This is a build guide for my RighteouSplosion Berserker(part of the RigheouSplosion Sixpack)
It uses the essence league mechanics to make righteous fire far more powerful than it was before by adding burst damage while keeping the Cyclone+Elemental Equilibrium benefits of non-caster righteous fire
Will it work in 2.5/Breach?
2.5/Breach Update 1
2.5/Breach Update 2
This is a Berserker who uses Righteous Fire along with some Essence jooce to deal burst damage and increase the strength of Righteous Fire.
We use Righteous Fire as our main method for dealing with Trash and our cyclone to proc Elemental Equilibrium as well as proc our splosions(Essence of Hysteria) while at the same time keeping our fortify up.
The Berserker's main role in the RighteouSplosion Sixpack is general gameplay(a bit of everything) his high damage, decent life pool and average mitigation make it possible for him to take on almost all content(Shaper/Uber Atziri excluded) which means he is a perfect go-to build if you're a 1 build a league sort.
+ 2nd Highest damage and speed next to Elementalist
+ the instant heal from War bringer is incredibly useful and Can actually do No regen fairly easily if you dont mind shouting a lot.
- Not as powerful as a fully flasked RighteouSplosion Pathfinder
- The general tankiness of RighteouSplosion can lead one to become complacent.
Ascendancy Points: Crave the Slaughter, Aspect of Carnage, Pain Reaver, War Bringer
Bandits:Help Oak, Kill, Help Oak
Levelling is probably easiest as Firestorm.
Don't be shy to pick up appropriate damage/life nodes on the path if you feel they are necessary, you can always respec some later.
Once you have the 69 tree, a Rise of the Phoenix and your Essence crafted weapon you can go for righteous fire.
SKILL TREE EXPLANATION
We try to pick up a lot of life as well as enough regen and fire resistance to keep our righteous fire from degenerating us while also grabbing many flask nodes.
Jewels with life/Resists/armour and fire/area damage.
We use 2 Healing Flasks
Witchfire brew for extra damage
Dying Sun gives us a decent boost to our survivability and clearspeed but is not required.
The utility flask will typically be a quicksilver though can be swapped for a defensive flask if the situation calls for it.
This is where our splosions come from, we use Essence of Hysteria on a Karui Sceptre for its attack speed and hope to get attack speed while praying we don't get any form of flat fire damage although other flat elemental damages help proc EE.
Rise of the phoenix
A massive help to our efforts to sustain Righteous Fire and probably the best choice since we degen a little faster as a berserker.
A Helm crafted with an essence of Horror for 30% more elemental damage socketed with our Righteous Fire setup
Enchant: Purity of fire reservation for a larger functional mana pool.
This gives us a massive amount of life as well as increasing our fire damage considerably.
We craft an Essence of Insanity onto a pair of Dragonscale Gauntlets hoping for no life rolls below 60 and no flat fire damage while also hoping we have an open prefix to mastercraft life, We socket our cyclone and leap slam in here
Enchant: Commandment of Flames provides us with a nice burst of fire damage on first encountering a pack and greatly increased our clear speed.
Death's Door for the extra endurance charge.
Enchant: life+mana regen helps sustain cyclone and gives us some extra life regen.
Life, resistances and stats we're missing are important here
An extra endurance charge and a considerable amount of extra life regeneration.
Life, resistances, stats we need.
The Pariah can be used in place of the rare ring to provide life and a potential level 23 purity of fire for 1 more maximum fire res.
A +1 Endurance charge belt with life, resists, armour, reduced flask charges used in order of importance.
LINKS AND GEMS(in order of priority)
Weapon -> Controlled Destruction, Iron Will, Fire Penetration(these will support our splosion)
Shield -> Enduring Cry, Determination, Purity of Fire(If not using ring).
Helm -> Righteous Fire, Elemental Focus, Increased Burning Damage, Increased Area of Effect(Conc effect for bosses)
Gloves -> Leap Slam(or Fortify), Cyclone, Faster Attacks, Life gain on hit.
Boots -> Cast when Damage Taken(Level 1), Vortex(Level 1), Blade Vortex(Level 1), Increased Duration
Purity of Fire and Determination are used for more max fire res and more armour
Stone/Chaos Golem for Defense or Fire Golem for Offense.
Last edited by codraziel on Jan 30, 2017, 11:20:12 AM
Last bumped on Feb 11, 2017, 6:36:09 PM
on Nov 5, 2016, 2:49:33 PM
Added conclusion video.
on Nov 16, 2016, 1:41:35 PM
Added short video confirming that the build should work in 2.5
on Nov 23, 2016, 2:38:16 PM
Quick question, please correct me if I am wrong - doesn't Fire Burst and Commandment of flames count as fire dmg thus proc'ing elemental equilibrium, lowering your damage? Thanks!
on Dec 29, 2016, 9:53:47 PM
Well, I thought so at first, however the enemies are hit by the cyclone shortly after those proc so unless you're being lazy and not cycloning this doesnt end up being an issue 99% of the time. Especially now that the cyclone radius is slightly larger than RF thanks to the weapon range buff.
on Dec 29, 2016, 11:25:35 PM