is nothing like what I originally designed please try again.

This post shows how your process has failed with this particular suit of armor. I'm glad you actually showed the various stages so one can clearly see the radical differences between the start and the finish. It makes me think about what could have been with some of the others stuff that's been released over the years. Change your process so that the concept dictates the results and becomes the most crucial part or your workflow. Tell the concept artist exactly what you want so he delivers exactly what you need before you move forward with implementation.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
Last edited by cgexile on Sep 5, 2017, 2:41:26 PM
It's great, but it does not change the fact that people spend on boxes all the coins, not getting anything normal for it and not being able to get rid of the garbage, having received at least something desirable.
Last edited by Kerrubus on Sep 5, 2017, 3:06:32 PM
The helm looks ugly.
The rest is nice
If you are going to face a real challenge, it has to be a real challenge. You can't accomplish anything without the possibility of failure.
sets are good after seeign this post tho i must say the ult chaos set would have looked much better had u kept the grey tones in it more and maybe black tones in the armoresh parts.

though i like the set i must say i dont enjoy how unpractical the ult chaos armour set is
got to be good looking because im so hard too see.
Order set seems better for me.
But this x4/x5 etc duplicates make me sad, no more random MTX from now.
Q - Does this fix the complete broken CI ?!
A - No.
- Why You've spend time even making it then ?!
Thank you for the insight to the development of mtx do hideout decorations go through that much work I sure hope not ! It would be nice to see more items added like the blue carpet and candles OH an Thanks for all your hard work 3.0 is AWESOME !!!
Set looks good, but Order better
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