This is a build guide for my RighteouSplosion Pathfinder(part of the RigheouSplosion Sixpack)
It uses the essence league mechanics to make righteous fire far more powerful than it was before by adding burst damage while keeping the Cyclone+Elemental Equilibrium benefits of non-caster righteous fire
Conclusions and Guardians
Will it work in 2.5/Breach?
This is a Pathfinder who uses Righteous Fire along with some Essence jooce to deal burst damage and increase the strength of Righteous Fire.
We use Righteous Fire as our main method for dealing with Trash and our cyclone to proc Elemental Equilibrium as well as proc our splosions(Essence of Hysteria) while at the same time keeping our fortify up.
The Pathfinder's main role in the RighteouSplosion Sixpack everything you can think of as long as you're comfortable with sustaining your flask uptime.
+ Incredibly versatile as flasks can easily be switched to match a situation.
+ The strongest of the RighteouSplosion Sixpack when her flasks are up.
- Quite low life pool for a Kaom's Heart build.
- Pretty weak if her flasks are down
Ascendancy Points: Nature's Adrenaline, Nature's Boon, Master Alchemist, Flask Effect and Duration, Flask Effect, Damage over Time.
Bandits:Help Oak, Kill, Help Oak
Levelling is probably easiest as Blade Vortex.
Don't be shy to pick up appropriate damage/life nodes on the path if you feel they are necessary, you can always respec some later.
Once you have the 69 tree, a Rise of the Phoenix and your Essence crafted weapon you can go for righteous fire.
SKILL TREE EXPLANATION
We try to pick up a lot of life as well as enough regen and fire resistance to keep our righteous fire from degenerating us while also grabbing many flask nodes.
Jewels with life/Resists, Intuitive Leap and Conqueror's Potency.
A Wide variety of flasks can be used for various purposes.
Our main setup involves
A healing flask, Witchfire Brew for damage and Dying Sun for Radius.
Other potential flasks include
Jade for Armour, Stibnite for a smoke cloud and a long duration, Sulphur for damage, Quicksilver for move speed, Basalt for powerful physical mitigation or resistance flasks for tackling particularly tough single-element bosses.
This is where our splosions come from, we use Essence of Hysteria on a Karui Sceptre for its attack speed and hope to get attack speed while praying we don't get any form of flat fire damage although other flat elemental damages help proc EE.
Tower Shield with Leo Craft
Rise of the Phoenix
A massive help to our efforts to sustain Righteous Fire and also reasonably cheap.
A Helm crafted with an essence of Horror for 30% more elemental damage socketed with our Righteous Fire setup
Enchant: Purity of fire reservation for a larger functional mana pool.
This gives us a massive amount of life as well as increasing our fire damage considerably.
We craft an Essence of Insanity onto a pair of Dragonscale Gauntlets hoping for no life rolls below 60 and no flat fire damage while also hoping we have an open prefix to mastercraft life, We socket our cyclone and leap slam in here
Enchant: Commandment of Flames provides us with a nice burst of fire damage on first encountering a pack and greatly increased our clear speed.
armour boots with movement speed, resistances and life.
Death's Door is also a decent option if you feel the need for another endurance charge and to make our self-ignite last longer.
Enchant: life+mana regen helps sustain cyclone and gives us some extra life regen.
Life, resistances and stats we're missing are important here
An extra endurance charge and a considerable amount of extra life regeneration.
Life, resistances, stats we need.
We're using a life belt with reduced flask charges used and flask effect duration.
LINKS AND GEMS(in order of priority)
Weapon -> Controlled Destruction, Elemental Focus, Fire Penetration(these will support our splosion)
Shield -> Enduring Cry, Determination, Purity of Fire.
Helm -> Righteous Fire, Elemental Focus, Increased Burning Damage, Increased Area of Effect(Conc effect for bosses)
Gloves -> Leap Slam, Cyclone, Faster Attacks, Life gain on hit.
Boots -> Cast when Damage Taken(Level 1), Vortex(Level 1), Blade Vortex(Level 1), Increased Duration
Purity of Fire and Determination are used for more max fire res and more armour
If you have the space a fire golem is probably best since we gain so much defense and healing for our flasks.
Last edited by codraziel on Nov 23, 2016, 2:37:29 PM
Last bumped on Jan 30, 2017, 11:19:15 AM
on Oct 22, 2016, 5:13:26 PM
Added Guardian fights and Conclusions
on Nov 16, 2016, 1:39:40 PM
Added a little video to say that RighteouSplosion should work in 2.5.
Last edited by codraziel on Nov 23, 2016, 2:37:05 PM
on Nov 23, 2016, 2:36:58 PM
on Nov 23, 2016, 3:51:06 PM