[3.8] What a Shocking Tri-Element Trapper! [Fire/Ice Trap build][UberAtziri/Shaper Video]

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Onepunchpony wrote:
Which Hair Trigger Jewel is better Legacy or New one?
And what is the difference between Trigger radius and Trigger Aoe.


That was a change with the big AoE nerf of 2.6

I believe they merely changed it in a way that the trigger radius increase is still the same, only that it now also affects the AoE explosion of the Trap, not just the trigger radius. So, the new one is better.
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notsun wrote:
So I've been running this build as a first in the abyss, and its working beautifully. Im now at level 85 and kind of hit a point where Im not really sure where to upgrade my gear. I dont like how deerstalker is bottle necking the gear level and my evasion, at the same time 5 link shock nova is nice. Same with the globe. Is there a point where I drop the uniques for maybe better rares? Im able to solo T8 maps but do get one shot here and there. Im at around 3.6k life and 1.9k es with sadly 2100 evasion.


You can get gloves like these, I'll be using these 2 with either magma orb/Ball lightning traps, but I have seen some others with AOE I think or maybe it was a helmet.
And they both can be crafted with extra life

Only cost me a chaos each :)



I saw one glove listed with a lv 22 trap
Last edited by CoolColJ on Dec 28, 2017, 4:09:24 PM
I get the power charges but how are you getting the endurance charges for immortal call? I always have the power charges being active but I am not seeing a way to produce endurance charges with this build to get immortal call to work?
Last edited by Kazlezar on Jan 3, 2018, 8:01:50 PM
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Kazlezar wrote:
I get the power charges but how are you getting the endurance charges for immortal call? I always have the power charges being active but I am not seeing a way to produce endurance charges with this build to get immortal call to work?

Immortal Call has a base duration of .4 seconds. You can proc Immortal Call without any Endurance Charges. These will only increase the duration.
Ah gotcha, ya I re-read it today. I feel like my trapper build is total garbage for some reason, lvl 70 and I have pretty crappy survivability following the original layout fairly close. Obviously my gear is a bit different due to me starting fresh in the league but I see you guys having 7k HP and stuff and I am sitting here at like.. 1700?
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Kazlezar wrote:
Ah gotcha, ya I re-read it today. I feel like my trapper build is total garbage for some reason, lvl 70 and I have pretty crappy survivability following the original layout fairly close. Obviously my gear is a bit different due to me starting fresh in the league but I see you guys having 7k HP and stuff and I am sitting here at like.. 1700?


Sadly, I cannot look at your character, as you have not unchecked to hide them, but if you are so low on health due to crappy gear I would suggest to go to Poe.trade and get some stuff. With gear that costs around 1-3 chaos orbs, you should be able to at least reach a bit below 4k health and around 2.5k ES.
Can this be converted to a mine build, like replacing firetrap with fire nova mine?
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iDarkSyde wrote:
Can this be converted to a mine build, like replacing firetrap with fire nova mine?


Not really, since there is, like, one good pure Mine (Fire Mine). I wouldn't know what else to use as mines past Fire Mine. Sooo... I would say nope. Mines are bet used for single target, and there isn't really any 'single target AoE spell' in this game. Well, maybe Magma Orb, I suppose. Also, a different gear getup would be required. There are plenty other Miner builds that you could check out and see if they are convertible towards. I, sadly, am absolutely inexperienced with them.
Awesome build Mr Moho; my traps do pretty impressive damage and I'm beefy and mobile enough to run pretty much anything without too much issue. I've done some pretty difficult maps, too -- not quite to the end yet but getting there.

I'm definitely at the point where the quarter or half second arming time on the traps is becoming a significant part of my 'attack speed' such that it is. Is there anything that can be done to accelerate this so I can throw traps faster? I have to be careful not to toss traps too fast or else I wind up destroying the previous set before it goes off. Anything you recommend for this, beyond getting jewels and passives to increase the number of allowed deployed traps?

Cheers!
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Awesome build Mr Moho; my traps do pretty impressive damage and I'm beefy and mobile enough to run pretty much anything without too much issue. I've done some pretty difficult maps, too -- not quite to the end yet but getting there.

I'm definitely at the point where the quarter or half second arming time on the traps is becoming a significant part of my 'attack speed' such that it is. Is there anything that can be done to accelerate this so I can throw traps faster? I have to be careful not to toss traps too fast or else I wind up destroying the previous set before it goes off. Anything you recommend for this, beyond getting jewels and passives to increase the number of allowed deployed traps?

Cheers!


Sadly, no. This is one of the reasons traps are lacking behind in terms of single target damage, as there is a definite set speed at which you can deal damage. So, the only true way to increase DPS is to increase the damage itself. Funnily enough, the Demolitions Specialist increases the Arming Speed of Mines by 100%, alas, Traps don't get that anywhere.

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