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Death Penalties
" ... diablo nightmare and hell difficulty... nuff said. PoE Caster hopeful!
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I like the idea with Hell area.
After Death you found your self in Random Hell area, where monsters are your level or your -2 level. And you have to fight your way out to the exit or portal. |
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I've got few ideas about dying:
Softcore - when you die (you lose 5% exp), the monster that killed you "steals" part of your soul, taking a "spirit copy" of your weapon. The monster will be actually using your weapon (spirit form) and will have increased dmg (or using 75% of your own weapon's dmg or whatever), health/armor-related buff (for having part of your soul), untill you kill the monster. Your weapon's dmg will also be reduced. When you slay the monster, you get your lost exp back and your weapon's dmg is restored, as well. That would require to "pin" the monster to the place it killed you, ofc. I don't how much those monsters roam around, but you wouldn't wanna be searching for it for hours. Hardcore (Can be used in a different League) - When you die, you go to "Hell". Getting out would be time-related - you would either need to play through the area real quick or gain lots of levels, wasting plenty of time playing in it. The idea is to be 'balanced' in a way, where it is hard as hell (ahem!) to get out, but still possible in rare cases. I'm talking two different ideas here, one requiring to be real fast to get out, the other would require wasting some serious playtime to get out. It is said that 5 mins. in Hell = 1 hour elsewhere. Of course, those are just some of the ideas I've got in my mind. The "Hell" thing would require a lot of designing, I presume. So it would be like a project on its own. Maybe a DLC/Expansion? P.S: Characters who actually get outta Hell can have "Demon slayer" title added to them or something :) "Rock is Overpowered. Paper is fine." - Scissors. Last edited by abhor#5376 on Sep 20, 2011, 11:28:06 AM
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- weakened character
- your nemesis becoming stronger (both with its resistances/attributes) and be more on alert than default. - losing 10% of your current xp and gold. (according to difficulty of your game) These sounds fair enough for me at least. "This is too good for you, very powerful ! You want - You take" Last edited by BrecMadak#3812 on Sep 20, 2011, 4:53:07 PM
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Losing all the items in your inventory and a certain percentage of experience and gold.
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This is an interesting question, and a tricky balance. On one hand, how do you make players fear death? If death is a slap on the wrist, everyone charges into battle and throws caution to the wind. On the other hand, if death penalties are too harsh, it drives people from the game and diminishes enjoyment.
A few ideas: 1. Players ressurecting causes "spirits of the underworld" to spawn, which only the player can see. These spirits do not harm the player physically, but hinder them in some other way, such as slowing the player's actions, stealing gold, disabling skills, etc., until they are dispersed. This could be accomplished through combat, or through a short miniquest - or paying an exorcist. 2. Players can either choose to ressurect instantly, paying gold, or wait for a timer to expire, at which time they autopop back in town. Gold sinks are vital in a game like this to maintain the economy, but this also keeps the game from crippling players who are poor via things like broken equipment. |
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MOOMANiBE paying Gold is a good idea i think.
something fun too will be that your current Inventory could be dispatched with the monsters around the point of your death, where the monsters are equipped with what you had in your inventory (something enough real & normal), using the armors and weapons that you carry before you died, giving them more strength and resistance. then you have to find/fight them to recover your inventory before your death. "i'm the French Saigneur ! Fight for your life stupid MOBs !" Post to ask for a Key is like a Baby crying for his baby bottle. Totally infantile, it's late, go to bed kids. Last edited by Sebas_the_French_Lord#1454 on Sep 23, 2011, 2:39:07 AM
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" Actually this is a very good idea, yet its no the first. It would be very intriguing and controversial at the same. You gotta live fear and excitement together, while searching your equipment along with trying to survive at the same time. "This is too good for you, very powerful ! You want - You take"
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=D
i am trying to help, saying something interesting & not something said again & again ^^ thanks. "i'm the French Saigneur ! Fight for your life stupid MOBs !"
Post to ask for a Key is like a Baby crying for his baby bottle. Totally infantile, it's late, go to bed kids. |
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It depends if you're in a pvp environment or not, but in PvP it would be cool if you could pick a piece of gear from the one you defeated and take it as a trophy. The penalty then is that you lose one of your equipped items.
In non-PvP there are multiple options and i'm sure a loss of XP/temporary loss of powers have already been named. Perhaps also named but worth repeating is a system where you, somewhat like the PvP system above, have to pick an item to "sacrifice". |
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