Hardcore & Internet

Hardcore is meant for people that are HC and can deal with permanent deaths. If you have these kinda problems and die due them dont play HC at all. There are other leagues you know?
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Jayrock wrote:
Hardcore is meant for people that are HC and can deal with permanent deaths. If you have these kinda problems and die due them dont play HC at all. There are other leagues you know?


Word.
Also, dying and starting over is part of the HC gameplay as well.
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I played a fair bit of D2 when I was younger, and never got into HC, now im older and looking for a bit more of a challenge, HC seems more appealing, glad there is some sort of protection for D/C's.

Really looking forward to learing all about the frustration of Dying and re-rolling :)
Problem is if they implement something like this then people will just dc themselves any time they are about to die or in a dangerous situation. Kind of defeats the purpose :/
Exploiting a mechanic is always done, for HC it may be required.. if you don't have good stable internet don't make HC characters? simple really.. but i guess there's nothing to lose from dying when it just turns SC?
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Hardcore is meant for people that are HC and can deal with permanent deaths. If you have these kinda problems and die due them dont play HC at all. There are other leagues you know?


This would be a legit opinion if the person made a mistake and therefore died.
The idea is that you are punished for a mistake which you do. If you have not done a mistake, then you shouldn't be punished in any way.

I think that there could be a solution for this with some replay thing. Everytime a HC character dies, his last f.e. minute of life would be stored on the server for a month and if the person believes he didn't commit a mistake and therefore he shouldn't have the character dead, he could send a report or something.

But I am not sure as to how would it be possible to keep recording his game and keeping everything but the last minute of his life.
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BTrayaL wrote:
I was watching last night a live stream (a guy has to get his fix, right?) of someone playing hardcore.
After 2 hours, my internet just died on me, and I went to bed.
I wonder if I was playing, instead of just watching someone else.. would I have been dead now?
Are there measures to disconect hardcores FAST in case of internet meltdown?
Not everyone has a reliable provider (I have most of the time, and sometimes... stuff just happen).
Are there measures taken to prevent our beloved lvl 50 char from getting killed?

This has already happened to me once. Level 24 Duelist, game crashes on a load screen, log back in to find my character dead.

I think it's just a known risk people have to accept. Sometimes things will happen outside your control in HC. Dem's the breaks.
All of my HC deaths have been due to lag or connectivity problems. I rarely get them, but when I do, they've killed me.

I've given much constructive feedback about this, and given suggestions from my experience with other games.

I am of the opinion that the modern day TCP/UDP protocol is insufficient and too old of a technology for a hardcore game. I have strongly urged them to develop much more aggressive protections against HC death due to connectivity.

Chris previously has expressed little problem with phone slamming (disconnect) to prevent death, but it's possible in the future a good system that protects from legit problems might punish for pulling the plug.
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Possibly being disconnected is a problem with playing hardcore. Anything you do to combat it will just let people exploit disconneting to not die. If you are not hardcore enough to deal with losing the character you spend 15 hours on to 5 seconds of lag you are not hardcore.
True HC deaths occur very rapidly... you screw up badly and the monsters kill you. Most true HC deaths do not have enough time to disconnect and have the server realize you did so prior to you dying.

I feel that anyone that could have pulled the cord could have also used a teleport scroll more than likely, since it takes like <1 second to get one up and go through it.

There are some crude ways to tell if someone pulled the cord out, closed the client, or legit lost connectivity though.
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