Weekly Beta Report Two

I did play Decay (on fire nova mine and using Whispering Ice Remote Mine) and I must say this change surprises me.

On Fire Nova Mine I made it to 50k, as a 6L inside WI to 80k both before Wither+Vul and with high investment into DOT/Mine/Chaos.

Is Decay supposed to be an early level help for DOT builds you don't want to see in maps?
Perception is reality.
any plan to fix some bugs with gem interactions b4 wipe?
IE: Animate Weapon NOT being cast from Null's Inclination, yet every other minion gem that i tried is cast.

some of these kinds of fix's would tide some of us over i think
Rather drop the rather uninspired pantheon system for launch and release 3.0 earlier :/ Legacy got really old really fast (a month ago)
Thanks for focusing on the quality of your upcoming content :)
"
d3sden0va wrote:
DoTs might have had a chance. They're gone now.

Seriously, though, I honestly don't unerstand these changes. I was struggling to make a crit Flameblast ignite build as it is, now it just seems pointless. Did someone discover some OP ignite build most people are unaware of or what? The nerfs just seem completely unwarranted to me (except the decay one).
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
Are people still being invited to the beta, or is it purely through supporter packs? Patiently waiting and have been doing races here and there. I'd buy another pack if I was able to financially, not in that position at the moment though.
Beta is a waste at the moment.

I was hoping for a wipe and act8 this week and guess what!!!? aint happening!.
Now is (i.e. two weeks from now).


I will bet money that 3.0 wont launch till end of august early September because something else will happen.
Cool so you don't want us to use decay. instead of gutting it to the ground why not make changes so skills like shield charge cannot make such massive scaling? DoT was already in a bad spot in the Beta and this update seems like a message that you do not want us even messing with it.
“ I'm going to build my own Wraeclast with blackjack and hookers. In fact forgot about Wraeclast and the blackjack. Ah screw the whole thing. ” - Exile Bender

(╯°□°)╯︵ ┻━┻

"

The Perfect Agony keystone will grant 30% of Critical Strike Multiplier and 30% less hit damage (It is currently by far the best way to build ailment damage, to an extreme degree).


I'm a bit puzzled by this - yeah, we were theorycrafting a number of builds that could reach millions of dps on paper, and appeared actually work in game. But most people would not be able to execute these builds, and even if they did, there's no way they'd be able to sustain that damage. In fact there's a very good chance my hi def noncrit poison build would outperform them in practice.

The difference between a sheet build and a real build is execution. In my hands a hi def build will perform better than one like this.

In fact, after discovering that the mechanisms worked I mostly put this character down, because I'm just not good enough to go low defense like that. Very few people would actually be able to make use of it, it's so squishy and awkward. They would have trouble surviving let alone sustaining dps. Does it really need to be fixed?

Alright, looking for more things to break then :). I've already moved on. Do what you think is right. Hopefully my gameplay data contributed, but who knows!
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
Last edited by Zakaluka on Jun 21, 2017, 7:56:39 PM
10/10 balancing as usual!
As a beta player I dislike almost all of these balance changes.

Unbound elements does not need nerfing at all for elemental ailments. Please, if it needs nerfing, make a separate one for poison/bleed/ignite and another for freeze/chill/shock. I really love the idea of a support gem to improve shock/chill/freeze, it's actually interesting and not another % more gem, please split it into 2 gems.

Decay did not need such a drastic nerf, just make shield charge/fire nova mine's bonus apply to only hits and ailments and disable minion/totem/trap/mine scaling. Now it will only be used by those builds that can get off a shitload of minion/totem/trap/mine damage, for a regular chaos/dot built it will be barely noticeable. You realise that the best way to apply decay is to just stick it on a golem, and it still will be even after the nerf?

Deadly ailments was the only way for my viper strike character to deal any kind of significant poison damage, I'm now much better off with void manipulation and rapid decay. So the new support gem really does nothing for it and that character is built around NOTHING but maximising poison damage. It was non-crit and I was fine with losing hit damage to improve my poison, now there's no reason not to instead scale both hit and poison. If the values aren't high enough then there's no reason to specialise, anyone will instead focus on getting out the highest DPS they can.

I didn't play crit poison but the change to perfect agony is harsh as hell. Ailment damage is horrible right now and I can appreciate changing it so that crit isn't the only path, but jesus christ, all these nerfs and not a single change to how horrible the new ailment damage values are? Burning damage is also getting hit, what game are you guys playing? The only ailment with any decent damage potential is poison and it too will be horrible after the next patch.

Brutality is just kinda lame and makes it so very few people will use it. It was a good way to increase my viper strike characters single target damage when I didn't need melee splash and had a red socket free, but now it will be in no ways beneficial. I can still use melee phys but I liked having a build-specific option.

I really have to wonder what metrics GGG are working off here. Did a decimal get misplaced somewhere in your statistics? Because no one is dealing any kind of significant enough poison/bleed/ignite damage for these nerfs to make any sense.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
Last edited by Wooser69 on Jun 21, 2017, 8:03:10 PM

Report Forum Post

Report Account:

Report Type

Additional Info