[2.4]RighteouSplosion Berserker



INTRODUCTION



This is a build guide for my RighteouSplosion Berserker(part of the RigheouSplosion Sixpack)
It uses the essence league mechanics to make righteous fire far more powerful than it was before by adding burst damage while keeping the Cyclone+Elemental Equilibrium benefits of non-caster righteous fire

IMPORTANT UPDATES





VIDEO


"Teaser"
Video Guide
Conclusions
Will it work in 2.5/Breach?
2.5/Breach Update 1
2.5/Breach Update 2


OVERVIEW



This is a Berserker who uses Righteous Fire along with some Essence jooce to deal burst damage and increase the strength of Righteous Fire.

We use Righteous Fire as our main method for dealing with Trash and our cyclone to proc Elemental Equilibrium as well as proc our splosions(Essence of Hysteria) while at the same time keeping our fortify up.

The Berserker's main role in the RighteouSplosion Sixpack is general gameplay(a bit of everything) his high damage, decent life pool and average mitigation make it possible for him to take on almost all content(Shaper/Uber Atziri excluded) which means he is a perfect go-to build if you're a 1 build a league sort.
Pros:

+ 2nd Highest damage and speed next to Elementalist
+ the instant heal from War bringer is incredibly useful and Can actually do No regen fairly easily if you dont mind shouting a lot.

Cons:

- Not as powerful as a fully flasked RighteouSplosion Pathfinder
- The general tankiness of RighteouSplosion can lead one to become complacent.


SKILL TREE


Marauder
Berserker
Passives

Ascendancy Points: Crave the Slaughter, Aspect of Carnage, Pain Reaver, War Bringer

Bandits:Help Oak, Kill, Help Oak


LEVELING TREES


Levelling is probably easiest as Firestorm.

Spoiler

Don't be shy to pick up appropriate damage/life nodes on the path if you feel they are necessary, you can always respec some later.

Once you have the 69 tree, a Rise of the Phoenix and your Essence crafted weapon you can go for righteous fire.

SKILL TREE EXPLANATION
We try to pick up a lot of life as well as enough regen and fire resistance to keep our righteous fire from degenerating us while also grabbing many flask nodes.




JEWELS


Jewels with life/Resists/armour and fire/area damage.

SKILL DPS


Enough...

GEAR




FLASKS


We use 2 Healing Flasks

Witchfire brew for extra damage

Dying Sun gives us a decent boost to our survivability and clearspeed but is not required.

The utility flask will typically be a quicksilver though can be swapped for a defensive flask if the situation calls for it.


GEAR EXPLANATION


Spoiler
Weapon

This is where our splosions come from, we use Essence of Hysteria on a Karui Sceptre for its attack speed and hope to get attack speed while praying we don't get any form of flat fire damage although other flat elemental damages help proc EE.


Off-Hand
Rise of the phoenix

A massive help to our efforts to sustain Righteous Fire and probably the best choice since we degen a little faster as a berserker.



Helm

A Helm crafted with an essence of Horror for 30% more elemental damage socketed with our Righteous Fire setup

Enchant: Purity of fire reservation for a larger functional mana pool.


Chest
Kaom's Heart

This gives us a massive amount of life as well as increasing our fire damage considerably.


Gloves

We craft an Essence of Insanity onto a pair of Dragonscale Gauntlets hoping for no life rolls below 60 and no flat fire damage while also hoping we have an open prefix to mastercraft life, We socket our cyclone and leap slam in here

Enchant: Commandment of Flames provides us with a nice burst of fire damage on first encountering a pack and greatly increased our clear speed.


Boots

Death's Door for the extra endurance charge.


Enchant: life+mana regen helps sustain cyclone and gives us some extra life regen.


Amulet
Marble amulet

Life, resistances and stats we're missing are important here



Rings
Kaom's Way

An extra endurance charge and a considerable amount of extra life regeneration.

Rare Ring

Life, resistances, stats we need.

The Pariah can be used in place of the rare ring to provide life and a potential level 23 purity of fire for 1 more maximum fire res.




Belt

A +1 Endurance charge belt with life, resists, armour, reduced flask charges used in order of importance.


LINKS AND GEMS(in order of priority)


Weapon -> Controlled Destruction, Iron Will, Fire Penetration(these will support our splosion)
Shield -> Enduring Cry, Determination, Purity of Fire(If not using ring).
Helm -> Righteous Fire, Elemental Focus, Increased Burning Damage, Increased Area of Effect(Conc effect for bosses)
Gloves -> Leap Slam(or Fortify), Cyclone, Faster Attacks, Life gain on hit.
Boots -> Cast when Damage Taken(Level 1), Vortex(Level 1), Blade Vortex(Level 1), Increased Duration

Aura Setup


Purity of Fire and Determination are used for more max fire res and more armour

Golem


Stone/Chaos Golem for Defense or Fire Golem for Offense.

Alternative Ascendancies
Juggernaut
Ascendant
Elementalist
Pathfinder
Chieftain

BoE
(BoE)skill=Righteous+Fire;item=Kaom's+Heart;item=Rise+of+the+Phoenix;defense=Life;cheap=true;hardcore=true;coc=false;crit=false;atziri=true(BoE)

THE END
Last edited by codraziel on Jan 30, 2017, 11:20:12 AM
Last bumped on Feb 11, 2017, 6:36:09 PM
Added conclusion video.
Added short video confirming that the build should work in 2.5
Hello,

Quick question, please correct me if I am wrong - doesn't Fire Burst and Commandment of flames count as fire dmg thus proc'ing elemental equilibrium, lowering your damage? Thanks!
"
Tulkerz wrote:
Hello,

Quick question, please correct me if I am wrong - doesn't Fire Burst and Commandment of flames count as fire dmg thus proc'ing elemental equilibrium, lowering your damage? Thanks!


Well, I thought so at first, however the enemies are hit by the cyclone shortly after those proc so unless you're being lazy and not cycloning this doesnt end up being an issue 99% of the time. Especially now that the cyclone radius is slightly larger than RF thanks to the weapon range buff.

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