[2.6] Fire Nova Mine - Perfect League Starter - Great for SSF - Low Budget - FAST - HC Viable

Hi everyone,

I played Firenovamine as Saboteur (Shadow) in Hardcore Essence and reached level 95.
No close calls, and really nice clearspeed.

You don't need any specific Uniques and can use all your gear to cap resistences and get as much
Life as possible.


I did a video guide, where I show the power of the build in some high maps and explain everything.
It is a pretty long video, but there is a timetable in the bottom middle where you can just jump to the parts you are interested in.


This build (at least in this budget version) is not Uber Atziri and Shaper viable since you will run out of Mana.The Guardians are also pretty hard. I explain it pretty detailed in the video guide. T1-T15 is no problem.

Look at this build as a first character in a new League that can clear superfast and make you a ton of currenzy early in a league.

UPDATE 2.6 LEGACY LEAGUE NERFS, BUFFS ?

FNM got slightly nerfed. As polimeris pointed out we will lose about 13% AoE. This is not as bad as I thought it would be in the beginning.
You will still be doing fine and you will still be able to clear T1 - T15 pretty fast. If you get yourself either Divinarius or Carcass Jack you will be pretty much at pre 2.6 AoE Values.

The Math behind the 13%
"
Completed 15 Challengespolimeris wrote:
Pre 2.6 radius with 40% increased radius + 44% from 11 mines : total 84% radius. (achievable with skilltree alone. No gear necessary).

30*1.84 = 55.2 'length unit' final radius

Post 2.6 radius with 6*8% + 2*10% increased Area from tree + 88% from 11 mines: total 156 % increased Area (again, no gear necessary).

base Area of fire nova mine : 30 * 30 * 3.14 = 2826 'area unit'
area of fire nova after increase : 2826 * 2.56 = 7235 'area unit'
Conversion to radius : squareroot( 7235 / 3.14 ) = 48 'length unit' final radius.


Final result:

New fire nova mine will be shorter by 13.2%
A very consequent nerf, but the build remains manageable.


edit: Another way to look at the change.
The new radius will be as if you were only taking 60% increased radius with current value.
We will lose ' 24% increased radius of area ' on the tree, for as many skillpoints.



Solo Self Found
FNM seems to be a pretty nice build to try out Solo Self Found since there are no mandatory uniques.

If you play SSF, you have to keep in mind though that it will be very difficult to get your hands on the helmet enchantment "FNM trigger 2 additional times" which makes quite a difference. Still I think for a first SSF Char, this build will be awesome to farm currenzy/items for "more advanced" SSF Characters that depend on certain uniques.


Idea: Going crit and ditching part of the Templar

"
Completed 27 ChallengesKikosLive wrote:
I had an idea on how we could improve the build.

With the recent AoE changes, how about ditching most of the templar tree and just go for zealots oath + life cluster, and going full crit? We take out controlled destruction and replace it with the inc AoE gem. This way the AoE should be close to old values:

"
Completed 13 ChallengesRory wrote:

Increased Area of Effect Support now starts at 30% (From 20%) at Level 1, up to 49% (From 39%) at Level 20.

All of the increased Area of Effect bonuses on the tree on all non-notable passive skills now grant 8% (up from 5%).



So with the new values on the passive tree we would miss out on 26% AoE by ditching the Templar site and gain 49% AoE with the Gem. (+23% AoE). As polimeris said we will lose 24% AoE (which lowers the total radius by 13.2%). So this would mean that we would be at
49% (lvl 20 inc AoE) - 24% (2.6 nerf) - 26% (ditching templar AoE) = -1% .
We barely lose any noticable amount AoE anymore.

What we lose:

controlled destruction gem 20/20 = 44% more Spell Damage
(10% inc spell damage from 20 qual controlled destruction but we gain 10% area damage from qual of AoE gem so they equal each other out)
40% life
30 flat life
12% all res
1% life reg
29% spell damage
20% area damage
10% ele dmg and
4% cast speed

What we gain:

Same Radius Values as pre 2.6 Nerf (+13.2% total radius in the end)
18 Points to spend somewhere else in the tree -> crit
We get rid of the downside of the Controlled destruction gem which means we don't get a Minus 100% critchance reduction anymore.

I imagine the new tree looking like this:
poeurl.com/4Am

We would not only get a lot of crit + crit multiplier but also free power charges.
I took the hybrid life/Es wheel (Melding) which gives us 15% life so that we only lose 25% life + 30 flat life overall.

What you guys think about this idea? I know many guys unlike me are really good at math so it would be awesome to figure out if this change would improve this build in the end or not. I can't tell myself yet if this change is 100% worth it but let's find out. What's sure though is that we will lose a bit of defense, so we might have to aim for a belly of the beast, which would bring us back to old life values and would also give us 50% Life Flask Recovery Rate (which is pretty beastly,*huh*)






Gear
As you can see my gear is super crappy, but I never had to upgrade it through trading and could safe all my moneys I made for my 2nd build.


-> Detailed Video Guide <-




Bandits
Oak , Passive, Passive


Gem Setups
----------------------------------------------------------------------------
Main Setup:

Fire Nova Mine - Minefield Support - Elemental Focus - Fire Penetration

5L: Add Trap and Mine Damage Support
6L: Add Controlled Destruction

----------------------------------------------------------------------------

4 Link:

Vaal Clarity - Increased Duration - Faster Cast - Decoy Totem


----------------------------------------------------------------------------

4 Link:

Immortal Call (lvl 5) - Enfeeble (lvl 7) - CwdT (lvl 3) - Inc duration


----------------------------------------------------------------------------

4 Link:

Leap Slam - Shield Charge - Faster Attacks - Fortify


----------------------------------------------------------------------------

3 Link:

Enfeeble - Temp Chains - Blasphemy


----------------------------------------------------------------------------

3 Link:

Summon Stone Golem - Portal - Faster Cast


----------------------------------------------------------------------------


Leveling
You can use Fire Nova Mine from level 12 onwards, its really strong for leveling.

Get a +1 Fire Sceptre/Wand (vendor recipe: Magic Wand + Ruby Ring + Alteration) and add Minefield Support ( act 1 after killing brutus) and Elemental Focus ( act 2 after killing Weaver).

Once you have a 4Link you will probably add fire pen. I would even add fire pen as the 3rd link but you won't have it by then since you get it after doing the Library Quest.


With this 4Link Setup you should be able to get to merciless dried lake.

Mana might be a problem, so use clarity and have always the highest Manaflask available to you.Try to get your hands on a vaal clarity as soon as possible and link it with inc duration







"
This might not be "budget" (no idea) but should help the mana issue:
https://twitter.com/RoryRackham/status/804493879407886336/photo/1


This new unique might be a way to solve the Mana Issues with this build + corrupting is fun. You won't have to corrupt any super expensive Uniques anyways.

If you have any questions feel free to post them here or below the Youtube Video.



Greetings Kikos

IGN (1MHC): KikosO_O
Last edited by KikosLive on Feb 27, 2017 4:13:58 PM
Last bumped on Feb 27, 2017 2:58:45 PM
what tier of maps did u get to in essence?
Highest Tier was T15. T15 is easy doable , but you cant really do guardians/Shaper/Uberatziri since you will run out of Mana. In the video guide posted I explain it pretty detailed.
IGN (1MHC): KikosO_O
"
Completed 27 ChallengesKikosLive wrote:
Highest Tier was T15. T15 is easy doable , but you cant really do guardians/Shaper/Uberatziri since you will run out of Mana. In the video guide posted I explain it pretty detailed.


thanks for the answer! I'll watch the video when I get the chance. How was lab w/ the build?
"
Completed 30 Challengeseirstryder wrote:


thanks for the answer! I'll watch the video when I get the chance. How was lab w/ the build?



Merciless Lab was no problem at all.

You don't really need the last 2 points, so I didn't do Endgame Lab, I think endgame lab wouldn't be a problem, but to be honest , I was too much of a pussy to do all the trials, lol. :D

I am just super bad at dodging traps, so it just wasn't worth those 2 points for me.
IGN (1MHC): KikosO_O
By the way ... for people who wanna play Blade Flurry - I think it is a great league plan to just play fire nova mine in the beginning , make as much currenzy as fast as possible and then just respec to assassin blade flurry as soon as you have the needed items ready.

I myself wanna play blade flurry but i am not sure if BF really shines on a budget, especially given the nerfs in the patch notes.
IGN (1MHC): KikosO_O
Last edited by KikosLive on Dec 1, 2016 11:00:45 AM
Nice Build, i was just searching for one to start of the new League when i will play PoE again.
I will post my Experience in this Thread when i tested/played it.
Also thanks for sharing!
And dont forget to stay safe! :p

~MRM
How was the progression from normal to merciless, is it as fast as the maps you ran in the video, or did any of the bosses pose any real threat. Still looking at which class to play and this build is certainly a contender.

Just looking for that one build which can steam roll into merciless to gather the currency.

Thanks for sharing and look forward to a response.
My first build on shadow was a trapper. This one looks awesome as a new league starter, will try it out!
I just did a bit of selffound leveling in standard. Once you get the Fire Nova mine together with Minefield it's very good. (Level 12) I can see this build going really far with just a 4-Link. Great job! Will roll this one with some minor differences in the skill tree. :)
Last edited by tehprell on Dec 1, 2016 3:33:15 PM

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