On the subject of Gold.

@__Z__ I'm really having a hard time trying to understand what you are trying to say. I don't mean to be rude, but this :
"...why you don't go play drakensang or whatever don't contrary your taste for gold?"

Seriously, mate? I don't have a clue what that means. Again, I apologize. I don't have a "taste for gold" as you put it. It's just that you asked for a reason, why would someone be against bartering system and instead support universal currency system. So I gave you a valid answer, describing in great details (over several lengthy posts) how flawed the bartering system really is. I was waiting for a valid counter-argument, so that we could possibly reach a new level of understanding (maybe compromise) and provide some valuable feedback for the developers. Instead we get something like this:

"Why you no like PoE? Why you hating on innovative ideas? Go play something else if you no like. Look, he is minority and wants to ruin the game for us. It's sad and depressive. Go,go we don't need you." - CLASSIC! :)

I'd rather be a part of vocal minority whose arguments have basis in truth, than a part of silent majority, eagerly waiting to jump the bandwagon.

That being said, I rest my case. I will not post on this thread any more, as my posts are the cause of depression and emotional distress for some peeps. All the power to you.

Cheers mates.
"
Sickness wrote:

There is nothing unique or innovative about the currency system.
Infact, it's very similar to D2 when it comes to trading.

And even if it was, it's strictly worse than a "gold based" economy, so it should still not be in the game.


What you mean in so much that D2 used gold rather than orbs... yeah its identical /sarcasm

Your tiring mate, just like to argue for the sake of it. Yes when it comes to player trading (NOT what the OP is talking about) its similar to all games with any form of in game economy, but in terms of trading with vendors its VERY different to all the other ARPGs ive ever played. So yes it is both UNIQUE and INNOVATIVE.
Last edited by RodHull#2035 on Feb 28, 2012, 1:16:16 PM
In fact you have arguments, and valid one vlady.
bartering is bad (from your valid point of view) but it is in this game and there'll be no gold curency ever.

no gold is one of the core concept of PoE and some like me like it and find it interesting.
and I like flawed things...

let's try to live with it and (try to)improve it.

sorry to have offended you if it's the case (my sometime poor english writing skills don't help...).
... nothing
"
RodHull wrote:
"
Sickness wrote:

There is nothing unique or innovative about the currency system.
Infact, it's very similar to D2 when it comes to trading.

And even if it was, it's strictly worse than a "gold based" economy, so it should still not be in the game.


What you mean in so much that D2 used gold rather than orbs... yeah its identical /sarcasm

Your tiring mate, just like to argue for the sake of it. Yes when it comes to player trading (NOT what the OP is talking about) its similar to all games with any form of in game economy, but in terms of trading with vendors its VERY different to all the other ARPGs ive ever played. So yes it is both UNIQUE and INNOVATIVE.


Ofcourse I am talking about player trading, that's the only trading that's worth giving a damn about, it's where the problems of the currency system shows.
If you think every game has as bad player trading as D2 or PoE you couldn't be more wrong.

I HATE GOLD SYSTEMS... GOLD WILL EVENTUALLY BE WORTHLESS...

Take DDO for instance, at first you get a few coppers, you automatically see that ANYTHING of VALUE will cost a couple of GOLD or PLATINUM, quests give you money that just becomes the next highest tier...

In this I have to work for what I want, choose to keep my CURRENT EQUIPMENT as THE BACKUP for another experiment I would like to work out... so when that new gear fails to uphold my character I still have FALLBACK equipment, which is the key strength of this system in it's entirety.

You don't HAVE to worry about some BS economy that DOESN'T EXIST but rather survive like the other inhabitants of the Island...
I love virtual brutality so save it for the Mobs...
"
cybrim wrote:
I HATE GOLD SYSTEMS... GOLD WILL EVENTUALLY BE WORTHLESS...


That is an extremely ignorant statement.

"
cybrim wrote:
Take DDO for instance, at first you get a few coppers, you automatically see that ANYTHING of VALUE will cost a couple of GOLD or PLATINUM, quests give you money that just becomes the next highest tier...


In DDO copper/silver/gold/platinum all are essentially the same thing. It's like saying that a 1 dollar bill is useless because there are 10 and 100 dollar bills.

"
cybrim wrote:

In this I have to work for what I want, choose to keep my CURRENT EQUIPMENT as THE BACKUP for another experiment I would like to work out... so when that new gear fails to uphold my character I still have FALLBACK equipment, which is the key strength of this system in it's entirety.


People are talking about trading here.

"
cybrim wrote:

You don't HAVE to worry about some BS economy that DOESN'T EXIST but rather survive like the other inhabitants of the Island...


What worry is there exactly? A worry that if you find something valuable you will have an easier time selling it, or that if you want to buy something it will be easier finding a seller and comming up with a price?
@Sickness

Thanks for pointing out my "Ignorance", but you fail to realize that the game was made this way intentionally! Players RUN POE's economy, unlike crap MMOs where everything is SPOON FED TO YOU as "just the way it is" you can make an impact, this ELIMINATES "Gold Farming" because equipment is only "Area Specific" and quantity valued items can be found ANYWHERE, you simply buy, trade or find Quality% or Quantity% work with what you have, TEAM UP (your odds of finding sweet items MASSIVELY INCREASES when you TEAM UP, all Quality and Quantity % bonuses appear to STACK in some way.

Edit-

Don't worry about it, just like d2 you will eventually barter over everything anyways, Gold was useless to players after act 3 in Diablo 2, if you found it wasn't oh well, it was for me and everyone that I played with after school.
I love virtual brutality so save it for the Mobs...
Last edited by cybrim#1062 on Feb 28, 2012, 5:59:33 PM
"
cybrim wrote:
@Sickness

Thanks for pointing out my "Ignorance", but you fail to realize that the game was made this way intentionally!


I wish you would take a second to think your posts through before you post them.

Of-bloody-course the game was made this way intentionally, its not like they accidentally made it this way?
But that doesn't mean it's a good idea.

Your ignorance concerned your statement: "GOLD WILL EVENTUALLY BE WORTHLESS..."
Gold CAN be worthless in a bad system, but there is no logical reason whatsoever to think that gold inevitebly becomes worthless under any circumstances.

"
cybrim wrote:

Players RUN POE's economy, unlike crap MMOs where everything is SPOON FED TO YOU as "just the way it is"


What the hell are you smoking??
Why would the economy be any less player-run just because there was gold??

Your attitude towards MMO economies is absolutely ridiculous. Many of them work extremely well. Far beyond anything POE in it's current state can ever dream off.



"
cybrim wrote:
you can make an impact, this ELIMINATES "Gold Farming" because equipment is only "Area Specific" and quantity valued items can be found ANYWHERE, you simply buy, trade or find Quality% or Quantity% work with what you have, TEAM UP (your odds of finding sweet items MASSIVELY INCREASES when you TEAM UP, all Quality and Quantity % bonuses appear to STACK in some way.


Eliminating gold farming in favor of orb farming. There is absoultely no difference in practise.

Just because the economy have gold doesn't mean you wont farm items.


Like so many others you are completely delusional about this issue.


"
cybrim wrote:

Don't worry about it, just like d2 you will eventually barter over everything anyways, Gold was useless to players after act 3 in Diablo 2, if you found it wasn't oh well, it was for me and everyone that I played with after school.


Trading was a horrible experience in D2. Gold was useless because the devs failed to implement it properly, that doesn't mean it can't be implemented properly in PoE.
Last edited by Sickness#1007 on Feb 28, 2012, 6:12:28 PM
"
Sickness wrote:

Eliminating gold farming in favor of orb farming. There is absoultely no difference in practise.


Please enlighten the group what trading system you would put in place to eradicate farming altogether then?? Cause Id love to hear it.

There will always be farming in an online game, if something has value (perceived or real) then it will be hoarded, farmed and traded.

Also there is a very real difference between gold and orbs. See orbs have intrinsic value. I can hoard orbs and use them to create and enhance my gear, gold in of itself has no value in most games whatsoever. Specially in MMOs where you usually need not only trade/crafting goods but gold as well.

And where did I say that trading is never better than D2?? I played EVE online for over 4 years on and off (time permitting) which has the most advanced and detailed player run economy of any MMO in existence. But this isn't EVE online its a simple ARPG which is dispensing with the redundant idea of 'gold' which served absolutely no purpose at all in any ARPG ive ever played.

Finally you say 'of course im talking about player trading' well the OP wasn't. He was talking about vendor trading, it was you who derailed the thread onto another matter and started multiquoting fragments of posts to start arguments (quelle surprise!)
"
RodHull wrote:

Please enlighten the group what trading system you would put in place to eradicate farming altogether then?? Cause Id love to hear it.


I would love to hear that aswell.

I dunno how you read my post...

"
RodHull wrote:

Also there is a very real difference between gold and orbs. See orbs have intrinsic value. I can hoard orbs and use them to create and enhance my gear, gold in of itself has no value in most games whatsoever. Specially in MMOs where you usually need not only trade/crafting goods but gold as well.


Gold can have intrinsic value, and infact usually have.

Side note, a currency does not NEED an intrinsic value.

"
RodHull wrote:

And where did I say that trading is never better than D2?? I played EVE online for over 4 years on and off (time permitting) which has the most advanced and detailed player run economy of any MMO in existence. But this isn't EVE online its a simple ARPG which is dispensing with the redundant idea of 'gold' which served absolutely no purpose at all in any ARPG ive ever played.


You said that all games have similar player trading.

If you never have played a ARPG in which gold served a purpose, would it not then be "unique and innovative" to come up with a system in which gold works, instead of sticking with the same old, and clearly worse, barter systems?


"
RodHull wrote:

Finally you say 'of course im talking about player trading' well the OP wasn't. He was talking about vendor trading, it was you who derailed the thread onto another matter


The OP was talking about how to use vendors to make player trading better.
When people are talking about trading, it is generally player trading.

"
RodHull wrote:
and started multiquoting fragments of posts to start arguments (quelle surprise!)


Does it bother you that I reply in this form?
Last edited by Sickness#1007 on Feb 28, 2012, 6:55:30 PM

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