sorry to say so but: harbingers still suck

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Johny_Snow wrote:
Breach league and Perandus before that made people too complacent. Make your fast clear build, become fat and rich by the second week. In other words - welcome to Diablo 3.

This is a dangerous road we are walking down here. More of this easy to swipe for great loot areas and there wont be any point for a league to be 3 months long. More like 3 weeks because you'll be max geared in the second one anyway.


100% agree. I played SSF legacy league to lvl92 doing high tier maps and I was able to get a lot of currency, much much faster than standard. I am not gonna denny it was fun, but I also think it was too much. Perandus, breach and legacy (using breach + nemesis + double beyond), make POE a loot piñata, and yes it was fun but if it is what most of people want for temporal leagues, then the argument of "I play leagues because fresh economy" fades.

If high currency drops or broken uniques is the only way to make players play temporal leagues, the same mechanics should apply to Std, because at the end, leagues are merge to Std, creating big disadvantage to Std players.
Garbinger combat tension went from a 1 to a 4 so it's not as awful but they still provide too little exp /loot and too little challenge and combat tension. They also take too damn long to summon and summon too many times. The time it takes to finish a harbinger encounter someone else could have ran 2 shore maps stop to finish.

Perhaps the design is just intrinsically flawed. Make them way more challenging and and way more rewarding. At the very least, harbinger orbs should be way more common since beachhead and the uniques are the core of the league in terms of rewards.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Aug 18, 2017, 10:31:52 AM
I think the main problem is the reward for the time invested. If you didn't have to wait for them to summon mobs, nobody would complain.
Everyone complains about this league so much yet we had a prophecy league, which was the shittiest league of all leagues combined. I don't remember ppl complaining about it that much as now. Seems like ppl just start crying a lot after getting spoiled with breach and legacy. Harbinger is not all that bad
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Dr1MaR wrote:
Harbinger is not all that bad


Harbinger League is not all that useful.

Orb of Horizons - almost no point to this orb. It's great at rolling an undesirable map into one that is more appealing - but most people just leave crap maps off their atlas to solve that problem. This orb is best applicable for T15/Guardian maps.

Engineer's Orb - Did GGG ever explain what adding quality to a SB does for the contents inside? Does anyone definitively know? Regardless, likely best saved for a diviners or high level cartographers - never see those anyway.

Orb of Binding - I use these to psudo Alch maps to rare... so just give me the Alchs instead. The usefulness of upgrading white gear to rare w/ 4L is moot after your character has completed the campaign.... so 8-12 hours into a character, it's not needed.

Ancient Orb - Great idea. Once every few days I can have the same disappointment I already receive from divination cards which are weighted so the average player who does 1-2 turn-ins will never get anything of use or value.

Harbinger's Orb - I actually like this orb, I just wish I could get beachhead maps once in a while.

Annulment Orb - Great idea, but the practical application is so uncommon I don't feel it warrants its own shard. Just make it as rare as an Ex or Divine.

Regal, Chaos, Ex shards
can GTFO of my inventory. Not a needed addition.

Mirror Shard - Great addition. I'll never find one. Same impact to me as if it was never added.
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kaarelo wrote:
I am getting 5+ harbinger and annulment shards from them so cant complain, also harbinger rares in apex have like 3x more life than atziri herself lul


Then guess it wasnt my dps that sucked on that T13 map I did not so long ago.
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I_NO wrote:
See this guy hes one of the issues with the community. People like him.

They accept everything regardless of how shit something is.

Like GGG could paint his shirt with dog shit right and be like yep this is totally fine. Listen if there's a multitude of complaints and even a large dose of upvotes on even reddit that this league / patch is still shit that's an issue but you don't see that do you? You go oh but reddit is the minority and act like 99% of the people are liking this.

Please dude get real this league is shit and everything regardless of outcome whatever GGG says you will accept what does that make you hm?


I_NO, you're not a dinosaur, [Removed by Support].

i've been extremely vocal about things i don't like, but you're saying all this shit about me just because i like the league and you don't. [Removed by Support].

this league is fine. my point is that people that don't like this league expect nothing but breach everytime.
breach was great, we all get it, get over it.

also it isn't that i like everything GGG does regardless of anything - i just happen to like the league. thats my fuckin opinion and its free from anything GGG does, [Removed by Support]. you don't like the league, then don't fucking play it. go away, finally.
Last edited by Kieran_GGG#0000 on Aug 18, 2017, 4:51:48 PM
Have to agree. I did beachhead 15 map just yesterday post patch, first beachhead I've done so I have nothing to compare it to, and was like this is underwhelming. The "big harbinger" at the end is just more of same. A joke. Loot lame too. All those fucking shards. so much busy work.

They drops need to be better and harbinger more deadly would help.

I am thinking about just going to standard where I dont have to screw with lame harbingers and can finish off some toons I started in other ladders.
Git R Dun!
Last edited by Aim_Deep#3474 on Aug 18, 2017, 2:57:53 PM
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Johny_Snow wrote:
Breach league and Perandus before that made people too complacent. Make your fast clear build, become fat and rich by the second week. In other words - welcome to Diablo 3.

This is a dangerous road we are walking down here. More of this easy to swipe for great loot areas and there wont be any point for a league to be 3 months long. More like 3 weeks because you'll be max geared in the second one anyway.


This is right and soo wrong in the same time.

What is the reason we play ARPGs? What definies a good ARPG?
For me, one of the reaosonst that make or break good ARPGs is to posibility to kill hundreds and thousands of mobs. I want to bath in Mobs. I want to shed blood all on my screen. I want to feel like im playing the movie 300. The more mobs, the better.

And i want those mobs to be challenging. I dont want to blindly bath in them. I want to pay attention to mechanics and avoid them. Play around them and at the end, when everyhitng on my screen is dead. I want to feel that i accomplished something. And i need to get rewards for that massacre, so my hero gets even stronger and stronger, like a super sayajin and the enemy hordes need to get bigger and stronger too.

In breach i had all of that. Legacy too. Harbinger just does not deliver. Whenever i see once of those super ultra rare breaches in maps, im like: yay, finally some fun. I might actually die and i might actually get some good loot.

When i see a harbinger, im like: yay...another 2min of wating to spawn mobs, just go pick up some crappy shards i wont ever use anyway...

The longer i have to keep cycloning around, the more fun i have. I dont want to have time to stop and pick up loot. If possible, id like to start spinning at the portal of a map and stop when i killed the boss. This is only possible in breach domains. Everywhere else i kill a pack and bunny jumps 5 seconds until i fing the next 10 mobs. And the occasinal fun when i see a shrine with 20-30 mobs.
Last edited by Mathorg#1079 on Aug 18, 2017, 6:49:56 PM
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Johny_Snow wrote:
Breach league and Perandus before that made people too complacent. Make your fast clear build, become fat and rich by the second week. In other words - welcome to Diablo 3.

This is a dangerous road we are walking down here. More of this easy to swipe for great loot areas and there wont be any point for a league to be 3 months long. More like 3 weeks because you'll be max geared in the second one anyway.


Gods forbid that you can get good gear by killing mobs. That perk should be reserved to those who play the game in the only correct manner by sitting in their hideout and flipping items all day long. Killing mobs, getting loot, upgrading your character with said loot, what is this? Diablo 3? Are you a fucking casual?

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