Here's something you can never lose, but only gain: Psychology of Exile

"
darkro90 wrote:



The Sims


That kills human nature by implying a false reflection for human interaction and human values. Also, you can trap your friend/mother in a 4x4 cubicle in their defecations. This is a euphemism for killing.

Racing games kill fuel.

Golf games promote killing off acres of land.

Puzzle games kill off other people's thought-out puzzles for your sense of gratification.

There has to be one game that involves experience without the destruction of thereof.
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
Last edited by Deceptionist#1813 on Feb 21, 2013, 9:55:24 AM
"
Deceptionist wrote:


Racing games kill fuel.

Golf games promote killing off acres of land.

Puzzle games kill off other people's thought-out puzzles for your sense of gratification.


This feels an awful lot like reaching...
ign: weaklygdlk
"Charge chicken is dangerous, they are master of killing me." - fasknifer
"
ThirstyGhost wrote:


This feels an awful lot like reaching...


Why do you think so? The killing is there, but the intent more or less isn't.
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
You're making the definition of killing so broad that it's essentially meaningless.
"
Deceptionist wrote:
"
ThirstyGhost wrote:


This feels an awful lot like reaching...


Why do you think so?


Because it works with extremely counter-intuitive definitions of 'killing' and establishes a standard for such that breaks an earlier statement:

"In life, you live, live, live."

In life, you kill kill kill. Your body is nourished by death, whether by your own hands or that of another for your sake, and every breath you take a thousand or more microorganisms die.

And the vast bulk of us spend our lives just killing time. As we ourselves are slowly dying.
You can't kill fuel, because fuel isn't alive. Nor can you kill thoughts, because thoughts aren't alive. You can kill people, animals, plants, etc because they're all living organisms. You can't kill that which isn't amongst the living. This includes the undead by the way, which you just destroy, not kill since they're already dead.

It pains me so much when people misuse words this way, twisting them in order to support a certain agenda, whatever said agenda may be. In this case I suspect it has to do with glorifying violence, at least on a certain level.
Last edited by OwlRaider#7210 on Feb 21, 2013, 10:29:36 AM
"
"The only thing I see is HP node builds and CI builds because this game doesn't give us enough options to make an original build that can handle end-game material." - So far that's what you see, but the psychology behind this opens up new windows for exploration. If you feel inclined to make absolute statements such as: "This game is impossible.", "I tried everything. Nothing works." and "I refuse to play this game till it's fixed in my eyes."... You're resorting to a psychological mechanism that exaggerates problems that aren't even actual problems. There isn't a single case in the history of our race that demanded exaggeration in the name of honesty and truth. Exaggeration only comes from any small, naive and infantile observation. It's a whole lot of nothing passed off as something. Yes, this is Beta. Yes, there are problems in the mechanic's formulas. Yes, Merciless has -60% elemental/chaos resistence, and it appears impossible to the untrained eye, but what if the eye was trained, then what? Here's a simple rule that I follow: How do you fix something if you don't know if it's broken? What's worse. How do you stop yourself from fixing something that you think is broken, but isn't broken at your perceived rate?
This is assuming that people that are criticizing how popular Life & CI builds aren't capable of making a build themselves, and is saying a whole lot of nothing that only serves to make people feel belittled instead of actually coming up with arguments why it can still be beneficial to "be creative". The real psychology here is that hardcore players are more interested in competing, and their creativity is poured into expanding efficiency, not gimmicks or tricks, and the cold, hard, mechanical fact is that Life supports any kind of character role regardless of what kind of character you want to play (unless it's CI which hardly counts at this point, IMO). Let's stop stifling discussion by pointing fingers at other players and, just like you complain about exaggeration, stop exaggerating their playing abilities or mindsets.

Of course I will be pointed to a build that's "doing something different" or a player that's not using the most efficient build and still getting by, but viable or different doesn't mean good, especially in an environment where taking risks is foolish. To me it's a player that's challenging himself if they do that and I applaud that, but it does little to give an accurate perspective on a state of game design.
I'm going to put it this way.

If you ever (in a game) have to do the same thing over and over to incrementally increase your killing power or survivability. It's not entertainment. It's work. You're working for something. Hell you may as well pick up a second job.

My enjoyment of this game has waned. I suppose this game's just not what I'm looking for.

Bid you guys farewell.
MCAussie MCServer. MCWin.
"
OwlRaider wrote:


It pains me so much when people misuse words this way, twisting them in order to support a certain agenda, whatever said agenda may be. In this case I suspect it has to do with glorifying violence, at least on a certain level.


We have a neat discussion that isn't easily undone, and that's entertainment. So let's start with me making a counter point for your challenging position: "Virtual characters do not have life in them, so why do we refer to our character deaths as being killed?"

I'm making a point. Killing is in more than a few things, it's in nearly everything. So many things we base our accomplishments on are based on the destruction of some character, person, idea or thing.

"
VolcanoElixir wrote:


Of course I will be pointed to a build that's "doing something different" or a player that's not using the most efficient build and still getting by, but viable or different doesn't mean good, especially in an environment where taking risks is foolish. To me it's a player that's challenging himself if they do that and I applaud that, but it does little to give an accurate perspective on a state of game design.


Then we can agree, can't we?

"
KaosProphet wrote:
Your body is nourished by death, whether by your own hands or that of another for your sake, and every breath you take a thousand or more microorganisms die.


Microorganisms are as alive as any plant. Alive, but absent in consciousness.

Make one point that factually dismisses my "In life, you live, live, live." All death is indirect from us and entirely based on nature's universal system.
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
Last edited by Deceptionist#1813 on Feb 21, 2013, 10:52:36 AM
I'm sorry but your last point is just stupid. According to your logic, we shouldn't complain about anything EVER just because someone we don't even know has it worse. That's pretty retarded.

Go be a failed psychologist somewhere else.
Implement /players x already

Report Forum Post

Report Account:

Report Type

Additional Info