Death Penalties
I just thought of an alternate dying penalty on soft-core for fun, not because I'm really against the xp loss.
This sounds like the debuff upon death that WoW had, but here goes: When you die (targeting merciless, but could be used for cruel too), you get an x minute debuff, which reduces your overall stats and xp gain by a certain percentage during x minutes following death. ----X could be some number calculated based on your character's level; thus, higher level characters get longer duration debuff as penalty. ----the stats reduction (for stats like strength, int, dex, as well as overall offensive/defensive stats like crit chance and elemental resistance, respectively) is mainly to reduce your character effectiveness/survivability. If your stats go below gear/gem requirements, they wouldn't be usable for that duration. ----The debuff stacks; so if you die frequently, you lose more stats and xp gain and potentially can decrease xp (if the debuff on xp gain is -50% xp gain, then you don't gain xp at all when fighting mobs when having 2 stacks. If you die more than that within duration of debuff, you actually lose xp when you kill mobs because you either need to check your internet connection or your gaming strategy). The actual xp loss percentage can be adjusted so that you enter into 0/negative xp gain territory with the first debuff, if that'll make it seem more cut throat. ----If you die with a debuff, its duration gets refreshed as well as adding a stack. ----The debuff does not go away if you close the game then login again. Potential benefits: Players wouldn't feel like they are robbed of their past time investment since they keep their current xp; rather, the debuff is a tax on future playing. Potential problems: this might cause players to drop out of groups and stop playing this current character for the duration of the debuff if the xp gain is reduced to 0 or into negative territory. The current system at least allows players to continue playing to get back lost xp. This is just an unnecessarily complicated way of delaying xp gain. I had fun thinking it up though haha. |
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" Debuff isn't a bad idea, but making a character unusable because of being unable to use it's equipment IS bad idea. They can't really expect a character to regear. That just means they quit playing or switch characters. Most my characters skill gems are maxed out to the stats.... so the moment I die I can't use my character. 1 accidental death and you hit a wall. Die once on a boss and you can't finish them. Bad idea... a debuff that still lets you use your equipment would be acceptable. " refresh fine... stack.... ouch... I hope not... but if gear is usalbe and the stack is capped at 2 or 3.. thats way better than current system. The idea is to give a penalty that makes the user still want to play the game... or play more... not quit. Stealing hard earned xp so that 20-30 minutes of play makes you end up with less xp than where you started... that causes RAGE and makes a person want to quit. Having 1 accidental death break a character so that he can't use his gear, means he has NO chance of returning to overcome the challenge that just killed him. It's a penalty box that forces him to stop play. Again, user quits altogether, or grudingly play another character pissed off. This is almost hardcore cuz what that means is you got ONLY 1 CHANCE to beat that boss / pack / whatever before your character is broken and you simply can't play. Again, this is a penalty that forces a person to quit. NOT a good idea. " great idea as long as future play is possible / no broken equip. I'd say nerf XP for 5 min and leave it at that... maybe nerf run speed, armour, attack speed for future stacks... capped at when all debuffs are active with a refresh on the 5 min timer. Again.. the punishment should be a detriment... something to make us want to avoid death but still makes us want to play or make us want to play more... NOT something that breaks a character or is too harsh... remember it's "soft" core. IGN: _Johnny_Blaze_ Last edited by SeriousBeatdown#1419 on Mar 25, 2013, 1:02:57 PM
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In hardcore you die. Thats it.
Why is this thread here? @ShunTzu
@Daedalouxx |
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In hardcore you die. Thats it.
Why is this thread here? @ShunTzu
@Daedalouxx |
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In addition to my last post... personally I'd like to see a
"Double or Nothing" option. Death happens... how about giving us a chance to prove it was a fluke. upon death give us a "double or nothing" option. We can choose to accept our punishment and continue as normal... or choose the Double or nothing option that returns us to our place of death and if we can kill all the monsters in the area responsible for our death in say 2 minutes or so, then we get to continue as if the death didn't happen. but. If we die again on the double or nothing challenge then we get a Double debuff... or the original debuff with xp loss. I think this is a unique and exciting way to go about it. It allows us a chance to get it back without penalty... and if we screw up twice then we can only blame ourselves not "the system / game"... at that point we just have to accept the penalty no matter how harsh. The more I think about this the more I like it... I hope GGG actually considers this idea... it's pretty unique.. I don't think I've heard of another game doing this. IGN: _Johnny_Blaze_ Last edited by SeriousBeatdown#1419 on Mar 25, 2013, 1:12:08 PM
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" Probably because most people don't play hardcore? | |
" The current penalty doesn't do this? Currently when I die I am motivated to make that XP back, if you slap my character with a debuff instead I will log out. Simple as that. |
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" I think you've made your position clear. I don't agree with you. Many people don't. Quit trolling. Add something to the conversation or be silent. IGN: _Johnny_Blaze_
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" I suggest you do the same. Constantly complaining about a system that is working as intended is no better than me defending it. In fact I would say that the only reason I am here defending it is because other people are constantly complaining about it. If you guys stop, I stop too. Ball is in your court. Last edited by thepmrc#0256 on Mar 25, 2013, 3:32:34 PM
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If you read my prior two posts, you'll see that I was offering suggestions on how the system could be improved and commenting on the merits of another forum members suggestion.
I think the "Double or nothing" Idea is pretty original. possibly even application for Hardcore... kinda like a challenge system for characters requesting roll back because of death due to server issues. Instead of an automatic NO or maybe a yes and rolling back servers... why not make them earn it by having them run through a specialized gauntlet of challenges... like an Uber Boss... or maybe have to fight a new special event Boss "the Grim Reaper" or something.... of course for Hardcore the Boss would have to be damn near impossible to beat... and maybe only a 1 time Double or Nothing opportunity when it comes to hardcore. However, I think the Double or Nothing is most applicable to default league. ..but the point is these are ideas... suggestions... dicussion. Simply restating your position that I (and many others) disagree with is not productive. IGN: _Johnny_Blaze_ Last edited by SeriousBeatdown#1419 on Mar 25, 2013, 4:25:26 PM
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