This is a build guide for my RighteouSplosion Ascendant(part of the RigheouSplosion Sixpack)
It uses the essence league mechanics to make righteous fire far more powerful than it was before by adding burst damage while keeping the Cyclone+Elemental Equilibrium benefits of non-caster righteous fire
Will it work in 2.5/Breach?
This is an ascendant who uses Righteous Fire along with some Essence jooce to deal burst damage and increase the strength of Righteous Fire.
We use Righteous Fire as our main method for dealing with Trash and our cyclone to proc Elemental Equilibrium as well as proc our splosions(Essence of Hysteria) while at the same time keeping our fortify up.
The Ascendant's main role in the RighteouSplosion Sixpack somewhere inbetween the elementalist and the juggernaut, with a larger potential life pool and decent damage it can be used for map clears or almost any boss farming style of content such as Atziri and the Labyrinth.
+ High life pool compared to other RighteouSplosion characters.
+ You are likely to not die if you turn away for a second.
- its extensive use of essences can make it vulnerable to the economic shifts.
- Jack of all trades means not as tanky as a juggernaut or as fast as an elementalist.
Ascendancy Points: Duelist-Champion, Shadow-Trickster, Path of the Duelist
Bandits:Help Oak, Kill, Help Oak
You can level as some form of AoE fire caster(Firestorm/Flameblast)
Don't be shy to pick up appropriate damage/life nodes on the path if you feel they are necessary, you can always respec some later.
Once you have the 69 tree, a Rise of the Phoenix and your Essence crafted weapon you can go for righteous fire.
SKILL TREE EXPLANATION
We try to pick up a lot of life as well as enough regen and fire resistance to keep our righteous fire from degenerating us.
Jewels with life/Resists
We use Witchfire Brew for that extra damage over time as well as the removal of the need to run a blasphemy.
We use 2 life flasks for healing, I prefer non-instant for RF because of our large life pool.
Additional Utility flasks can include Dying Sun(Expensive and not required) and Quicksilver/Basalt/Ruby/Granite flasks depending on content and preference.
This is where our splosions come from, we use Essence of Hysteria on a Karui Sceptre for its attack speed and hope to get attack speed while praying we don't get any form of flat fire damage although other flat elemental damages help proc EE.
Tower Shield with Leo Craft
Rise of the Phoenix
A massive help to our efforts to sustain Righteous Fire and also reasonably cheap.
A Helm crafted with an essence of Horror for 30% more elemental damage socketed with our Righteous Fire setup
Enchant: Purity of fire reservation for a larger functional mana pool.
This gives us a massive amount of life as well as increasing our fire damage considerably.
We craft an Essence of Insanity onto a pair of Dragonscale Gauntlets hoping for no life rolls below 60 and no flat fire damage while also hoping we have an open prefix to mastercraft life, We socket our cyclone and leap slam in here
Enchant: Commandment of Flames provides us with a nice burst of fire damage on first encountering a pack and greatly increased our clear speed.
armour boots with movement speed, resistances and life.
Death's Door is also a decent option if you feel the need for another endurance charge and to make our self-ignite last longer.
Enchant: life+mana regen helps sustain cyclone and gives us some extra life regen.
Life, resistances and stats we're missing are important here
An extra endurance charge and a considerable amount of extra life regeneration.
High life and a good spot to make our purity of fire level 23 without increasing its cost(requires a level 21 to be socketed, alternatively Voideye can be used with a level 18 purity of fire while losing the 100 life.
+1 endurance charge life and resists, the endurance charge isnt necessary but it is worth the trade if you have the currency.
LINKS AND GEMS(in order of priority)
Weapon -> Controlled Destruction, Iron Will, Fire Penetration(these will support our splosion)
Shield -> Enduring Cry, Determination.
Helm -> Righteous Fire, Elemental Focus, Increased Burning Damage, Increased Area of Effect(Conc effect for bosses)
Gloves -> Leap Slam, Cyclone, Faster Attacks, Life gain on hit.
Boots -> Cast when Damage Taken(Level 1), Vortex(Level 1), Blade Vortex(Level 1), Increased Duration
Purity of Fire and Determination are used for more max fire res and more armour
If you want to use a golem both stone and chaos golem have defensive benefits that are worth using
Last edited by codraziel on Nov 23, 2016, 2:36:03 PM
Last bumped on Nov 23, 2016, 2:36:26 PM
on Oct 16, 2016, 5:18:23 PM
Added conclusion video.
on Nov 16, 2016, 1:39:04 PM
Added a little video to confirm that the build should work in 2.5.
on Nov 23, 2016, 2:36:26 PM