Death Penalties

Suggestion:
When dead, the player is changed into a ghost and needs to return into the town (or near place) for reanimation.
He keeps all weapons and armor and can't fight.
It would be a pure time punishment.

One could also add damage to the ghost by certain creatures who can see the ghosted player and attack him if he comes near by subtracting exp points.

Sorry if this was suggested before.
And don't know if it fits into the game concepts.

Devs said one should be active in the forum to be intvited into the beta but how can one make good suggestions if one doesn't know the game.

There should be some standalone offline client with an example level at least.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jan 17, 2012, 7:28:20 AM
"
geradon wrote:
Suggestion:
When dead, the player is changed into a ghost and needs to return into the town (or near place) for reanimation.
He keeps all weapons and armor and can't fight.
It would be a pure time punishment.

One could also add damage to the ghost by certain creatures who can see the ghosted player and attack him if he comes near by subtracting exp points.

Sorry if this was suggested before.
And don't know if it fits into the game concepts.

Devs said one should be active in the forum to be intvited into the beta but how can one make good suggestions if one doesn't know the game.

There should be some standalone offline client with an example level at least.


This has been one of the easier beta's to get into if you ask me (26 days after registering for me). So be patient I'm sure you'll be in soon enough!

As for death penalty I am ok with XP loss - be it permanent or one of the XP loss bank methods I leave that up to GGG.

I like the idea too of having to raise as a spirit and fight your way to a good spirit that can ressurect you into your corporeal form, it would certainly be interesting, but what happens when you die in the ghost world? It just brings more complications.
PM me in forums if you need any help!
Malice's Newbie FaQ: http://tinyurl.com/72wrafn
Last edited by Sarganym#4533 on Jan 18, 2012, 2:23:04 PM
If there is a penalty when you die. Why not have more rare items for not dying? Kind of like a give and take. I came so close to dying with a big boss and all I got was crappy gear.
Last edited by shadowdawg#7876 on Jan 18, 2012, 9:49:43 PM
All of my gear I made from those gems and goody's from selling all the crappy stuff and it took me a while to get what I have
Last edited by shadowdawg#7876 on Jan 18, 2012, 9:49:18 PM
Penalty - is a recoverable loss, you must loose something precious so you want spend more time in game to get it back.

Reward for being close to death after hard fight is - life. Everything that doesn't kill you - makes you stronger, smarter, better - that's your rewards. Life is a gift - dont loose it.
In Rome gladiators were always close to fight, their only reward was one more day to live.

Back to death penalty - most precious in PoE is gear.
1) Die - loose gear - use chance to get it back - succeed or die trying. That is hardcore.

2) Die - loose gear - get it back yourself or pay off death debt. Money wins any fight.
Last edited by Buchera#1802 on Jan 19, 2012, 5:47:11 AM
Definitely agree that whatever the penalty is needs to encourage more playing/trying again, but of course that makes things tricky.

You may get some milage out of implementing tradeoffs, and I'm all for player choice and options, so...

Let's say there's a very general 'Avenger' buff that has the effect of making a player just a little bit stronger, maybe enough to tip the scales in their favor for that fight they just lost.

Let's also say there's a very general 'Unconfident' debuff that has the effect of reducing the experience and gold rewards a player recieves for a little while.

I think it would be interesting to offer these up to a player post-death as OPTIONS. What if you could pick between different scales of Avenger in exchange for more Unconfidence? Maybe respawning with the smallest possible debuff would confer no Avenger in that fashion, and if a more casual player just wanted to kick the butt of the things that just kicked theirs, they could take a bigger rewards hit and just progress.
Last edited by LooGarou#6699 on Jan 19, 2012, 7:39:01 PM
Welll only my idea

when you die your soul/ghost is transported to a small demon infested dungon (random map) and u have to rescue your soul (soul is tethered to demon in ghost chains),,If this mision is a fail you are given option to res at last checkpoint But at a price either gold or if u dont have enough u have to sacrifice a amount of hp/dex/wis


If mission succeed then you and your ghost are returned to area of death with say 3sec imunity to run safty if u died in a hotspot surrounded by mobs


It is fatal to enter any war without the will to win it.

Douglas MacArthur
i like the unique stye that demon souls and dark souls introduced. that once you die you either become a spirt like in demon souls who recieved a penalty to health and had a slight appearance change by becoming translucent, and you had to restore yourself to normal or (alive) to remove the penalty. dark souls did the same thing with slight changes. instead of being a spirt or ghost upon death you become and undead and are un able to do certain things like summon sprts for help or kindle a bonfire. a system that constantly has you fighting as if there is no coming back.

Also as others have stated in earlier posts the whole retrive your body and loss of exp is really out played if anything it can still be fun if some modifications a made to this system, for example when a player dies a beast or monster equal to or slightly higher than the players lvl is spawned there and will try to keep you from getting your body back that would make an old system a lot more fun
POE 4 LIFE
How about when you die the quality of the loot from an boss or unique mob lowers since they fight more and the their gear gets weakened. Meaning less deaths == better quality loot
"
Rustychops wrote:
You could always lose your body when you die. It holds all you weapons and items (only you can pick it up). You also drop all your gold and lose a bit of XP.

Iv never seen this idea in a game before.It would be great to see GGG try it out!


Never seen that idea? Not sure if serious or trolling...

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