(Bloodlust + Wildstrike) Mechanics?
" Is this the same for any melee skill that converts physical? Like frostblades for example...or glacial hammer, all of those conversions to elemental are done before bloodlust is factored in right? Makes bloodlust unusable for most cool skills. If I want to actually use it I guess I have to go with frenzy...cyclone...ground slam...etc, yawn. IGN Sikler
|
![]() |
Like I said (twice), the Converted Damage still benefits from Bloodlust.
The reason I made that comment is because the order is relevant for additive (Increased/Reduced) modifiers; Increased Physical and Increased Elemental are additive as well. |
![]() |
" "Both the physical and elemental damage dealt by the Melee Hit should be boosted a lot" you mean boosted by bloodlust? "But the extra effects will gain zero bonus from Bloodlust" but you just said above that the elemental damage would be boosted by it? I'm confused. Aren't the "extra effects" you are referring to the elemental portion? Or maybe you're saying the converted damage is higher because of bloodlust but once it is converted it can't benefit from bloodlust in its converted form? Maybe I'll understand your answer better if I ask this question instead: "Should I use bloodlust with wildstrike or not, if not, why?" IGN Sikler Last edited by sindronian#5726 on Aug 10, 2016, 5:07:55 PM
|
![]() |
Wild Strike consists of two components:
Melee strike - deals Melee Attack Damage. Elemental effect - deals Attack Damage with either AoE, Projectile or Chaining (F/C/L respectively). Bloodlust grants Melee Physical Damage. Because it's specifically Melee damage, it only applies to the Melee strike. This makes it kinda poor for Wild Strike. Both components deal Physical + Elemental Damage. Because this Elemental damage comes from Conversion, it does benefit from Physical Damage bonuses. Increased Physical Damage (ie. not specific to Melee) will apply to both Physical and Elemental damage portions. Last edited by Vipermagi#0984 on Aug 10, 2016, 5:11:18 PM
|
![]() |
" oro, hyaon's? doyrani's catalyst ? huge crit weapon? phys to light, wed, multi, incr crit chance, crit mult? Plus another gem Now you freeze, shock and burn with one skill, have 100% elemental convertion and dont need status ailment duration because of the big damage per crit. play it with templar, the "ignore ele resistance on crit" node. I will never be good but always I try to improve. Last edited by Geisalt#1772 on Aug 10, 2016, 5:34:42 PM
|
![]() |
" Not really. Phys to light, WED, Ele Focus, Added Fire, Multistrike. Assuming you're going physical based, ofc. If you're using an elemental weapon, probably just toss in added lightning/cold or (if you're isolating it to one elemental) a penetration. Plus there's crit chance/damage if yo go that route. Last edited by Shppy#6163 on Aug 10, 2016, 5:51:51 PM
|
![]() |
" The issue is that most Wild Strike builds are based on that physical conversion, so for best effect you need to scale the base physical damage the skill does in order to feed its conversions. WED/P2L is a great combo, but it's only secondary scaling. Never as effective as getting the entire thing bulked up. Buuuuuuuut...since Wild Strike counts as, like, four different kinds of attacks at different points, there's pretty much nothing you can use to scale its base physical damage. I will also admit to ignorance in the case of Wild Strike's secondary effects and flat elemental weapons like Oro's or Dyadus - if the weapon has no, or very little, physical damage to convert into random elements and corresponding elemental sub-strikes, are the secondary strikes of the 'wrong' elements basically null damage? Or does the skill just generate (in the case of Oro's for example) fireblasts, 'lightning' arcs, and 'ice' blades that all just deal the original flat fire damage from Oro's? And how do you support the secondary skill effects? You need projectile speed for Icepulse, AoE increases/damage for the fireblast, and whatever for the arc shot. Not to mention the issues with elemental penetration! Geh. FRIGGIN' WILD STRIKE. I want to use you, you're such a cool skill, but you're also a gigantic pain in the {Removed Pre-Emptively By Support} She/Her
|
![]() |
" The first part of my post was supposed to answer that. Vipermagi gave a pretty good explanation above. If it still isn't clear, I can probably mock up some images later. " My answer would be probably not, because it would only help you against strictly single target, and would not help crowd clearing. There would probably be better choices than Wild Strike for single target in that case. It's an ok choice if you can't find any other support for it, but others have already pointed out you can go for full conversion route, which will scale all of your wild strike damage, period. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
![]() |
" Lightning Arrow with a(n old-style) Voltaxic deals zero Lightning Damage :) Wild Strike is just an Attack like any other. If your weapon deals exclusively Fire Damage, then Wild Strike deals exclusively Fire Damage, simple as that. Flat Ele scaling is perfectly legit if you don't like PTL+WED :P "WED/P2L is a great combo, but it's only secondary scaling. Never as effective as getting the entire thing bulked up." PTL+WED applies to the whole of your Damage - Wild Strike has 60% Conversion, PTL adds 50%, so all of your Physical Damage is converted. That's why it's one of the best scaling options for a physical-based Wild Strike setup. Last edited by Vipermagi#0984 on Aug 10, 2016, 6:15:17 PM
|
![]() |
" You deal the full fire damage. I use wild strike on my Oro's. Even before the buff, it had good clear. Now it has amazing clear. Have you tried it since the buff? The buff was massive. You don't need boosts to the secondary effects because they're naturally amazing. And they deal full base damage, unlike Static Strike, Molten Strike, Lightning Strike. Supporting it with Oro's is easy. Fire Penetration, Weapon Elemental Damage, Multistrike, and if you want: Faster Attacks, Increased Critical Strikes, Elemental Focus (Increased Burning Damage is an alright contender, as is Life Leech, Mana Leech, or Life Gain on Hit.) Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
![]() |