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Path of Exile
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Strill

Joined: December 7, 2011 1:13 PM
Last Visited:May 11, 2012 11:43 PM
Total Forum Posts:550 (3.3742 posts per day)
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Yada wrote:
You're forgetting that you can use BOTH of the gems at the same time, for a total of 60%.
Back to elementary school arithmetic.

1.3 * 1.3 = 1.69

You'll deal 69% more damage.
It happens to me as well. 140 latency.
Last edited by Strill on May 17, 2012 4:35 AM
I'm going to say no. I don't want to have to stop and calculate how much 1235444 fire resistance means in percentage. If I look at my character sheet and it says 30% fire resistance, I know that's 30%. I can look at a piece of gear and see that it's 5% lightning resist.

That's easy to understand. I don't want to find gear that says "123 resist rating", because that means NOTHING to me.

Keep it simple.
It's hilarious to watch people who have no understanding of EHP try to talk about how simple percentage damage reduction is, then make decisions which lower their survivability because they don't realize percentage damage reduction has increasing returns.

But anyway, I wholeheartedly support this suggestion. Elemental resistances are incredibly easy to max out, and the increasing returns makes them extremely unintuitive, especially for the vast majority of players who don't even realize they don't understand them. I would strongly support a resistance rating system where each point of rating is worth the same amount, just as each point of HP is worth the same amount. League of Legends is a good example of this. In League of Legends, their magic resist stat has linear returns; x resistance corresponds to +x% EHP.
gh0un wrote:

Having rating points decay as you get higher levels makes no sense at all to a player. Why if I am more powerful (which is what gaining a level implies), do I suddenly have less of a chance to crit?


Thats not the implication of a rating system.
The implication of a rating system is: if your opponents level increases, you need more of a stat to have the same effect on those monsters.
That IS the implication of a rating system if you look at how WoW's rating system works. That's exactly what happens. As you gain levels, your gear gets worse for you. You get less out of the same amount of crit (or any stat that uses a rating system) then you just did five minutes ago when you were a lower level.

Now maybe you meant YOUR rating system wouldn't do that, but that's exacly what WOW's rating system does.
Get your facts straight before you start throwing out criticisms. In WoW your stats did not go down as you leveled up. If you level up, you will still have the same or greater effectiveness against any given enemy. It only seems like you're weaker because the character screen compares you to an enemy your level, just like gh0un said.
Last edited by Strill on May 17, 2012 4:24 AM