PoE 2 servers are restarting in: .
They should be back up in approximately .Life flask are dogshit please improve them.
Flask should be %% or has higher base life, otherwise they pointless.
But real problem Life in general and best way to fix it - increase base (start) life AND + increase life gain per level. Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" SHH. GGG will nerf utility flasks :) Yea +1 life flasks are bad at higher levels, especially after reading someones post where he described that some bosses or mobs can hit for like several k dmg instantly you realize that this life flask won't help a shit to sustain your health. 3.5k over 7seconds or so? OH PLS a mob(mobs) just hit me for several k in a second, good luck. Hence, life flasks are very weak. New mute system is terrible - no trade...
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Agree, life flask not help with oneshot and many many different situation, while utility flask gave HUUUUUUUUGE help and all possible benefits without any negative to compensate it. Logic as is.
And another stupid mechanic: Life flask stop when hit your max life, while utility not and continue always. Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" Utiily flasks are shorter too ( still broken or some ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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the life flasks were just fine when we didn't have super op unique utility flasks.
when the best utility flask option was a granite and CI ran with 1 qs 1 granite and 3 plain resist flask so uh, yeah best course of action would to actually nerf the actual problem. but it wont happen because 'muh player power' |
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" Fine? LOL when things hit for like 3/4 of your hp wtf is a life flask going to do? That's not fine. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" instant life flasks are still useful. and, again, they were more useful before when we didn't have opie op shit like taste of hate or even witchfire. if CI didn't have VP as a fuckbuddy and there werent op defensive/offensive flasks, you'd notice moments with CI youd wish you'd have an instant flask. oh and of course status immunity vs removal was a huge thing. that made utility flasks even without op unique ones THAT much more powerful. Last edited by grepman#2451 on Jan 31, 2017, 1:13:40 AM
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isnt there a mod you can get like 5000 life from a flask? I remeber making one one time. Sold it maybe they changed it. Anyway I just use VP.
Git R Dun!
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It's a good thing life can't get half as high as ES does. Can you imagine the "I just used my instant potion and my life gauge didn't rise at all!!!1!!7!!" posts?
800/13,000......yeah, right. We fight to delay the end because it's the means that matter.
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" that 800 can go a surprisingly long way as long as you dont get one shot or dont simply use logout macro in 'oh shit' situations quality seething divine is 979 life/use lets say you have herbalism and the profane chemistry wheel that's 1660 life/use and if you spam it under 400ms like most people do when shit hits the fan, you get 5k life back |
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