Path of Exile Community Designed Unique - Part 3 - Select the special property

What should the secondary special property of the unique be?

10% chance to dodge against taunted enemies, Melee attacks have a 25% chance to Maim taunted enemies, 2% of attack damage leeched as life against taunted enemies
6108.32%
Double the number of Frenzy and Endurance Charges you gain, 50% increased Frenzy and Endurance Charge Duration
236832.31%
20% chance to blind Bleeding Enemies on hit, Attacks have a 20% chance to cause bleeding
83011.33%
You have Onslaught while Fortified, 15% chance to gain Fortify on Melee Stun
352048.03%
Poll closed
Personally I don't care much about the belt as the first affix measn we have to stack armor and evasion to retarded levels in order to get a really bonus. More however this is gonna be yet another flask belt because yes, you want to have a jade and a granite with extra armor and extra evasion to further increase it and I do dislike that ultimatly we seem to be leaning more towards flask usage which favors only one type of gameplay.

Still, I voted for onslaught because at least it will be useful to any melee character that uses a fortify gem but I'd really loove to see this belt change into giving the bonus to the highest and not the lowest because it makes little sense to make a belt that is only useful for extremely niche builds.
"The heavens burned
The stars cried out
And under the ashes of infinity
Hope, scarred and bleeding breathed it's last."
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Boem wrote:
This belts unique property makes dreamfeather roll around grumbling in it's grave.

'-.-

Peace,

-Boem-

:'(
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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Rafein wrote:
Still think it should have a "you have no Energy Shield" malus

That wouldn't be a malus. It would be a bonus.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron on Jun 27, 2016, 9:20:08 AM
*sigh* I see people are intent on voting for the single affix that does literally nothing at all against atziri. Some end-game belt.
vote for last one! dont get onslaught to be dupplicated by so many uniques / passives!
ign: CrushTheEvil
Onslut is easy to get so that vote is. In my opinion total warte. The 2x ore Charges are total op for all bildschöne and would makellos flicker possible to Player again.

So I vorerst for flicker strike belt.

Next that.belt need would be life roll... +90 AT least. The it get useful
Lol fuck my mobil xD hahahaha
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1% increased attack damage per 300 of your lowest value between armour and evasion


how does this work with "iron reflexes" ?
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Really sad to see the onslaught option in there because all the "You have fortify" kids are gonna pick it and we'll just get another unique geared towards making Champion even MORE overplayed, especially in HC, instead of something actually interesting like the first option that would support a comparatively underplayed/underused build. Meh. Underwhelming as heck vote and unique just because the support-already-OP-meta option exists.

I can only hope the other mods end up with virtually nothing if any for life/resists so the cookie-cutter kids will pass it over for other belts instead of making permanent Fortify+Onslaught a given for too many of the "good" build options as this belt will probably do if it has good life+res.

Seriously, "You have Onslaught while Fortified" has got to go, who even thought that was slightly reasonable when there's an ascendancy that gives perma-fort? It's stupid and ridiculous. Nerf it to hell or get rid of it.

How about this, add the first option into the second option... INSTEAD OF any life/res whatsoever. Meta stacking sucks - it's already meta for a reason (it's already broken.)
People who don't like the Labyrinth are not a minority: Be heard - say you don't like it in your signature. Don't leave complaining about lab to others - GGG needs to see how many people dislike it. Ascendancy must be gated on true ARPG content, not a poorly-crafted internet Legend of Zelda wannabe.
Last edited by TheLastZica on Jun 27, 2016, 10:55:19 AM
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guggelhupf wrote:
how does this work with "iron reflexes" ?


you would have no evasion so not at all.

BUT the belt base version will be a no brainer for iron reflex builds i guess

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