Is it time to devalue currency in Standard?
"Well, I've only been here a few years and am still optimistic/naive about GGG and their plans. And if they truly don't care about standard, then they will not do anything to make it more playable. Oh well. I like standard and play it when I'm not playing a temp league. "Gratitude is wine for the soul. Go on. Get drunk." Rumi
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LOL, yeah, I do often wonder if it's futile posting any kind of comment on the forums, but hey, If I really felt that way I wouldn't get out of bed in the morning.
I'll keep on playing the way I want. The game doesn't owe me anything, I don't owe GGG anything. Every so often I get bored, and go away for a month or two, then come back and see what's new. Leagues as a whole don't interest me. Legacy was interesting for a while, a good opportunity to play some of the leagues I didn't play before, but getting boring now and finding zero legacy uniques kind of bums me out. Par for the course, I know GGG wants me to trade for them, but I wouldn't touch the current "system" with a ten foot pole, would rather vendor everything for shards. Back on the original topic. Hmmm, yeah. The currency balance seem way out of whack. When the message is that you shouldn't use currency for its actual designed purpose, i.e. crafting, but just buy your gear, I just think WTF is going on here? What it tells me is that crafting is shit, with too much RNG and too many ways to brick an item. I don't have any solutions though, and I doubt GGG will implement anything either. |
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"I have thought about the huge quantity of items stockpiled in Standard that are gathering digital dust waiting for the newly rich to drop exalts to buy them. I don't disagree that it is a/the problem. But I think that the elimination of those items would, to put it mildly, cause an outcry. Currency is much easier to rebuild and more neutral. A devaluation has the chance to unsettle things sufficiently to allow change to happen. Inflating currency with more exalt drops would be pretty cool to the "poor", but generally with inflation everyone loses in the end. Now if GGG inflated exalt drops just for the bottom third of the player base (in terms of stash currency wealth) and made it look like the RNG at work, then that would probably break some of those stored items loose and get them back into play. I'd also like to see GG's numbers on what is sitting in stashes in Standard: How many HH? How many 6 links? etc. for all the hotly desired items in addition to the top end currencies. "Gratitude is wine for the soul. Go on. Get drunk." Rumi
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How about us who played in standard?
How about, after each TEMPORARY league, all your items, currency and characters will just be dissolved instead of merging it to standard? After all it were all TEMPORARY! Good Hunting Exile!
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" +1; you have my vote. Hardcore Temp leaguers would go to Void on death, and Hardcore/Softcore Temp leaguers go to Void at the end of a leagues. We've already seen how this worked with stuff like Darkshrine and races and it's pretty fucking fun. This would also give GGG a wedge to start changing/balancing things on standard separately from the leagues (and vice versa). No more 2.6 Zana mod bullshit, no more holding back on temp league rewards for fear that they'd destabilize Standard (compare Darkshrine to Talisman). There is a huge divide in playstyle between temp league players and permanent league players -- it's the separation between playing roguelikes and playing MMOs. It would be nice if the actual game referenced this and built on it instead of giving a lukewarm response to both playstyles. This will almost certainly not happen*. The current setup is GGG's best compromise between the two. It's a local maxima of player retention and minimal dev time and it's proven to be a winning model that is growing year over year.
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Eh, call it 1000:1. After XBONE and SSF, anything is possible.
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" Or what if characters and items moved, but no currency? That way the trading in the temp league would have a finite window. "Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone | |
" Good Idea too. But how about those people who played temporarily in league to hunt some items for their characters in Standard, honestly there are lots of option to be considered too. Good Hunting Exile!
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" That's OK, I'm happy enough to play in a dumpster :) |
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" Sorry but nothing would be changed. Only prices would be lower but value would be the same. It make no sense. | |
"Currency is more easy to rebuild and more neutral..." not sure what you mean by that. Remove 75 ex from my stash and I'm supposed to be ok with that, while the guy I sold my HH to for those 75ex gets to keep it scot free? This whole thread makes no sense, I'm sorry. People with good items would multiply their wealth and people with a lot of currency would go broke overnight. The whole point of standard is that it's permanent. There will eventually and unavoidably be a glut of items. Currency not so much because there are sinks. Exalts leave the economy. Items rarely do unless someone with balls of steel Vaal bricks one.
Removing currency would probably wreck standard even further. Have you SEEN the chaos exa ratio in standard? Lol. Now try and tell me there are too many exalts around. People blow hundreds on the reg trying to craft high end stuff that people don't even attempt in league. Sorry, but this thread just triggers me a lot as a collector and someone who plays temp leagues but collects in standard. You may have good intentions (wanting to reduce prices) or bad ones (jealousy of wealthy standard players) but either way the reality is that this really makes less than no sense. |