Death Penalties
|
I suggest adding in a field of vision loss when you die.
Basically when you revive for however many minutes you set probably for 1-2 minutes, your field of vision is smaller. Dungeon - Your light source is smaller so you can see less entities/mobs/etc around you. Outside - Maybe add a blur or blind effect except for a small-medium radius around your character? So pretty much like a "Blind" spell when you die and revive, and you can also maybe add an item or npc to remove the status. |
|
|
the most common is 10% repair/xp loss in games.
however i would like to suggest: 1. after you respawn you have a debuff that lasts for say 5 or 10 minutes where you gain NO xp or loot. Once the timer runs out the debuff disappears and things go back to normal. 2. Xp loss but also have a 1 or 2% chance to de-level (lose 1 character level). Last edited by ninjasakura#2864 on Sep 26, 2011, 3:58:37 AM
|
|
|
I think it should just be kept simple, and to me the best system would be xp loss or something like a reduced magic find chance applied to the character for a certain amount of time or both.
|
|
|
For Default league...
Lose everything you looted in the last 5min (doesn't kick in until you are something lvl 5) Lose sround half the exp you gained since heading out...or all the exp gained in the last 10-15min. Yeah keep default simple. |
|
|
I dont want read all the pages but...
the easiest idea ist to lose exp, i think i dont have to explain ;) The idea with the strengthbooth for the monsters in the area where u die is also crap, because u will fight later hole time vs strongers mobs, 3 time dieng and u cant win next time .... Better than is to lose 20% or 40% of your power (magical or physical) becuase u can change to a lower mobs area and level there for maybe 10 minutes. BUT....i would prefer the kind of ... ILLNESS or something When u die, u get a debuff like devil-blessed (that could be the name)((the effect could be that u lose 80% of your power for the time, or your stats will be random every 20 seconds, that could be fun )) So u have to find an other player who got also this debuff. to defeat the illness maybe we have to use a special emote. I would like this idea becaus u never found it in an other game. To be dead should be a penalty, maybe u need 10 minutes to find an other player maybe only 5 but after 20 minutes the debuff dissolves! My english isn good, if someone like this idea, pls write it down in a better english with my nicksignatur ;) i liek the idea :D have fun heler |
|
|
I like the current 0/5/10/15 % lost xp depending on the difficulty.
I also like the idea that nothing is dropped, no D2-like body, etc. |
|
|
This might seem unorthodox, but some might find it interesting. In most RPG games, gold is shared amongst the party. What if the cost of dying affected the whole party? This would certainly cause players to chose more carefully who they party with, and to fight as a team instead of running off on their own, or in other acts entirely which you find all too often.
|
|
|
thats a fine idea if the group is highlevel OR all in the same guild. But in rnd grp it could be terrible.
U lose money, because a other player try his own way.... |
|
|
IMO
For PVE deaths - XP loss and small (like 5-15%) less xp from mobs/quests til you reach some especific number os mobs killed/quest completed with the debuff on. (seen something like that on some game and found it very nice). - Lose any and all buffs (if this game is goin to have any, by the way i just HATE 30 sec - 5 min buffs, hope this game never uses that. Really miss Star wars galaxies 1-6 hours buffs). - % of bag gold loss cant hurt also - Like Diablo you could get something back IF you run back to where you died, but could ress in town and lose more. - I'd rather run til my corpse "naked" for some time, than running as a ghost for like 5 mins to get back to the spot -.- ========================================================= For PVP deaths (if its going to be allowed pvp in regular areas and i think it should). - Same as above, but also lose some items from your bag, depending on how much PK points you got if this was to get implemented (really miss that from conquer online). Point beeing, if you kill another player as first attacker you might get some loot, but will surely get some PK points also and maybe be able to get attacked for no penalty by any player for some time. ========================================================= Dunno how you guys could use this on this game, but I REALLY liked Star Wars Galaxies system where you had 3 modes of playing: -Neutral (not PVP enable) -On leave (same but attacked by enemy NPCs only) -Speacial forces (PVP with any other special forces player). To change this you just had to click and wait like a minute or 2 for the changes to take effect. In short, for the sake of realism, If you die in rl its over, so players should be more careful and have some penalty over It and not have to just go back there or something. Bueno Ps. sorry about my poor english Ps2. Ive read a bit about what other ppl said, but didnt have time to read it all at this time, so I might have said something stupid :P |
|
|
I like the idea of increased magic find the longer you stay alive. I'm pretty sure the Mythos beta did this and it was pretty popular. Right up until the beta shut down, anyway. :P
|
|

























































