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Life flask are dogshit please improve them.

Flask should be %% or has higher base life, otherwise they pointless.

But real problem Life in general and best way to fix it - increase base (start) life AND + increase life gain per level.
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Fruz wrote:
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Emphasy wrote:
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Tanakeah wrote:
I remember when the new life flasks were previewed, people saw the HP amounts on them, and they went screaming that life flasks were going to be overpowered and broken. Boy how the times have changed. :p


Those flasks would still be powerful if they wouldn't have made a few even more powerful utility flasks, and with those life flasks can't compare. If you have to choose between Vinktar and a life flask, guess what your choice is.

Life Flasks can never compete with Utility Flasks unless they keep their effect when you are full. Because than you could at least get some benefit out of them and there could be good Unique Life Flasks.


Maybe GGG should start considering this option seriously.


SHH. GGG will nerf utility flasks :) Yea +1 life flasks are bad at higher levels, especially after reading someones post where he described that some bosses or mobs can hit for like several k dmg instantly you realize that this life flask won't help a shit to sustain your health. 3.5k over 7seconds or so? OH PLS a mob(mobs) just hit me for several k in a second, good luck. Hence, life flasks are very weak.
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Agree, life flask not help with oneshot and many many different situation, while utility flask gave HUUUUUUUUGE help and all possible benefits without any negative to compensate it. Logic as is.

And another stupid mechanic: Life flask stop when hit your max life, while utility not and continue always.
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TreeOfDead wrote:
And another stupid mechanic: Life flask stop when hit your max life, while utility not and continue always.

Utiily flasks are shorter too ( still broken or some ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
the life flasks were just fine when we didn't have super op unique utility flasks.

when the best utility flask option was a granite and CI ran with 1 qs 1 granite and 3 plain resist flask

so uh, yeah best course of action would to actually nerf the actual problem. but it wont happen because 'muh player power'
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grepman wrote:
the life flasks were just fine when we didn't have super op unique utility flasks.

when the best utility flask option was a granite and CI ran with 1 qs 1 granite and 3 plain resist flask

so uh, yeah best course of action would to actually nerf the actual problem. but it wont happen because 'muh player power'


Fine? LOL when things hit for like 3/4 of your hp wtf is a life flask going to do? That's not fine.
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I_NO wrote:
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grepman wrote:
the life flasks were just fine when we didn't have super op unique utility flasks.

when the best utility flask option was a granite and CI ran with 1 qs 1 granite and 3 plain resist flask

so uh, yeah best course of action would to actually nerf the actual problem. but it wont happen because 'muh player power'


Fine? LOL when things hit for like 3/4 of your hp wtf is a life flask going to do? That's not fine.

instant life flasks are still useful. and, again, they were more useful before when we didn't have opie op shit like taste of hate or even witchfire.

if CI didn't have VP as a fuckbuddy and there werent op defensive/offensive flasks, you'd notice moments with CI youd wish you'd have an instant flask.

oh and of course status immunity vs removal was a huge thing. that made utility flasks even without op unique ones THAT much more powerful.
Last edited by grepman#2451 on Jan 31, 2017, 1:13:40 AM
isnt there a mod you can get like 5000 life from a flask? I remeber making one one time. Sold it maybe they changed it. Anyway I just use VP.
Git R Dun!
It's a good thing life can't get half as high as ES does. Can you imagine the "I just used my instant potion and my life gauge didn't rise at all!!!1!!7!!" posts?

800/13,000......yeah, right.
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Timewar9 wrote:
It's a good thing life can't get half as high as ES does. Can you imagine the "I just used my instant potion and my life gauge didn't rise at all!!!1!!7!!" posts?

800/13,000......yeah, right.

that 800 can go a surprisingly long way as long as you dont get one shot or dont simply use logout macro in 'oh shit' situations

quality seething divine is 979 life/use

lets say you have herbalism and the profane chemistry wheel

that's 1660 life/use and if you spam it under 400ms like most people do when shit hits the fan, you get 5k life back

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