Want to feel even more bad about playing a life build?

Totem builds can but all they do is run around and dodge stuff. Any life build that engages in actual melee range combat will not survive core, t16s or shaper w/o VP. not enough buffer to take two hits consecutively. CI can do those fine w/o VP. Watch his video on twitch. Especially with wicked ward. its like ES recharge rate all the time. Remove VP is most retarded thing ever if you want people to play life instead more will play ES then because not only to they have triple EHP they have best recharge rates in the game.

GR is fine as well. He's not taking that either like he doesnt take VP. But remove it breaks tons of other ES builds who don't have 20K ES to work with. Like LL. Like Volls wearers etc.

VP should be moved to where it was or even further to far lower left. No way should most EHP builds get best leech as well like keeping it by shadow does. But thats besides whole point that life can only get about 1/3 of ES's EHP. Thats absurd. Life needs major buff.

I dont get why you guys always scream nerf. It kills diversity, cuts your own thoats because one day you may want to play it and fails to address the weakness. Lifes weakness.

So far in this thread
"VP needs to be removed"
"ES nodes cut in half"
"GR removed"

All that still leaves life in a shit state. And ES would still be better even if you did all three.
Git R Dun!
Last edited by Aim_Deep on Jan 14, 2017, 4:10:49 PM
and moving vaal pact down in marauder territory will screw over every life build thats ranger/shadow/witch, and all it does is basically remove the use from ES builds unless they want to spend 30 passives in travel, which you say wouldn't do any good anyway because ES will just use regen mechanics.

that basically means vaal pact is fine right where it is as well, and the only thing left to do is buff the ever living shit out of life.
"
Aim_Deep wrote:

So far in this thread
"VP needs to be removed"
"ES nodes cut in half"
"GR removed"
"VP needs to be moved"



Let me add this too. There is a reason VP is where it is at. xMustard already said most of it and I do not want to see Atziri's Acuity be brought back from the grave. As in everyone and their mothers would be after this glove because VP was moved down to an undesirable place.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

"
xMustard wrote:
and moving vaal pact down in marauder territory will screw over every life build thats ranger/shadow/witch, and all it does is basically remove the use from ES builds unless they want to spend 30 passives in travel, which you say wouldn't do any good anyway because ES will just use regen mechanics.

that basically means vaal pact is fine right where it is as well, and the only thing left to do is buff the ever living shit out of life.


I said if you totally removed VP ES would rely on regen not if it was moved. Its not 30 nodes and prior to move plenty of CI/LL build guides traveled down there. And they would again.

Bottom line is best EHP builds should not have easiest access to instant leech. Crappy life builds should who cant take more than one hit consecutively without instant recharge in between.
Git R Dun!
Last edited by Aim_Deep on Jan 14, 2017, 7:27:18 PM
Changing Ghost Reaver from life leech to mana leech would drop it as a combination with Vaal Pact. It would also open the possibility for hybrid builds using (instant) life and energy shield leech as long as you get your mana from somewhere, same as pure energy shield.

Of course you'd still have to boost the life in the bottom left and left of the tree to make it more viable without Vaal Pact. And evasion needs to be more viable as a defense instead of having to roll a bunch of dice every time you're hit to check if you're dead or not.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
Ghost Reaver just needs to be removed or have some kinda downside to it. Everyone is always saying ES is op, but its only really a problem if they also have Ghost Reaver. Leech in general needs to be nerfed, and then up life to compensate. Its dumb how leech is basically required on all builds end game.
"
Telzen wrote:
Ghost Reaver just needs to be removed or have some kinda downside to it. Everyone is always saying ES is op, but its only really a problem if they also have Ghost Reaver. Leech in general needs to be nerfed, and then up life to compensate. Its dumb how leech is basically required on all builds end game.


It's not fucking dumb it's by DESIGN mobs hit way too hard leech is needed ESPECIALLY instant leech. Have some god dam experience.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy on Jan 14, 2017, 9:32:56 PM
Sometimes life feels bad, man. :(
Why don't we give both instant leech (not limited to vaal pact, and yes, this WOULD kick legacy vinktar in the balls) and ghost reaver "50% reduced amount of life leeched"? And yes, reduced, not less. Also total amount, not amount per second. That would make it impossible for ES to have instant leech, while leech on ES or instant leech on life would be toned down quite a bit.
Monster damage would need slight adjustments, but I think it looks rather reasonable when compared to removing that stuff.

Edit notes
-fixed some typos
-added some content
I make dumb builds, therefore I am.
Last edited by FCK42 on Jan 14, 2017, 9:45:24 PM
"
"
Telzen wrote:
Ghost Reaver just needs to be removed or have some kinda downside to it. Everyone is always saying ES is op, but its only really a problem if they also have Ghost Reaver. Leech in general needs to be nerfed, and then up life to compensate. Its dumb how leech is basically required on all builds end game.


It's not fucking dumb it's by DESIGN mobs hit way too hard leech is needed ESPECIALLY instant leech. Have some god dam experience.


With skills you can do every single content in the game without leech. But yeah you have to avoid shits that are meant to be avoided, not sure if that's your thing.

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