On the subject of Gold.
" Yes. The vendor system is brilliant. There is no need for gold. Everything works fine the way it is. It would be nice if there were more item recipes, though. Sell x items, gain a new item with random stat. "That's how you die properly, Sailor Boy.."
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I would like to have random currency recipe.
Actualy when they introduced the trade with NPC thing i though it will be random trade with possiblity to favorize higher chance to get one type of currency with specific recipe. Though they gave us system where you know exactly what you get for what ,with is just plain boring and increase inflation. |
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I like the idea of X wisdom scrolls being used to buy a "random orb" or other mechanic.
There does need to be a way to bridge the currency gap. Right now, Portal Scrolls, Armor Shards, Weapon Stones, Transmuation Orbs, and Augmentation Orbs sit at the bottom of the currency pile, and are all effectively worth nothing. Exchange rates in-game: 1 alteration = 4 augmentation = 16 transmutation = 112 portals = 336 wisdoms. Or, you can blow 1 transmutation (worth of shards), 10 blue items, and 10 scrolls of wisdom to get 1 alteration. Additionally, weapon stones and armor shards can be sold for wisdom scrolls. The problem is twofold. First, the only orb of any value you can convert Wisdoms (or any bottom tier orb) into is Alteration. And doing so in either manner is a massive time-sink. In fact, it takes enough time, that most players will never even do it. The second part is that Alteration Orbs can't be converted further up the chain, meaning that they do not have a vendor-imposed minimum value, nor a utility-imposed minimum value. What I'm talking about here: 1 Orb of Scouring will never be worth less than half of an Orb of Regret. Because there is a vendor formula. And 1 Chaos Orb will never be worth more than the net value of an Orb of Scouring plus an Orb of Alchemy. Because there is a utility linkage, and the latter two can do the same job as the Chaos when used in concert. When you deal with high-demand currency items (Exalted, GCP, Regal, etc), the demand of the item holds the value in check. If the price of GCPs falls too far, people will simply use them on gems instead of trading them. If the price of Exalteds rises too much, they will stop being used on items, and instead used near-exclusively as trading material (right now, they are really only used by the top 1% of players). However, low value currency items don't have that luxury, because you WILL reach a point in the game where you find more than you need (ie, Transmutation, Augmentation, Wisdom, Portal, etc). At this point, these top players will flood the market with low value currency, driving it down to zero value, unless there is a vendor-driven use for the currency. Augmentation will always be worth 25% of an Alteration (minimum). Transmutation will always be worth 25% of an Augmentation (minimum). The problem is that Alterations are the dimes of the game. Observe (and yes, these are not exact ratios used currently, but close approximations): 1 Exalted = $100 1 Divine = $50 1 GCP = $10 1 Chaos = $2 1 Alchemy = $1 1 Alteration = $.10 Look close enough for you? GCP ($10) are the currency most people trade with. Alchemy, not so much. How often do you want to be counting out your new video game purchase in $1 bills? But its at least worth using for small trades, or to top off a trade. What about Alterations (dimes)? They are only viable for trading in bulk. Got 100? Well I guess you can have a GCP then. But what if you have 10? Probably won't find someone who wants them enough to trade 1 alchemy for 10. So what about the orbs lower value? 1 Alteration = $.10 1 Augmentation = 2.5 cents 1 Transmutation = .62 cents 1 Portal = .09 cents 1 Wisdom = .03 cents Now, these are minimum values imposed by the vendor mechanics. In reality, you can convert 10 wisdoms plus a lot of loot work into 1 alteration. But 1 alteration is $.10, so how many people want to spend 2 minutes of time looting, identifying, and selling in order to earn $.10? And is there REALLY a difference between .03 cents and NOTHING? What if you have 20 stacks of scrolls? That's 400 scrolls! Or 12 cents. *sigh* Guess not. And those scrolls only stack to 20, so collecting 400 of them is a massive waste of inventory space. Since everything can be converted into Wisdom Scrolls in a time-efficient manner (currency stack + vendor = wisdom stack(s))... Just make wisdom scrolls have a conversion value as suggested initially in this thread. X scrolls = orb of random. Since we're only doing 1 vendor step, not 5, lets not use the absolutely abysmal ratios, and instead say that 1 Wisdom is worth .05 Alteration, or 1 stack = 1 alteration orb. So what is a fair price to pay for an orb that has: Exalted: .5% Divine: 1% Chaos: 3.5% Fusing: 5% Regret: 5% Scouring: 10% Alchemy: 10% Blessed: 10% Jeweler: 10% Chromatic: 15% Alteration: 30% If 100% of the time it was worth an Alteration, it would be 20 scrolls for this ? Orb. If 100% of the time it was worth an Exalted, it would be 2000 scrolls for this ? Orb. So lets weigh out the value here. .5% of 2000 = 10 Scrolls 1% of 1000 = 10 3.5% of 400 = 14 5% of 400 = 20 5% of 400 = 20 10% of 200 = 20 10% of 200 = 20 10% of 100 = 10 15% of 100 = 15 30% of 20 = 6 So this ? Orb would have a value of 145 Scrolls of Wisdom. So, sell it for 7 or 8 stacks of Wisdom Scrolls. Would you buy it? NewDude: I killed Brutus. Now I have no quest. So what now?
Guy: I guess there are people that NEED quests for direction. Guy2: I always wonder how those people get through life. GuyMontag: They get married. Wives are like quest-givers. |
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I think the recipes have come along nicely. I find a lot of people think this part of the game is under powered. but it's untrue. I believe that although obviously the game needs to keep being levelled and adjusted GGG is doing a great job
**edit also like the idea I have read about paying X of something to recieve a random orb. if it was 20:1 or whatever your ratio wouuld be. i would only assume if putting in 400 of them you'll recieve 20 of the rolled orb. that would be over powered though. maybe just 20x random orbs. Last edited by 105731337#0836 on Mar 9, 2012, 10:56:40 PM
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