
Strill
| Joined: | December 7, 2011 1:13 PM |
| Last Visited: | May 11, 2012 11:43 PM |
| Total Forum Posts: | 550 (3.3742 posts per day) |
Beta Member | |
Back to elementary school arithmetic. 1.3 * 1.3 = 1.69 You'll deal 69% more damage. | |
It happens to me as well. 140 latency. Last edited by Strill on May 17, 2012 4:35 AM | |
It's hilarious to watch people who have no understanding of EHP try to talk about how simple percentage damage reduction is, then make decisions which lower their survivability because they don't realize percentage damage reduction has increasing returns. But anyway, I wholeheartedly support this suggestion. Elemental resistances are incredibly easy to max out, and the increasing returns makes them extremely unintuitive, especially for the vast majority of players who don't even realize they don't understand them. I would strongly support a resistance rating system where each point of rating is worth the same amount, just as each point of HP is worth the same amount. League of Legends is a good example of this. In League of Legends, their magic resist stat has linear returns; x resistance corresponds to +x% EHP. Get your facts straight before you start throwing out criticisms. In WoW your stats did not go down as you leveled up. If you level up, you will still have the same or greater effectiveness against any given enemy. It only seems like you're weaker because the character screen compares you to an enemy your level, just like gh0un said. Last edited by Strill on May 17, 2012 4:24 AM | Forum: Beta Feedback |






