Here's something you can never lose, but only gain: Psychology of Exile
Like life, Path of Exile is where we discover more about ourselves than we originally thought otherwise. We win some, we lose some, we take some, we give some - it's all part of our nature. I am not here to restore the life you once felt while playing this game, though, but to help you restore the life you once felt while playing this game for yourselves. I am here to reflect on people's arguably common conflicts they end up having to face in this dark and primitive virtual world. It's your choice to see yourself in these conflicts and to restore yourself accordingly:
"My experience rate is too low to keep my appeal." - When I played many other online games, or even offline games, I used a psychological trick to prevent any disheartenment in my determination. On offline games, wherever the experience number is located, I would stick a piece of paper over it on the screen, then I would focus on one thing "Kill, kill, kill." I wouldn't focus on anything else. I would forget my goals and my desires and simply go at it for hours without a single drop of OCD/ADD. Desire is what leads to OCD/ADD. Goals are what lead to OCD/ADD. It's basically summed up in two words for both: "Distracting yourself." I know that plenty of you have reached that trance state where you are suddenly a lot better than you normally are at anything, and your mindset is on a blissful level, but you should know just as much that this mindset doesn't last very long. Apply the offline gamer psychology to online gamer psychology, and don't watch the experience numbers the same way you don't watch the clock at school. "The only thing I see is HP node builds and CI builds because this game doesn't give us enough options to make an original build that can handle end-game material." - So far that's what you see, but the psychology behind this opens up new windows for exploration. If you feel inclined to make absolute statements such as: "This game is impossible.", "I tried everything. Nothing works." and "I refuse to play this game till it's fixed in my eyes."... You're resorting to a psychological mechanism that exaggerates problems that aren't even actual problems. There isn't a single case in the history of our race that demanded exaggeration in the name of honesty and truth. Exaggeration only comes from any small, naive and infantile observation. It's a whole lot of nothing passed off as something. Yes, this is Beta. Yes, there are problems in the mechanic's formulas. Yes, Merciless has -60% elemental/chaos resistence, and it appears impossible to the untrained eye, but what if the eye was trained, then what? Here's a simple rule that I follow: How do you fix something if you don't know if it's broken? What's worse. How do you stop yourself from fixing something that you think is broken, but isn't broken at your perceived rate? "I got hacked. Lost my stuff, and now I contemplate on staying or leaving." It's dreadful that people take other people's stuff for their personal gain, but it's greater per misery when the person eats away at themselves over a temporary, but inerasable problem. I think of it this way: There are people out there who don't even have internet, a fan or any moment of comfort. They live in darkness, fear, pain and misery for years, decades, and in some cases, their entire life. We shouldn't fret for our comfort, but be thankful for it. People's inconveniences is what gave us our conveniences, and we shouldn't let ourselves be driven under by other people's inconvenient actions that take away our conveniences that of which came from other people's inconveniences. Think to yourself, would you quit life because you lost your stuff? What about yourself? You are the reason why you gained that stuff. Take a break. Come back and rebuild yourself. Start anew. Sometimes you gain more after losses than you do without any losses. That's all I care to reflect on for now. OP is open for discussion, so don't be shy. Take care everyone. You will never see a man faking anger, passion and relentless behavior. You will always see a man faking love, politeness and respectful behavior. Last edited by Foreverhappychan#4626 on Feb 21, 2013, 6:09:11 PM
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Well said!
Forced enjoyment is no enjoyment at all, at the end of the day you have to enjoy moments regardless of the past or future. If you enjoy fighting evil in video games, you will get that highest level if you just focus on that enjoyment of just playing. Dont focus on that next piece of gear or how many rolls itll take, and dont calculate how many ledge/docks/whatever runs you need for your next level, just go and play the game and see what happens. |
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Interesting post [thumbs up]
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+1 true stuff
No tears. Only dreams now.
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" With bits highlighted for potentially amusing discussion. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" In games, you kill, kill, kill. In life, you live, live, live. Is living an obsessive compulsive disorder, Charan? You will never see a man faking anger, passion and relentless behavior. You will always see a man faking love, politeness and respectful behavior. Last edited by Deceptionist#1813 on Feb 21, 2013, 8:18:41 AM
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Even in the first Mario games, you killed. Killing is quite popular in nearly every game that has to do with experience. There are exceptions, like Harvest Moon, but then again, you are killing tall grass to plant and fertilize new life... So here's a challenge: Name one game that involves an experience system, that isn't a child's game, that isn't a euphemism for killing, that doesn't involve killing.
You will never see a man faking anger, passion and relentless behavior.
You will always see a man faking love, politeness and respectful behavior. |
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" Any puzzle game. ign: weaklygdlk
"Charge chicken is dangerous, they are master of killing me." - fasknifer |
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" Puzzle games don't count. I'm looking for RPG, MMORPG, Adventure, Action type games. Even in Arkanoid, you have to kill blocks inorder to progress through the game. In Tetris, you have to kill off blocks. Has anyone ever thought, "Where do those blocks go?". You will never see a man faking anger, passion and relentless behavior.
You will always see a man faking love, politeness and respectful behavior. |
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" The Sims |
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