Death Penalties
" This reminds me of Tera a little bit, they just have a stamina system that flat out increases your HP/MP when it's full. If you die, you have 0 stamina and all those lovely HP's and MP's are no longer there until you drink a stamina potion or rest by a fire. I like your idea of that bar filling up by killing stuff, you just get stronger and stronger the more crap you kill and if you die, well; it matters. The only thing I'm uncertain about is the magic find portion, I think leave magic find to items and maybe do an exp buff, or the HP/MP buff, and it recovers after you die by killing stuff. |
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" I like the sound of Tera's death system. The reason I went with magic find was to make sure people at max level would still care about not dying. Hp/mp could also work depending on how much hp/mp you would be losing. It doesn't even need to be limited to just those things. The buff could increase your damage, main stat, or anything really. As long as the buff provides something that is relevant to max and non-max characters, that should be enough to make people care about not dying. |
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Instead of losing EXP, why not give a penalty to your EXP gainings from your previous death?
A death-debt you have to pay off. The more you die, the more you have to repay. And if you die within the timeframe of the old debt, it will get more severe, meaning not only will you have to repay even more EXP/Currency, but you will lose 5% stats for the duration of the new debt. So not only are you gaining EXP slower, you also have to repay more EXP from your first death. Last edited by Tohc#5153 on Feb 20, 2012, 1:38:40 PM
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Well you can go with a random penalty. All of the above. Get a curse that affects your attributes, skills, and/or experience until you do a certain task to remove the curse. It won't get you away from your gaming, it can be simply kill 100 monsters or kill a champion monster or whatever, then suddenly your curse is removed.
So dying would get you a curse that would slow you down a bit in terms of stats. I would love to see many types of curses depending on your level. Would be fun. That way you don't lose something but you'll the higher level the high the temporary lose making things more difficult. Dying is only a salvation from the corrupted and deeply hostile continent of Wraeclast. Trying to escape will only bring you curses from the ancients :) You can never leave :) I'm living waiting to die.
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IDK if someone had a similar idea but IMO when died You get 10% exp penalty + 000.1% chance to lose a random item + 15 min debuff like -30% to exp gain, -20% slower attack speed, -20% attack power etc. Something like that IMO would prevent to jumping in a sea of mobs with that "meh I dont care if I die" and player would care more about the character. I know that punishing for dying is a bit harsh but "You know not to stick a screwdriver in an electrical socket when You get shocked at the first time" but thats just my opinion.
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Stick with the standard xp penalty, ESP in the default league. I have already died 2 times. Both times were due to SYSTEM LAG. Honestly, if I were to keep losing items etc due to death that was not my own fault, I would stop playing!!!!
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Last edited by pretzel2323#6335 on Mar 6, 2012, 5:30:10 PM
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" then I pray you will have to reed all the reports from all the players that died >:) Not funny ! Long Live the Templars !!!!
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I dunno if this is mention (didnt read all the pages)
If you die, you leave your corpse where you died and you'll become a ghost who has increased movement speed (10% or something?). When you're a ghost, you have a option to leave the ghost whenever you want, and be able to attack and be attacked (with starting gear or something). You can also pick up your corpse while you're ghost but if you do, your health and mana is decreased by 30% in 1-30 minutes (depending on character level). What about, if you leave the game while dead, your corpse spawns in the city, and you get a penality for not picking up your corpse where you died ? So people dont leave and join the game to get the corpse fast (like Diablo 2) ? |
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