Death Penalties

Nobody says about LOSING ur gear, drops - not lost. U always can came back and pickup it.
I've died twice so far while not paying attention to the action around me: an unexpected boss fight and a harder monster that was aggressive after being passive for a while. I think different leagues should have different penalties, but the most forgiving (lowest, casual, however you want to say it) of levels should implement the social stigma style penalties as said by __Z__:
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The time of harsh death penalty is over...
if we want death penalties we had just to play hardcore btw.

but may be a death counter visible on character stats might be dissuasive for dying to often?


I'm super casual, so just a death counter (with triple digits perhaps? ;) ) is enough for me (and there should be a league for casual...).
"
Chris wrote:
The purpose of this "Developer Discussion" forum is for us to discuss topics with you that we feel we need feedback on.

We haven't decided on a system for death penalties in Path of Exile. Clearly in specific leagues like hardcore there is a well defined death penalty, but we haven't come up with anything solid for default play.

I understand that this has already been discussed here, but I'd like to build a bigger discussion that hopefully results in some kind of decision.

Currently, when a player dies, they can respawn (with no penalty) in that act's town. We will probably be introducing something like town portals, soon, so we're going to need a more appropriate penalty.

We don't like the idea of dropping an item upon death, because players of the default league have specifically chosen to not suffer permanent loss when they die.

Having an experience penalty is possible, but maybe there's something more interesting we can do.

Do you guys have any ideas for how we can handle this in an interesting way?


Drop 600 gold per leve, if ur level 10 u drop 6000 gold.
Youre corpse is lootable for 1minute, if another player stumbles upon u during that time he can take all your items.

other than that i dont think u guys should do to much of a death penalty, it may sound cool and hardcore but many ppl will get tired of it and quit playing
http://www.youtube.com/user/robinekenberg/videos


http://www.twitch.tv/theenglishman
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Drop 600 gold per leve, if ur level 10 u drop 6000 gold.


there isnt any gold or "currency" in this game

i personally liked the death penalty in guild wars - when you die you get a penalty on your stats and that status stays until you killed a champion or enough mobs - would closely resemble to the flasks in path of exile
Pie Jesu domine, dona eis requiem! *bonk* Hardcore4eveR
Last edited by Dragonhearth#5290 on Feb 1, 2012, 5:50:55 AM
I hope this gets read, when you die you stay where you are but you a ghost. your body is on the floor and a 'Soul Stone' is dropped. your ghost must stay close to the soul stone. your team mates can pick up your soul stone and take it to a shrine (several which will be placed in each dungeon depending on the size). then you must battle back to your body and collect your equipment. until you get back to your body you suffer health and dex penlties

another idea is you get a negative EXP counter which you have to get back up to 0 before your EXP starts to go back up

srry for bad spelling
Thank you Drakenoog for the key. I love you :)
Last edited by LupusUmbra995#7487 on Feb 1, 2012, 2:58:43 PM
ill apologize beforehand, since i didnt want to read the whole thread(that is what you do;)) and have no idea what others wrote...
the penalty upon death should be as follows:

in d2(yeah, i know) you actually had the chance to lose ALL your gear(when you died without picking up the body)!!
maybe this is to strong for casual players so i thought of this(still like the losing-all more):
the player could lose one random equipped item(PERMANENTLY) when they die twice without picking up the body in between (like in said game)

thats it
gogo GGG
May be i just open ur eyes but... in d2 when u dead u can just logout and login, and ur body will be near u...
I have yet to play the beta, hoping to get my account key. :D

I read some of the posts, but definitely not 95 pages worth.

But I do want to weigh in on this as early as possible(in the game's development); death penalties in 'normal' mode, ie. non-hardcore, should be pretty minimal. A time based debuff, maybe, or just having to walk back from town to where you last were.

Titan Quest had a fairly interesting one, where you lost a bit of experience when you died, BUT it could be recovered when you ran back to your body and clicked your Tombstone. Keep in mind you did NOT lose your equipment, you spawned with your equipment intact back at town, and just had to run back, possibly fighting whoever killed you before getting your tombstone. If you died again, your previous tombstone was erased, and you lost that bit of experience, and could only click on your NEW tombstone.

However there was a bit of an exploit in Titan Quest with the above mechanic, if you had +experience gear, you could get an overall gain in experience from dying then clicking on the tombstone with that gear on. Something to consider, I'm not sure if +experience is a mod on items or not.

Item Loss is almost always a mistake, leaving a fully equipped corpse and spawning naked back in town just punishes inexperienced players and makes the game less enjoyable. Veterans and hardcore people will play hardcore mode, so normal penalties don't affect them.


My opinions, of course!
I think 2 things should happen when a player dies.

1) They should loose 10% of their Experience (not overall but just to their next level) and their armor/weapons should take some damage

2) They should have to travel back to where they died in order to get that 10% Experience back..

Just my opinion. Thought i would share it :)

I LOVE to see developers asking for input from players.. AMAZING.

I can tell a lot of work has been put into this game, cant wait to play it!
I agree with most of the posters here about not having a major death penalty in casual. These people chose this mode because they don't want to nitpick over every death.

To that end, some suggestions and comments:

1) XP penalty - Almost a goto in games. It is boring and rarely worth the effort of implementing (IMHO).

2) Someone mentioned requiring returining to your body. While nice in theory, the mechanics would have to allow for those cases where death was caused by an internet outage that prevents you from getting back for a while. I kind of like the idea of a stat penalty (timed) that you can eliminate if you kill the mob(s) that killed you.

3) I saw another suggestion about a random underworld encounter. I like the idea, but get rid of the randomness. Stay undead for a period of time or fight your way through for a free return. The only issue with this aproach is that for some people it will take too long to deal with and ruin the game experience for them.

4) No penalty - people are choosing casual for a reason, is it so wrong to have no death penalty?

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