[feedback] bored to death
"Yeah, the mana system at this point is a total non-issue, even for classes with high mana costs. Two, maybe three mana flasks with the increased recovery speed mod is more than enough to handle even skills with ~100 mana per cast. | |
This game still needs a lot of work. I haven't played in a while myself but I think I might start again when the next big patch comes to see what they add.
P.S. The shift key is used to capitalize a letter. It is useful for starting sentences. | |
Some people say they haven't enough mana, some say they have too much. Both blame the game, but they never think that they just could have built their char better...
Not so long ago, there were no open beta anywhere, games weren't patched every week. People would just adapt to the games and rethink their play, whatever problem the game had, and they were happy. Now when something doesn't work like they want, it's the game that's wrong. This has become ridiculous. It's the game that must challenge the player, not the opposite. If the player can't figure out what's the challenge, it's his fault, period. I may be a bit off topic but I wanted to say that xD Build of the week #2 : http://tinyurl.com/ce75gf4 Last edited by zriL on Jan 20, 2012, 10:43:31 AM
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Which boss battles in D2 were really that difficult? Most of the time the only "strategy" you needed was chugging health pots or running away. What skills did the bosses have that actually made them a challenge? a nova? some kind of DoT? That's really all there was.
How many skills did you use on a normal basis in D2? Seems like people hate that you only use 3 or so skills in this game (I use more) but people are constantly implying that other ARPG's have this plethora of options.. that, frankly, I do not recall. The comments about "all we do is kill things" that I hear make 0 sense to me, because that's all you ever do in a game like this. I understand the game has flaws, and there is nothing wrong with pointing them out.. or moving on to another game if this isn't your thing.. but I feel like a lot of people have rose colored glasses on when they look at other games, and they are also expecting way to much from an indie team working on a free to play game. "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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" Have any, actual, ideas? You know they are working on the story, why is the passive tree a "failure"? what does that even mean? What kind of itemization would you prefer? You can team if you want (no idea what you are getting at) PvP isn't in the game yet.. and at most, it's a side feature just like every other ARPG so.. What animations have problems? How would you solve them? What would make boss battles more engaging? "No powerful skills" have no idea what that means, quite a few skills seem to lay waste to enemies on a regular basis for me.. "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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" i skipped some of your legit issues that i agree with, but imo this major one is on you. there are so many different builds that promote vastly different playstyles, yet you chose to essentially spam 1 melee skill all game long? no wonder you are bored. the game as currently constructed is still too easy, but if you search a bit further you can find very interesting builds that do promote fun gameplay. ~SotW HC Guild~
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" I agree Scorpitron, the problem is, that a majority of players will find the path of least resistance and never stray from it. If they can kill everything in the game just by hitting one button.. they will do it, and call the game crap because of it. So, developers have to put things in place to prevent that, and actually force players to do other things. This is usually accomplished through the mana system, or cool downs or some other means.. but if those systems aren't in place, again, most players will simply spam that button until the cows come home. "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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Reading so many negative posts kinda makes me sad...
Anyways, regarding to skills I agree 100% with Scorpitron. It has a lot to do with your approach to the game. If you want more variety it's quite easy to get it. My current witch actually needs more (gasp!) skill slots to fit everything I had planned for her. She might not be performing to her fullest potential but at least I'm having fun while playing. :) | |
" Don't worry most are from idiots and trolls. It's when we see legitimate arguments against the core of the game that we should be worried that POE might be in trouble. When posts move from 'HURR game sucks!' to 'PoE is fundamentally flawed because x, y, z. If a, b, and c could be done it may work' when a, b and c can't be done, or won't be done then things may go bad. No signs of that though, so take the posts for the SPAM they are and only take note of legitimate feedback. Yeah heavy strike is a very useful skill when you are a mace wielding character and whatnot, but you can take other paths that work just as well. "I would have listened... I would have understood!" - Scion
Have you removed Asus ROG/GameFirst yet? |
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" This, word for word. I had big, big hopes for this game. I even touted it on other websites I frequent as the spiritual successor to the Diablo franchise, over D3. If I may add to your comments: > Killing mobs: Need better death animation. I never realized how satisfying it is killing monsters in D2 or other games. PoE, not as much. > I'm sure the Voiceacting and story will be fleshed out later, but for now, yeah, it's lacking. > I'm sorry, but I agree, the passive tree sucks for several reasons: Boring lot of choices with minimal reward significance to the player versus time output. When I gain that next level, I want to know it was meaningful, but just +3% attack rate. Very disappointing. On top of this, no class is clearly defined. It could be argued that D1 was exactly the same, but at least each character had a starting passive skill (which might be considered a non-passive skill in PoE) that was useful. Not to mention, I still get lost in the skill tree, and no full respecs... wow. This game has really turned back the wheel of time and thrown out all conventional RPG evolution basics. > No powerful skills: So true. All the passives are so boring (as I said above) and honestly, not worth wasting hours of game-play just to get a 1% crushing blow... Those passives SHOULD BE ON ITEMS.... not the other way around! > Itemization: The items themselves, I have no idea what is good and what isn't. Some of the objects I pick up seem like they should be better than others because of their graphic component, but they are worse in defense, evasion, etc. The whole item system needs an overhaul with CLEARLY DEFINED item tiers (like D2 or even Median XL has), and which class they support. I've found items that are clearly for melee, then found again and clearly for missile. No sense... none! A truly frustrating system. > Missing features and PVP: I'm sure this will be added later, to which I'm not too worried about it yet. I'm more concerned with the other things I mentioned. The game is just simply boring - no dodge there. The reason? I believe it's the skill system. I see what GGG has done; your passives are the skills a character "naturally" has, whereas the skill gems are special, magical abilities the character cannot naturally do. Problem is, the system is a big let down. Only way to save this game is to put passives on items, make non-passives the skills you get to pick every level so you actually have a REASON TO LEVEL your character, and fix their stockade of items into realistic and comprehensible groupings so you know, this item was made for missile attackers, and it looks like crap, so it must be bad - not the other way around! |
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