The way to buff HP is to buff kaoms heart back!
" No one would play ES even if it could reach 20,000 ES that case. The game basically comes down to how much instant leech you can get and how big your life or ES buffer is and that's GGG's fault for scaling monster damage so high and allowing so much spike damage. IGN: Arlianth
Check out my LA build: 1782214 | |
LOL 1-2 SHOTS = DIFFICULT = GGG BALANCE
LOL! LOLLLLLL Fucking terrible. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" Right, the game is a whole different beast now, they didn't sodomize the initial concept behind ES for no reason, it just didn't work anymore. It always goes back full circle to the poor difficulty model. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
I would like if they rebalance the skilltree and put more emphatise into flat amount´s, not just for life-nodes but for evrything, and if it´s nessesary lower the percantage amount.
For example: +1flat life/mana/es for each level or +5flat armour/evasion for each level. The thing is, if they higher the percantage life notes then koamH just becomes even more mandatory/brocken and if they return koamH back to old value´s a lot of legacyowner will become salty. Besides, koamH is the most boring item in the history of arpg´s. I kinda agree that current leach is retardet, vp aswell as regular. I quess the best way to balance leach is to decouple it from damage done. For example: Gain 1-10% of max lf/es on hit with 1-2sec internal cooldown. | |
If they did, that basically means:
Life = -6s ES = still OP |