[3.0] Fire Nova Mine - Perfect League Starter - Low Budget - FAST - HC Viable

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Usually Mine builds don't have the best reputation, many people tell you they are too clunky and therefore not fun at all.

By going Saboteur we get some damage and tons of utility which removes the clunkyness and makes Mine Builds feel super smooth.

Fire Nova Mines is the most enjoyable build I've played so far. The combination of fast clearspeed, very cheap equipment and the possibility to run every single Map Mod without a problem makes this build the perfect first Character for a new league. You can get rich early on to farm up for your 2nd, more expensive, character.

The build can be adapted to be very HC-viable. I've played FNM to level 95 and 92 in HC Leagues.
3.0 even buffs this build, because it's not getting nerfed at all and we get a bit more survivability
due to the higher healthpools on Items.


Updates after video guide was made + Updates from official Patchnotes 3.0

ALL CHANGES THAT AFFECT US FROM THE OFFICIAL PATCH NOTES 3.0 :


"Fire Nova Mine's damage multiplier is now restricted to hits and ailments."

Only important for On-Hit effects (decay) which doesn't affect us. :)



Power Charges now grant 40% increased Critical Strike Chance per Charge (down from 50%).

We have up to 4 charges which means 40% less crit while on maximum Power Charges, not a big deal tbh. Just try to get critchance for spells on Shield and Weapon.



"You can now queue up a 'detonate' action for Mines while they are arming to detonate them as soon as they have finished arming."

Thats really good ! Bit more quality of life !



"Traps and Mines are now invulnerable while they are arming and invulnerable while they are casting their skill. This means a trap thrown directly onto a monster who will detonate it cannot be destroyed before it detonates."

Good for leveling until you have Clever Construction.



The Covenant: Increased Energy Shield has been reduced to 210-250%.

Was already in the Beta, was expected. Not a huge deal for us.


Bisco's Collar: Now grants 50-100% increased Quantity of Items from slain Normal monsters, and 100-150% increased Rarity of Items from slain Magic monsters."

There are now ranges , well ..... still worth it :)


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Added a Map Run Video with only a 5l and No Helmet enchantment, so you can see how this build looks like with really no currency invested at all.
https://www.youtube.com/watch?v=z-dntkHVRC0&feature=youtu.be

So I saw in a Pohx video that Blasphemy Curse AoE got pretty much doubled; if that's true that would be amazing for our defenses.

UPDATE ON LEVELING GUIDE: PLS MULE MARAUDER INSTEAD OF TEMPLAR (that way you get decoy totem directly as a quest reward instead of having to buy it from nessa)


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https://www.youtube.com/watch?v=ePZv0Px9KoI

I know that this guide is pretty long, but after you've seen this you will be an expert in FNM and will be perfectly prepared for the new League. In the description of the Video you can find Time Codes so that you can skip to the topics you are interested in.

If you just wanna see this Build in action, check out the first 2 Minutes of the Video where I am doing a Shaped Strand Map run.

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Detailed FNM Guide for 3.0 (~57 min) (gameplay first 2 minutes)
https://www.youtube.com/watch?v=ePZv0Px9KoI

Detailed Leveling Guide with and without leveling Uniques (~20 min)
https://www.youtube.com/watch?v=GLnMPHuiKCY&t=18s

Budget Shaped Strand Map Run on a 5l without Helmet (2 min 48 sec)
https://www.youtube.com/watch?v=z-dntkHVRC0

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PasteBin Code for my Build: https://pastebin.com/3JjEbQhs

Link to download the Path of Building Tool:
https://github.com/Openarl/PathOfBuilding/releases

As you might have noticed there is no Items section, you can see all the relevant items in Path of Building or you just check the video for it and jump via the timecode to the item segment.
If you don't know what Path Of Building is, check out the FNM Video Guide where I explain how to import my Build and how to use Path of Building in the first view Minutes (in the intro section).


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Endgame Trees:

Softcore: http://poeurl.com/bpeK

Hardcore (LifeReg Version) poeurl.com/bpR7
Hardcore (Acrobatics Version) poeurl.com/bpR8


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Spend your Ascendancy Points in the following order:

Bomb Specialist
Demolition Specialist
Explosives Expert
Blinding Assault


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Don't help any of the bandits and collect the 2 Passive Skill Points.


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Skill Gem Setups


Main Setup (in Chest):

FNM - Minefield - Elemental Focus - Fire Pen - Increased Critical Strikes - Trap and Mine Damage


Movement Setup:

Shield Charge - Leap Slam - Faster Attacks - Fortify


Cwdt Setup:

Cast when Damage Taken (lvl 3) - Vortex (lvl 6) - Immortal Call (lvl 5) - increased Duration (max lvl)

Curse Setup:

Temporal Chains - Enfeeble - Blasphemy


Utility 1 Setup:

Vaal Clarity - Decoy Totem - Increased Duration - Faster Casting


Utility 2 Setup:

Stone Golem - Portal - Faster Casting


There are possible variations which I explain it in the video Guide, make sure to check it out.
Here is a timed link for you.
https://youtu.be/ePZv0Px9KoI?t=1884



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Leveling Guide for Fire Nova Mines
https://www.youtube.com/watch?v=GLnMPHuiKCY

Video is 20 minutes long but the 2nd half of the Video is about all the good leveling Uniques, which you can skip if this will be the first Character in a new League. Time Codes are included in the Description.


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Just started out Streaming again, not playing FNM at the moment but feel free to chill with me :)

https://www.twitch.tv/kikoslive


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FAQ

What about using Tremor Rod + Kaom's Heart?

While you certainly would deal more damage with this setup you would also totally gimp your ability to move around very fast. So you would have to sacrifice Shield Charge. I personally wouldn't do it because I think once you get a 6 Link and the Helmet enchantment your damage will be more than sufficient to clear T1-T15 with ease.

What about going Mind over Matter

I know MoM is very meta right now and everybody and their mom uses it. It could work for FNM aswell, I haven't tested it yet. I've played MoM builds in the past and I am not a fan of it. Let me tell you why: Let's say you enter a boss room and he deals a lot of damage. What you wanna do now is plant mines as fast as possible to kill him, well guess what you can't, because your mana dropped to 0 since he dealt a ton of damage already. Happened quite often and it feels shitty.

Also going MoM would probably mean to give up our double defensive curse setup which is more than half of our defense.


Why cast speed for Mines ? Isn't that useless?

No it's not useless, Fire Nova Mines profits from cast speed unlike any other mine.
Here is a quote from the Wiki.

"Casting Speed - Fire Nova Mine is one of the only mines that is heavily influenced by player casting speed. As with all traps/mines/totems, Fire Nova Mine uses the casting speed and other stats of the player that placed the mine when it casts its skill. This means that the higher the casting speed modifier that the player has, the shorter the amount of time it takes for Fire Nova Mine to repeat its casts. This makes the support gem Faster Casting Support inventory icon.pngFaster Casting Support a very useful support gem as it causes Fire Nova Mine to hit targets within its specified range with the repeated Nova casts faster, and lowers the potential for enemies to escape the area between Nova casts."


Hey what about using Doryani's as a weapon of choice?

In path of building I included Doryani's Catalyst and once you put it on you see that the Damage won't be higher than with a 5-10c rare sceptre. This weapon is just way to expensive for what it provides in damage.

Fire Nova Mine scales insanely well with flat elemental damage to spells. Go get as much as possible of that!


Why do I have to wear a crappy unique called "Doedre's Damning" ?

As soon as you switch to crit you need as many spare points as possible, that's the only way crit makes sense - if you go all in on it. Therefore we need the +1 curse somewhere on our equip so we can spec out of the "Whispers of Doom" - Node in the passive tree.

There are 3 possibilities on how to get +1 curse on your gear.


1) Doedres Damning http://pathofexile.gamepedia.com/Doedre%27s_Damning
Sacrifice one ring slot. In my opinion the best solution since it's not too hard to get res capped anyways. The disadvantage is that you can't equip two diamond rings then, the bit of extra crit could have helped.

2) Wind Scream Boots http://pathofexile.gamepedia.com/Windscream
Also a very nice solution. It is totally up to personal preference if you use doedre's or wind scream. What I don't like about windscream is that you lose 15% movement speed, which also slows your shield charge.

3) Corrupted amulet with +1 curse implicit

So to be honest. This is by far the best solution, but ... you have to be insanely rich or insanely lucky to corrupt one yourself. This can be done by using a Vaal Orb on a yellow amulet. So you could have a super nice yellow amulet and only lose the implicit stat.

If you use corrupted amulet , keep in mind you won't be able to use voll's vision since it negates the life and liferegen on it. You could still just use another helmet though.

How do we generate Power Charges?

Blast Cascade (skill tree): 15 % chance to gain a power charge when your mine is detonated targeting an enemy


What Items should I get? aka Where is the damn Items section?
You can check out the Items via the path of building tool, in the video guide I talk about every single Item slot. The video was a lot of work and you can just skip to the Item section by clicking on the right time code in the description. :)

If you want me to check your gear, please make sure to make your character profile visible for others. You can do that, by clicking on your name and go to the bottom right side, there you see "Privacy Settings". Remove the check mark from "Hide character tab"


Useful Tips From other Players

"
Do you prefer not to have attack in place always on using the numlock trick so your mines will always get placed at your feet? Just thought it might be a good addition to the guide.

1.change the keybind of "Attack in place" to any of the numerical keyboard number.
2.when having num lock turned on press the key you bound to "Attack in place" (in my case its nr 7).
3. when still holding the specified number turn off your num lock.
4. enjoy perma attack in place




Now I hope you are having a great time and if you decide to play this build let us know how you like it. I am also always open for feedback as long as its constructive :o)

Greetings Kikos














Fire Nova Mine Guide (3.0) : https://www.pathofexile.com/forum/view-thread/1774498
Last edited by KikosLive on Aug 10, 2017 11:37:03 AM
Last bumped on Aug 21, 2017 3:57:55 AM
what tier of maps did u get to in essence?
Highest Tier was T15. T15 is easy doable , but you cant really do guardians/Shaper/Uberatziri since you will run out of Mana. In the video guide posted I explain it pretty detailed.
Fire Nova Mine Guide (3.0) : https://www.pathofexile.com/forum/view-thread/1774498
"
Completed 24 ChallengesKikosLive wrote:
Highest Tier was T15. T15 is easy doable , but you cant really do guardians/Shaper/Uberatziri since you will run out of Mana. In the video guide posted I explain it pretty detailed.


thanks for the answer! I'll watch the video when I get the chance. How was lab w/ the build?
"
eirstryder wrote:


thanks for the answer! I'll watch the video when I get the chance. How was lab w/ the build?



Merciless Lab was no problem at all.

You don't really need the last 2 points, so I didn't do Endgame Lab, I think endgame lab wouldn't be a problem, but to be honest , I was too much of a pussy to do all the trials, lol. :D

I am just super bad at dodging traps, so it just wasn't worth those 2 points for me.
Fire Nova Mine Guide (3.0) : https://www.pathofexile.com/forum/view-thread/1774498
By the way ... for people who wanna play Blade Flurry - I think it is a great league plan to just play fire nova mine in the beginning , make as much currenzy as fast as possible and then just respec to assassin blade flurry as soon as you have the needed items ready.

I myself wanna play blade flurry but i am not sure if BF really shines on a budget, especially given the nerfs in the patch notes.
Fire Nova Mine Guide (3.0) : https://www.pathofexile.com/forum/view-thread/1774498
Last edited by KikosLive on Dec 1, 2016 11:00:45 AM
Nice Build, i was just searching for one to start of the new League when i will play PoE again.
I will post my Experience in this Thread when i tested/played it.
Also thanks for sharing!
And dont forget to stay safe! :p

~MRM
How was the progression from normal to merciless, is it as fast as the maps you ran in the video, or did any of the bosses pose any real threat. Still looking at which class to play and this build is certainly a contender.

Just looking for that one build which can steam roll into merciless to gather the currency.

Thanks for sharing and look forward to a response.
My first build on shadow was a trapper. This one looks awesome as a new league starter, will try it out!
I just did a bit of selffound leveling in standard. Once you get the Fire Nova mine together with Minefield it's very good. (Level 12) I can see this build going really far with just a 4-Link. Great job! Will roll this one with some minor differences in the skill tree. :)
Last edited by tehprell on Dec 1, 2016 3:33:15 PM

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