An Early Look at the New Water System

i dont even see a difference....


the only eye sore i saw was that the waves followed the 90deg curve of a map tile.... like seriously? i dont this new programmer ever experienced a real life body of water,,,

in beta we had water effects when we walk through it! fuck what a regress
Your priorities are concerning me.
thanks for improving 5 total maps in game that contain water , 2 of which are endgame maps
Why bother finding a Mirror of Kalandra if it can be [Removed by Support]
Killing the Elder or Shaper while following someone's build is like finding a street using google maps - such an achievement!
is this a joke?
Oh, look, more improvements coming from the XBOX platform.
Last edited by bootdisk on Jan 20, 2017, 2:02:59 AM
This is amazing and a significant improvement.


Can you give some more technical background which method is being applied to solve the shallow water equations?
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
POE turned into a ratrace for the most div/hour.
https://www.youtube.com/watch?v=NDFO4E5OKSE
This looks awesome

BUT

My old clunker of a computer cant handle all the intense graphics and affects now, I hope this does not make the game 'more' unplayable for me!

or that we get an option to turn down all the graphics

Looks awesome, I imagine we'll be getting tons of these teases leading up to 3.0 which is what most of the butthurt folk fail to see.

They're saving the biggest and best reveals till last people.
Nice work. Now you need to make shore lines more smooth, not so blocky.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
That looks very cool, but in this clearspeed meta and clusterfvk of effects, no one has time to look at or even see the water...

Maybe give us a particle slider option instead?
When night falls
She cloaks the world
In impenetrable darkness

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