Death Penalties
" wow... great fucking advice... why didn't I think of that? I'm not glass cannon. I just died due to desync in a pack of blue fire breathing multi-shot dogs. all my resists are at 65+, rocking full endurance charges, 3K + life, 6% life leech. sound glass cannon to you? I'm flicker strike... melee.. I HAVE to get up close and personal... not a long distance killer. Flicker strike de-syncs, I'm stuck in that pack of death dogs for one second and go from full life to fuck my xp before I know what happens. yeah... that's fair... maybe I should just change my strategy... read my posts why don't you OH, I see the problem here... you're a fucking ranger... posts in ranger forums, post in bow threads, trade threads for bows... you are exactly the type of guy I'm talking about. Try use a melee in high level... especially Flicker Strike which is prone to desync... before you tell me to change my strategy! Not every one is a long distance killer, maybe get close enough to see the action and you'll know WTF I'm talking about. IGN: _Johnny_Blaze_ Last edited by SeriousBeatdown#1419 on Apr 3, 2013, 1:48:53 PM
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" just a suggestion for ya. Use a Ruby flask when farming docks if you have trouble with the dogs. They do pure fire damage and you can easily negate that with the 85% fire resist you can easily attain with a Ruby flask. I have played both melee and ranged (currently playing ranger mostly due to the gear I have found...) so I know there is an imbalance there, but you can still roll stuff pretty easily as melee, but they are much more gear dependent and more reliant on endurance charges / utility flasks (granite/resist) / +% maximum resists and overall tankiness. Last edited by thepmrc#0256 on Apr 3, 2013, 1:51:19 PM
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" " Yeah, don't use a skill that you know causes desync, into a pack of dogs without max resists? |
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Its default league who cares. If you want a penalty play hard core :)
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" You just answered your own problem ;) Yes i play ranged(in every game where it is possible), but i have also played melee, casters, i try many builds out, and depending on the gear i have in stash or i find, i change my toons, gear them up and play. If you know FS i dsyncing, you should be expecting it to happen. Dont blame the XP loss, blame dsync, this is one of the reasons ive quit HC, it is just too annoying, and it happens to every class, just some of them experience it less then others. Maybe just roll another toon that is less prone to this issue, and wait till they do something about dsync, it will not be entirely gone ofc, but they should make it less frequent. Or would you rather see no penalties on death, and all people just facerolling all stuff, because they loose NOTHING when dying, so why should they care? Cheers. |
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" smacks forhead.... yeah... you're solution is just quit.. thanks Mr. helpful. My build is viable and really fun.. it doesn't happen often.. but that's my point... it only has to happen once every 30-60 min. to completely stop any progression. there have been good ideas put out by the community... your Troll post isn't one of them. IGN: _Johnny_Blaze_
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" see my response to the troll above. there should be some sort of penalty... it's too punishing for default / softcore IMO and there have been several good ideas put forth to improve the system. even without desync it's unfair to melee. I play rangers too... but the answer isn't to abandon viable melee's builds.. and desync can never be fixed... usually desync is only a second or two but that's all it takes to die at high levels when you're melee IGN: _Johnny_Blaze_
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" Thx, That's a good idea... I boosted my fire resist through gear change cuz of them... I'm already max fire resist without any charges. I should have done that before my gear change but at this point with max fire resists I don't think it will help.... will it? EDIT: yes 10% max fire resist will surely help.. thx swapping granite for ruby IGN: _Johnny_Blaze_ Last edited by SeriousBeatdown#1419 on Apr 3, 2013, 2:16:06 PM
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" At this point I think you are more of a troll tbh. They make a very good point. You know flicker strike causes desync, you know that you don't have max fire resists, yet you flicker strike into a bunch of splitting dogs? This is the definition of poor play, why should the game change the death penalty? So you are not penalized as harshly for poor play? if you die in a second as a melee character you are going to die regardless of desync. You cannot say that your character is viable if you die every 30-60 minutes while farming docks at level 72. |
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I'm not trolling anyone.
My build is fun, I can take hits, I do NOT carlessly jump into a pack wild dogs... but I have to engage them. believe me when I see them I kite them and spread them out... that said when in the heat of battle and with the somewhat unpredicatable nature of flicker strike, it does happen... even if I'm careful once in a while I get jumped. doesn't happen often but that's the point... it doesn't have to happen often for it to become extremely frustrating and eventually halt progress. I don't play poorly, and I've really had to change to a much slower, more defensive play style.. and when I put out all that effort, slow down and play carefully and after making no mistakes for an hour.. I have one slip up and loose it all... that's not fun or fair IMO. the answer is not to abandon a build... dying only once every 30 minutes isn't reckless and it should not cause a player's xp to go backwards. IGN: _Johnny_Blaze_
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