Life flask are dogshit please improve them.

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grepman wrote:
that's 1660 life/use and if you spam it under 400ms like most people do when shit hits the fan, you get 5k life back
That's 3 flask slots wasted. More than that, them being instant means you don't get any utility from them, except staunching and maybe warding. Doesn't look so useful even with semi-insta 5k heal.
...which will get blown away in next 2 seconds anyway :D
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Last edited by silumit#4080 on Jan 31, 2017, 3:10:20 AM
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silumit wrote:
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grepman wrote:
that's 1660 life/use and if you spam it under 400ms like most people do when shit hits the fan, you get 5k life back
That's 3 flask slots wasted. More than that, them being instant means you don't get any utility from them, except staunching and maybe warding. Doesn't look so useful even with semi-insta 5k heal.
...which will get blown away in next 2 seconds anyway :D
It's one slot wasted. You get 3 uses per flask.

and its fairly decent for something like a full block toon that occasionally gets his defense breached but had some mitigation to not get burst down.

the life flasks can potentially use a small buff if things remain the samw, but personally I'm of a very strong opinion it's ES that needs to be nerfed to level of life (and that's not just my usual opinion either - I've heard people like yoji and pt say this as well as other streamers so it's not just me being me) and not the other way around unless we really want to wander in the realms of near immortality from anything besides t16+ content and on kill effects (ie bearers, volatiles)
Last edited by grepman#2451 on Jan 31, 2017, 4:39:09 AM
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grepman wrote:
It's one slot wasted. You get 3 uses per flask.

With reduced flask charges used (belt & passive) you can get 5 uses.
No wonder it's lost, it's in the middle of the jungle!
yea insta life rolled is op mod.
with pathfinder recharge flask every 3 sec, it s super op...then add The Overflowing Chalice and you are godlike.

but once again why doing that when vaal pact exist
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https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less#6633 on Jan 31, 2017, 10:03:31 AM
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grepman wrote:
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Timewar9 wrote:
It's a good thing life can't get half as high as ES does. Can you imagine the "I just used my instant potion and my life gauge didn't rise at all!!!1!!7!!" posts?

800/13,000......yeah, right.

that 800 can go a surprisingly long way as long as you dont get one shot or dont simply use logout macro in 'oh shit' situations

quality seething divine is 979 life/use

lets say you have herbalism and the profane chemistry wheel

that's 1660 life/use and if you spam it under 400ms like most people do when shit hits the fan, you get 5k life back


Oh this is fun, now let's say you're a marauder where you're supposed to specialize in life and can't reach the right side of the tree!
We fight to delay the end because it's the means that matter.
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Timewar9 wrote:

Oh this is fun, now let's say you're a marauder where you're supposed to specialize in life and can't reach the right side of the tree!
sure lets say that
you get 20% increase off juggernaut instead of 70%

but you can then get 5 flasks uses like zrevnur mentioned via some belt mods or passives

so you'd get 5.8k life through spam of all uses

or 3.5k life through 3 uses
Last edited by grepman#2451 on Jan 31, 2017, 3:38:43 PM
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if CI didn't have VP as a fuckbuddy and there werent op defensive/offensive flasks, you'd notice moments with CI youd wish you'd have an instant flask.


Haha i have CI VP chars and there are moments where I'm playing bullet hell of exile and I wish i had a regular over time flask... Hovering at like 25% es and getting poked by a tiny projectile for 4% gradually every 1.5 seconds; before my es recharge starts...

anyway to contribute to thread I think life flasks aren't that bad. I wouldn't mind if they introduced a higher tier of flask, but I think another problem is that life flask node are few and far apart, and bloodgrip is really nice, better than all those nodes, but doesn't fit all builds.
Last edited by biyte#7917 on Jan 31, 2017, 4:36:32 PM
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grepman wrote:
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Timewar9 wrote:

Oh this is fun, now let's say you're a marauder where you're supposed to specialize in life and can't reach the right side of the tree!
sure lets say that
you get 20% increase off juggernaut instead of 70%

but you can then get 5 flasks uses like zrevnur mentioned via some belt mods or passives

so you'd get 5.8k life through spam of all uses

or 3.5k life through 3 uses
Don't forget that numbers were for a build that gets that sweet, sweet flask passives. Marauder will not get them, his only flask node is Juggernaut.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
silumit wrote:
"
grepman wrote:
"
Timewar9 wrote:

Oh this is fun, now let's say you're a marauder where you're supposed to specialize in life and can't reach the right side of the tree!
sure lets say that
you get 20% increase off juggernaut instead of 70%

but you can then get 5 flasks uses like zrevnur mentioned via some belt mods or passives

so you'd get 5.8k life through spam of all uses

or 3.5k life through 3 uses
Don't forget that numbers were for a build that gets that sweet, sweet flask passives. Marauder will not get them, his only flask node is Juggernaut.
?

thats exactly what I said in my post that you just quoted
Still flask node ALONE wont help or fix anything, it should be complex work from GGG, rebalance Life in general.
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