[2.5] [HC/SC] [20 Blades] Tankster BV MoM Poison [crit/non crit] [Atziri with 4L] [Shaper Down]

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Blade Vortex was changed again in the Patch 2.5.0:

- Blade Vortex has been refactored. Instead of separate hits for each active blade, the blades now increase the frequency at which all enemies in the radius take damage, and the amount of damage they take. The skill now has a base hit frequency of 600ms and has 10% increased hit rate per active blade. Its damage has been reduced by 30% at all levels and it deals 30% more damage per active blade.

- A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks.


In short, this build is still fully achievable and because it's focused on having the maximum stacks since version 2.3 (50) it now has gained a buff on damage with 17 or more stacks and big nerf in the Surgeon's flask refills. Before 20 stacks of BV per second could refills until 20 charges per second, now just 5 per second (200 ms).

About the damage, look the chart:
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About the Surgeon's flask refills, you have to be more careful now as the flask recharge has become much more difficult, so play more carefully and always have as many stacks to clear the maps well. :D

(OLD) Blade Vortex was changed in the Patch 2.4.0:
Spoiler
- Blade Vortex now has a stack limit of 20 (down from 50). It now deals 63% more damage at level 20. The number of hits per second causes substantial performance problems. The skill was also deemed too strong against bosses.

- Poison now deals 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%). While we have future plans to fix Poison (addressing double dipping), this nerf brings it slightly more in line until we can make those changes.


In short, BLADE VORTEX WAS NERFED AND ABOUT THE NERF IS THAT YOU'LL HAVE 35% LESS DAMAGE (or not, look the DAMAGE section) UNTIL YOU HAVE 5L, THAT YOU'LL RESTORE THE DAMAGE DIMINISHED.

Read more details in spoiler below:
Spoiler
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Critical version:
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Non Critical version
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Further explanation on the spoiler.

Spoiler
As you no longer need to use 5L with faster casting, I did the calculations with 3 gems for critical version: Increased Critical Damage, Controlled Destruction and Added Chaos Damage. With the best option (the first) you'll have 1% more damage after BV nerf.

1 - Added Chaos Damage with Controlled Destruction: The best option and it has the potential to overcome adding more chaos damage through jewels and the average is higher. This option you restore the 35% less damage, you'll have 1% more damage that after. The problem: removing critical chance gem and using Controlled Destruction and Added Chaos Damage you critical chance fall from 60% to 30-35%. With a well optimized gear, you can get 40% of critical chance. With Ass Mark at least 51%

2 - Added Chaos Damage with Critical Chance: in average second best, the normal hits is more weaker, but the average it is greater than the third option.

3 - Controlled Destruction with Critical Chance: in average third best, the normal hits is more high, but the average is more weak.

4 - Increased Critical Damage gem: worst option, lowest damage and depends on critical chance to increase the damage, i.e., hits that do not crits not apply any increase in normal hits and poison damage applied. In average is higher that the third option, but I consider this the worst option.

The non critical version 1 and 2, the non critical version 2 is more stronger, but is more expensive compared to the first. The Added Chaos Damage on your 5L makes all the difference with the MORE given by Controlled Destruction.

Briefly, with 5L:

Critical Version was buffed lightly in 5L. 1% more.
848,16% original value before nerf
858,66% current value
x = 858,66/848,16
x = 1,01%
This version is BV + Spell Echo + Poison + Controlled Destruction + Added Chaos Damage

Non Critical Version 1 was nerfed in 5L. 8% less.
491,4% original value before nerf
456,75% current value
x = 456,75/491,4
x = 0,92%
This version is BV + Spell Echo + Poison + Controlled Destruction + IAoE

Non Critical Version 2 was buuffed in 5L. 8% more.
695,33% original value before nerf
756,78% current value
x = 756,78/695,33
x = 1,8%
This version is BV + Spell Echo + Poison + Controlled Destruction + Added Chaos Damage

Top damage:
1º - Critical Version: 858,66%
2º - Non Critical Version 2: 756,78%
3º - Non Critical Version 1: 456,75%

Only the non critical version 2 dont recovery the damage only on 5L.
But with the reduction in the maximum number of blades and increased base damage, meaning you need less time to stack your BV, increasing MUCH MORE your clear speed. In my opinion, it was a buff to BV, but a nerf to bosses and poison damage (until to have 5L). :(

Additional analysis: 20 max stacks is a nerf to flasks with surgeon's prefix and the increase of damage to each stack is a buff to aplly elemental stats ailments based in EXTRA DAMAGE (not flat damage).


Old 50 max stacks:
WJKSNZO

New 20 max stacks:
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Videos
Spoiler
Killing Uber Izaro
https://www.youtube.com/watch?v=LYqlYJPXMYI

Full Atziri run with 4L (died twice, first in trio and another in Atziri - have little experience with Atziri runs)
https://www.youtube.com/watch?v=o8SWA8oixhM

Almost full clear Overgrown Ruin Map T15 (died one time to volatile, take care with this :D )
https://www.youtube.com/watch?v=Hs9WXFOFdDQ

Test against 15% physical reflect
(take care and go slowly) - using Physical to Lightning instead Controlled Destruction
https://www.youtube.com/watch?v=V_1Oi7jnP7o

Old
Normal Atziri fight with old 50 stacks
https://www.youtube.com/watch?v=KnxCzfGvBCc

ATTENTION
Spoiler
This build was rebuilt to now be a poison version of Blade Vortex with Trickster using poison gem. The previous attempt to apply poison using only added fire damage + the consuming dark was failure, the poison damage was very low. I made a second attempt using Force Shaper + The Consuming Dark and the damage was worse, only the chaos damage (5% of physical damage as extra chaos damage) applied was counted. Now I'm using poison gem to apply the maximum possible poison damage per hit, getting the maximum Damage the tree possible and maximizing poison damage, the maximum AoE on the tree to cannot use Increased AoE gem (to critical version) and the maximum increased skill effect duration on the tree. Few changes in the passive tree, dont worry. :)

Goal with this build:
- 20 Blades at the same time to kill stronger enemies as fast as possible with normal damage and insta 20 poison stacks (much more that 20 poison stacks over time).
- Maximum poison stacks possible per second. There is no limit to the number of poison stacks an enemy can have.
- Cast the maximum stacks quickly to clear maps efficiently.
- Accumulate as much AoE the tree + gear.
- Accumulate as much Increased Skill Effect Duration the tree + gear possible.
- Accumulate as much damage (base damage, cast speed or/and critical chance/damage) possible in the tree + gear.
- The best defensive set based on Trickster + MoM + Weave the Arcane + Walk the Aether + gear + others temporary defenses (flasks + fortify + Endurance Charges / Immortal Call) combined with best offensive set possible.


Ascendancy
Yes, Trickster is the King this build. Weaver the Arcane + Walk the Aether is perfect.
Ul1p78V
Make your way in order to Weaver the Arcane > Walk the Aether > Patiente Reaper (nice mana regen and dot damage) > Swift Killer.

Below alterative version with Assassin and Occultist if you want (both versions are less tank).

Theoretical Assassin Critical version in spoiler:
Spoiler
shCzQbA
Make your way in order to Unstable Infusion > Deadly Infusion > Ambush > Assassinate.

Full passive tree

Theoretically a critical version with Assassin is very good, It has advantages and disadvantages, so we'll see:
- Pros: free PCoC (Unstable Infusion), more critical damage (Assassinate path and minor nodes), more critical chance and base (all nodes + Deadly Infusion), Culling Strike (Assassinate);
- Cons: less mana regeneration/recovery and pool, less attack and cast speed, less clear speed, less tank, no Frenzy generation;

How it work?
You'll kill everything using your high critical chance/damage and poison, simple. As you're less tank, your best defense is attack. Take care.

This passive tree you can do of two different ways. Differences between the two versions:
- Critical version 1: you'll use critical chance in your 4/5L. You'll have very high critical chance. But your power charges sustain is hampered. Why? Because that Unstable Infusion only work with non critical hits. The higher your chance, the lower the chances of keeping their power charges. In other words, eventually you will lose them.
- Critical version 2: you'll use Controlled Destruction instead of Critical Chance gem in your 4/5L. You'll have high critical chance. But your power charges sustain is easy to keep. Why? Their smaller chances will give you the benefit of keeping them longer. Probably (it is necessary to do the calculations) the average damage is probably higher compared to version 1.

Critical chance
Spoiler

Version 1: Considering a common gear, you critical chance base with 5 power charges will be:
140% (dagger, except if is Consuming Dark) + 80% (ES shield) + 90% (critical chance gem) + 115% (spell crit) + 170(global crit) + 250% (5 power charges) + 50% (average gear, amulets and/or rings)= 895%

Critical VB base = 6%
Critical VB base + critical chance gem + 5 power charges = 10,4

10,4 * (1 + 8,95) = 10,4 * (9,95) = 103.48% of critical chance, caped at 95%.
If you want, remove all critical chance to spells in the Witch tree (you still will have 90% critical chance and spend 2 extra point what you want).

From this moment, if you can use dual cursed aura with Ass Mark, you'll be caped 100% critical chance.

Version 2: Considering a common gear, you critical chance base with 5 power charges will be:
140% (dagger, except if is Consuming Dark) + 80% (ES shield) - 100% (controlled destruction gem) + 115% (spell crit) + 170(global crit) + 250% (5 power charges) + 50% (average gear, amulets and/or rings)= 705%

Critical VB base = 6%
Critical VB base + 5 power charges = 8,5

8,5 * (1 + 7,05) = 8,5 * (8,05) = 68.42% of critical chance.

From this moment, if you can use dual cursed aura with Ass Mark, you'll be at least 79,42% critical chance.

I recommend using 2 Praxis unique rings. With this yon can consider use a rare chest.
Theoretical Occultist Critical version in spoiler:
Spoiler
re2S5tR
Make your way in order to Profane Bloom > Malediction > Forbidden Power > Void Beacon.

Full passive tree

Theoretically a critical version with Occultist is possible, It has advantages and disadvantages, so we'll see:
- Pros: free PCoC (Void Beacon), 6 power charges (Void Beacon - then more critical chance), more chaos damage (Profane Bloom, Maledction and Forbidden Power), more physical damage (Maledction - using Vulnerability); extra curse (Maledction);
- Cons: less mana regeneration/recovery and pool, less attack and cast speed, less clear speed, less tank, less critical multiplier, no Force Shaper, no Frenzy generation;

How it work?
You'll use 2 curses: Warlord's Mark and Vulnerability. With Vulneraibility you'll cause MORE DAMAGE with physical and poison damage. As you're less tank, your best defense is attack. Your many "MORES CHAOS DAMAGE" give by Occultist are very good.

I recommend using 2 Praxis unique rings. With this yon can consider use a rare chest.

Usefull essences to this build
Spoiler
Always use theses essences in high ilevel items: body armour, gloves and shields at least +82; weapons at least +81, rings and amulets at least +81; belts at least +80. All preferably +84.

Essence of Insanity
Gloves: Socketed Gems hav 25% more Attack and Cast Speed (socketed Whirling Blades here)
Amulet: 10% chance to Recover 10% of Maximum Mana when you use a Skill (buff in Weaver the Arcane 30/20)

Essence of Delirium
Ring: 40% increased Damage with Poison

Essence of Hysteria
Rings: Gain 10% of Physical Damage as Extra Fire Damage (until 20% with 2 rings)

Essence of Horror
Body Armour: 15% of Physical Damage taken as Cold Damage (With this you can remove Cloak of Flame, you mitigation will drop a little, was 15% physical damage mitigated, to 11,25%, but you can have life and resist, ES, and other things)
Gloves: Socketed Gems have +3% Critical Strike Chance (with Tempest Shield + Vengeance + Critical Chance + PCoC you'll have more chances to gain power charges when hit.

<type> Essence of Woe
One Handed Weapon: x% increased Spell Damage

<type> Essence of Torment
Shield: x% chance to Avoid Lightning Damage when Hit (more defense mechanisms)

<type> Essence of Suffering
Shield: x% chance to Avoid Cold Damage when Hit (more defense mechanisms)

<type> Essence of Anguish
Shield: x% chance to Avoid Fire Damage when Hit (more defense mechanisms)

<type> Essence of Loathing
Gloves: x%increased Global Critical Strike Chance
Amulet: x% increased Global Critical Strike Chance

<type> Essence of Envy
Other Jewellery (rings or amulet): x% increased Chaos Damage

<type> Essence of Zeal
Gloves: x% increased Attack Speed (more Whirling Blades speed)

<type> Essence of Misery
Melee Weapon (dagger): x% increased Cast Speed
Armour (boot): x to maximum Mana

<type> Essence of Scorn
Weapon: x% increased Critical Strike Chance for Spells
Shield: x% increased Critical Strike Chance for Spells
Amulet: x% to Global Critical Strike Multiplier
Boot: x% chance to Dodge Spell Damage

<type> Essence of Greed
Helmet: x to maximum Life

<type> Essence of Loathing
Helmet: 7% reduced Mana Reserved (more free mana pool)
Other Armour (boot): x% chance to Dodge Attacks

<type> Essence of Scorn
Other Armour (Helmet): x% chance to Avoid being Stunned

DAMAGE
Previously the purpose and strength of this build was a BV with maximum stack (50) that only was possible using faster casting + spell echo in 5L. As faster casting is no longer needed, it is necessary to compensate for the damage lost. The values below is based in critical version and my char level 91. Then look at the following pictures for you to be aware:
Spoiler
BV before nerf with 5L: BV L19 q20%, faster casting L19 q20%, echo spell L18 q20%, poison L19 q20%, critical chance L19 q20%. Dps = 7983,1
Spoiler
GHqNwm2

BV after nerf with 4L: BV L19 q20%, echo spell L18 q20%, poison L19 q20%, critical chance L19 q20%. Dps = 8448,7
Spoiler
FlvUBA9

BV after nerf with 5L: BV L19 q20%, faster casting L19 q20%, echo spell L18 q20%, poison L19 q20%, critical chance L19 q20%. Dps = 11533,1
Spoiler
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BV after nerf with 5L: BV L19 q20%, added chaos damage L17 q0%, echo spell L18 q20%, poison L19 q20%, critical chance L19 q20%. Dps = 9843,3 (it will be higher if the added chaos damage was L19 q20%)
Spoiler
bR2ai8H

BV after nerf with 5L: BV L19 q20%, added chaos damage L17 q0%, echo spell L18 q20%, poison L19 q20%, controlled destruction L11 q0%. Dps = 10229,5 (it will be higher if the added chaos damage was L19 q20% and controlled destruction was L19 q20%)
Spoiler
iqxdym6

BV after nerf with 5L: BV L19 q20%, critical chance L19 q20%, echo spell L18 q20%, poison L19 q20%, controlled destruction L11 q0%. Dps = 10634,9 (it will be higher if the controlled destruction was L19 q20%)
Spoiler
ZGt4085

Note that all the damage shown in the table was calculated considering only pure damage of 1 BV, regardless cast speed, BV duration, etc. The images show that actually, considering all the factors, the values are higher than before. And that the best form to optimize currently the damage of critical version to have more damage than non critical version is to use added chao damage and controlled destruction (probably the strongest option) or controlled destruction with critical chance gem (probably the somewhat weaker option).

Not counting the poison damage applied that lasts 3.8 seconds and tens of stacks.

Leveling Guide
Spoiler
Leveling with Blade Vortex is quite safe, just be careful not to take spike damage in well marked telegraphed skills (hammer smash Vaal Oversoul, Dominus, Malachai, Izaro, etc). Be very careful with volatile, they can (really) kill you if it has "increased damage", "increased elemental damage", "extra elemental damage" or possessed by a tormented spirit.

I recommend Izaro always go a little beyond the ilvl shown. Go normal Izaro around level 45 or more. Go cruel Izaro level 60 or more. Go merciless Izaro when you feel safe.

Always keep an eye on dropped items, take the first 4L you see the right socket colors or be the right base for you to put the correct colors. You need of 2 green and 2 blue in 4L, to all versions.

From level 60 you have prepared your CwdT set.

Before to farm maps, already have at least your CwdT set and your chest (rare armour until have Cloak of Flame), if possible also has Vitario's Fligh. Until you have your Divinarius (save currency to it, except if you go non critical version) you can use a rare dagger with at least 120% increased critical chance (global + spell) or you can use the uniques The Princess, Heartbreaker or Daresso's Passion.

Leveling passive skill tree:
Spoiler
Critical Version:
36 points

71 points

94 points

Non Critical Version :
36 points

71 points

94 points

Passive Tree
Basically the passive tree are very similar, changing a few things in between. If you do not like or want to do more powerful versions you can change without much problems repeccing points.

- Pros Critical version: highest damage, fill the flasks with Surgeon's prefix.
Spoiler
Critical Chance
Considering a common gear:
140% (dagger) + 80% (ES shield) + 215% (spell crit) + 90 (global crit) + 50% (average gear, amulets and/or rings) = 575%

Critical VB base = 6%

6 * (1 + 5,75) = 6 * (6,75) = 40% of critical chance.

Using Ass Mark dual curse aura you can have +50%.
- Pros Non Critical version: damage a little less that critical version, less gear dependent, free slot to use controlled destruction, high cast speed, high base damage, possibility if you want to use in main hand other unique weapons (aka non Divinarius weapon - look Unique items - Optional but very useful subsection).

- Critical Version (changed with patch 2.5.0)
Level 89

Full tree

- Non Critical version (changed with patch 2.5.0):
Level 89

Full Build

Alternatives Tree (not tested by me)
Theoretical Very High Damage Version
Spoiler
You'll need of:

Cospri's Will
Cospri%27s_Will_inventory_icon

and

Thirst for Horrors
Chalice_of_Horrors_inventory_icon

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You can consider instead of run vulnerability, use the new unique flask Witchfire Brew, with this you have more free mana pool and can use in more specific times, such as blue packs or bosses/rares.
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Atziri Fight - Instructions
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Atziri was killed only with 4L. Just have at least level 18 gems and life pool at least 4400. Not need of gems with quality:
Spoiler
1 - Put Concentrated Effect Gem in your link (double dips with your normal damage and poison damage).
2 - Have at least one full damage flask to the split phase (Sulphur Flask, Atziri's Promise, Taste of Hate or Vessel of Vinktar).
3 - Enter the room.
4 - Put your spell totem with Wither.
5 - Accumulate as many stacks as you can.
6 - Use your Whirling Blades to touch Atziri while causing damage.
7 - Use your Whirling Blades to avoid the spells / damage and stacks more BV.
8 - Split fase put you spell totem with Wither in one Atziri (except Atziri with mirror) again and throw one Vaal Lightning Trap, stack your BV, use a damage flask (item 2) and touch one Atziri quickly to kill (avoid Atziri with mirror);
9 - Dance and Heal fase dont need remove your Concentrated Effect, just stay in the center stacking BV. The mobs will die.
10 - Repeat the process from step 4.

Sharper down by @Waoooo
SHAPER_DOWN
Spoiler
The user @Waoooo killed the Shaper with this build. He used Cospri's Will 6L and tested this build to the limit and realized that to successfully defeat the Shaper had to make some changes in the original build, they are:
- Vaal pact in the tree + life leech skill gem, he said that is absolutely necessary for end game survivability.
- Rallying cry + Wither (Wither + Spell Totem + Faster Casting) is also mandatory for this setup because the damage boost you get is unparalleled (Physical/chaos-poison build). He did notice a lack of clear speed for maps but for bosses it's huge (if you dont want to waste time in clear speed, use Wither only in bosses +T15).
- Blasphemy + warlord's mark + enfeeble with MoM is also necessary for end game survivability.

Pros: you can kill Shaper, more base damage, more chaos damage, more cast speed, Vaal Pact.
Cons: less skill effect duration, less AoE, less increased mana.

For now it has not, yet, a cheap version to kill the Shaper (using Cloak of Flame in 5L).

Gear
Spoiler

Unique items
Spoiler
Divinarius
Divinarius_inventory_icon
The AoE bonus + spell damage + critical chance + mana/life gain on kill is perfect to this build. Must have it, save currency for this. You dont need this in the non critical version.
Marxone's tip:
You can choose to go dual wielding Divinarius instead a rare shield if you are reliable and have the minimal resistance, this configuration is recommended for softcore. You can also use a good rare dagger with flat elemental damage to spells, critical chance to spells and increased attack speed to increased your clear speed.


Cospri's Will
Cospri%27s_Will_inventory_icon
If you're a lucky person or is rich (or both), use this chest. With this you can remove the poison gem and put another interesting gem (Critical Damage or Void Manipulation to critical version or Controlled Destruction to non crit version) and you can turn off Arctic Armour and use Enfeeble or Vulnerability. :D

Carcass Jack
Carcass_Jack_inventory_icon
Dont is mandatory you have this chest, but It is certainly a great option to softcore league. Hardcore depends of your Physical damage mitigation (look the respective section).

Cloak of Flame
Cloak_of_Flame_inventory_icon
Great option to hardcore. Nice physical damage mitigation.

Tabula Rasa
Tabula_Rasa_inventory_icon
For those who want to explore the maximum damage and possible efficiency quickly the tabula rasa provide it and is a great option for those who do not have 6L. In the hardcore will depend on much damage you can mitigate (mainly physical).

Praxis
Praxis_inventory_icon
With the 2.4 expansion was introduced this new excellent unique item. It has 4 usefull mods + 8% of dtgamwh, you can use 2 this ring. If you are lucky, you can corrupt this item and get more dtgamwh. Using this ring you can use a good helment with life, resist or a good Essence mod (Essence of Greed, Essence of Loathing, Essence of Scorn).

Optional but very useful

Dagger:
Heartbreaker
Spell damage, culling strike to spells, mana, ES.
Cost: 1 alchemy or 1 chaos.
Attack speed: medium

The Consuming Dark.
Good to leveling, applying poison using Herald of Ash/Anger/Hatred(with Pyre) or added fire damage gem.
Cost: around 15-20c
Attack speed: low

Sword:
Daresso's Passion
Perma (60 to 80)% increased Damage (it double dips with poison) while you have no Frenzy Charges, with this + Swift Killer (+1 Frenzy charge, 15% gain on kill) you'll have 40% chance to gain a Frenzy Charge on Kill, then you'll have 4 frenzy charges (in other words, 16% of cast speed, 16% of attack speed and 16% MORE DAMAGE). You can use a Frenzy gem with this no problem hitting sometimes an enemy or another with it keeping constant your Frenzy charges. Link Frenzy + Attack Speed + Fortify.
Cost: 1 alchemy
Attack speed: medium/high with 4 Frenzy charges.

The Princess
Very high attack speed, increasing you clear speed. You'll gain 15% of physical damage as extra cold damage. In other words, MORE DAMAGE (cold damage in case).
Cost: 1 alchemy
Attack speed: high

Innsbury Edge
High attack speed, convertion of physical damage to chaos damage and 0.2 chaos damage leeched as life. Interesting to leveling.
Cost: 1c
Attack speed: high

Claw:
Cybil's Paw
Life gain on hit by spell (20 stacks x 8 = 160 life per cycle), spell damage based on you block chance, cast speed, mana.
Cost: 1 alchemy
Attack speed: low

Advancing Fortress
This claw is to a totally defensive configuration, you'll have life, ES, evasion, 15% block chance and free Fortify. 15% block chance combined with a good shield with 30-31% block chance is 45-46% block chance. It may be a good combination going dual wielding with Cybil's Paw + this, but your block chance will reduce.
Cost: 1 alchemy
Attack speed: medium

Gloves
Thunderfist
This item will give to you a pseudo-5L. Very usefull until you have a true 5L. With you very high mana sustain, is possible to use this no major complications. But you must have elemental resists caped.

Voidbringer (only critical version)
This item will give to you high critical chance. But you must have elemental resists caped.

Maligaro's Virtuosity (only critical version)
This item will give to you medium critical chance and multiplier. But you must have elemental resists caped.

Facebreaker (only critical version)
This item will give to you high critical multiplier. But you must have elemental resists caped.


Rare Items
Give preference to items that give you life + mana, that are your primary defenses. The plus for your rare items is to get life + mana + ES, that will be the best for you. Have a good ES shield with life, critical chance to spells (if critical version) and, if possible, block chance. To Critical version you'll have a good rare dagger that gives you at least +140% of critical chance until to have Divinarius. To non critical version you dont need use it (but will lose 10% of AoE), look Unique Items - Optional but very useful subsection, the one hanted weapons shown.

Example of Gear (my currenty gear):
Spoiler
New gear


Old gear

Stacking AoE
With the new tree (15% less AoE compared to the original version), the BV AoE is a little less. But you will use Increased AoE gem.
Not only the tree + normal items + gem, consider have AoE enchantment the Izaro Merciless to helmet and some corrupted belt. Your AoE will be gigantic.

This gif is the old AoE stack compared to current version (no AoE gem), you lost little AoE.

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This is the AoE using a level 16 IAoE (level 20 is a little bigger):
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Links
To all version,
4L: Blade Vortex + Poison + Increased AoE + Spell Echo
5L: + Added Chaos Damage
Against bosses use Concentrated Effect instead of Increased AoE.
6L: + Empower (more base damage, indirectly more poison damage) or Void Manipulation (more chaos damage - Added Chaos Damage, Force Shaper and poison damage)

Auras/curses, buffs and support Skills
You will use to all versions:
4L: Blasfemy + Warlord's Mark + Arctic Armour + Clarity (If you want [I use] level 7 is enough)
4L: Rallying Cry (use it combined with Spirited Response unique jewel) + Increased Duration + Flame Dash + Vaal Lightning Trap
3L: Wither + Spell Totem + Faster Casting (mandatory in T16 maps against bosses and Shaper)

Movement Skill
3L: Whirling Blades + faster attack + fortify.

Cast When Damage Taken defense
Basic and mandatory set CwdT (Level 1) + Immortal Call (Level 3) + Increased Duration (max level, if possible q20%). This Immortal Call duration (it has duration tag)
lasts 1 second, 2,2 seconds with 3 endurance charges, very usefull against Porcupines and
other things.
To 4L you can have Arctic Breath (Level 4) to chilled ground and complicate to enemies. If
possible, Arctic Breath q20% Level 4 (10% increased area of effect radius). The Increased
Skill Effect Duration from the tree works with Immortal Call and Arctic Breath
(tag "Duration" to both, but dont work with Endurance Charges), then enjoy it. :D

A little of Math in spoiler:
Spoiler
Immortal Call L3 no endurance charges, duration:
0,4 * (1 + 0,45[tree] + 0,63 [increased duration level 19 no quality]) = 0,832s

Immortal Call L3 with endurance charges, duration:
0,4 * (1 + 0,45[tree] + 0,63 [increased duration level 19 no quality] + 3,18 [3 endurance charges])) = 1,704s

Arctic Breath level 4, chilled ground duration:
1,05 * (1 + 0,45[tree] + 0,63 [increased duration level 19 no quality]) = 2,184s
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Dec 27, 2016 7:33:42 AM
Last bumped on Feb 5, 2017 1:01:31 PM
Physical damage mitigation
Well, according to my calculations:
15% (Cloak of Flame) + 12% (3 endurance charges - remember your Warlord's Mark) + 20% (Fortify) + 20% (Basalt flask) + around 25% (Granite Flask) + 12% LESS (Arctic Armour while stationary) + MoM + 1 second Immortal Call (no endurance charges) = enough physical damage mitigated. :P
Spoiler
No buffs.
ZqWobv7

With buffs.
VanOIxj
Count this 60% + 20% = 80%, is the value with Fortify.

Reflect Physical damage
It not is a problem against rare with reflect, but can be a problem with physical reflect maps, especially for the critical version. Here we have some options (or all at the same time):
- Few stacks of BV (4-8).
- Remove Critical Chance and put Physical to lightning.
- Manual Enduring Cry + CwdT with Immortal Call.
- Remove Empower (if 6L) and use life leech (4% total).
- Use Hrimsorrow/Hrimburn.

Enemies you should Avoid or to be Very Careful
The game has a great diversity of enemies, play it since 2012 and I do not remember all the combinations or all of the types that have been introduced over time. I remember some that surely you will have to avoid with this build, are the enemies considered "anti-fast hits."
Beware of enemies that have Lightning Thorns (Shavronne and Black Guard Tempest in the Promenade map).
Avoid bosses like The Arbiter of Knowledge (Academy Map) or Quetzerxi (Abandoned Dam, corrupted zone in the Dried Lake), these types of enemies have mechanisms that penalize those with very fast attack or cast. For anyone who is a ranged caster or ranged attack does not have as much danger, but for melee is a problem, BV is a spell caster melee.
Take care with mage goatman with Molten Shell in high tier maps +T10 with damage mods.
Have a certain caution with very strong melee bosses, for example Ossecati, Boneshaper in the corrupted area or Carnage (Colonnade Map). Even with all the physical damage reduction, you must be very careful.
Take care with Volatile with Extra Fire Damage or Extra Damage, my second character in hardcore died for it, was possessed by a tormented spirit.
Giant skeletons or giant vaal soldier is dangerous, take care.

Jewels
This trees you'll have 5 jewels slots.
To non critical version focus in jewels with life, area damage, generic increased damage and for last chaos damage. Area damage and generic increased damage double dips with your poison damage. Chaos damage will increase your chaos damage given by Added Chaos Damage gem and/or Force Shaper and your poison damage.
Search criteria ready for use (change to your league):
http://poe.trade/search/kasikamaharama

To critical version your first 2 or 3 jewels you will get in cast speed and life.
Then always Life + cast speed. The last 2 or 3 jewels use the previous criteria to non critical version The order shown below is recommended.
Life + increased cast speed while holding a shield (or dual wielding if it) + increased cast speed + increased attack and cast speed.
Search criteria ready for use (change to your league):
http://poe.trade/search/awoninoginahut

Maps mods to avoid
- Blood magic;
- Physical reflect, except if you can manage the damage (look Reflect Physical damage section);
- No regen life/mana is possible with a Eternal Mana Flask with "Surgeon's" to critical version.
- Tier 12 or more with more of 2 damage mods (any combination with extra damage and/or critical strike chance and/or Vulnerability).
- Cannot Leech Life/Mana is possible, remove your Warlord's Mark and use Enfeeble or Vulnerability.
- Hexprof is possible (if you dont have Cospri's Will), turn off your blasfemy aura and you will get more free mana pool. But take care proceed with caution without risk.

Hydra and Chimera, new bosses in the Atlas of Worlds, are immune to poison. Remove Poison Gem and use Blind, Culling Strike or Void Manipulation (all green gems).

Considerations about maps farming and your dilemma
Spoiler
High IIR and IIQ maps can have greater rewards, but the risks are greater. On reddit I read some topics (more specific a guy who played PHC solo to level 100 I did not find the link) of people leveling just using blue maps.

Why they were prefer blue maps? The reason that the IIR/IIQ map only influences the items drop. The RNG for maps drops is influenced only by the quality (indirectly by pack size). Then they was running blue map +T11 with 20% quality and ever 1 mod pack size. Then this way, they said, is much better and safe. The clear speed increase, your XP/hour increases, the risks diminish and your map drop is unaffected compared to an extremely dangerous rare map.

There are several reports that to build be relatively safe in high-level maps should have more than 6K of life and 10K ES. This calculation is probably done considering difficult rare maps.

Until now maps do not increase the XP gain for a direct mod (something like +10% xp gain), but even if one day implement it, still you have to consider whether it is worthwhile, it may be that compensates you full clear 10 Gorges/Plateau in 20 minutes than 1 Colosseum in 20.

I share the opinion of those guys. I prefer more security and speed avoiding losing 10% of XP or get kicked for Standard league. But you decide. ;)

Bandits
Oak, Oak, kill.

Flask
You can have at least Granite Flask. Do you not have Quicksilver, use your free Whirling Blades. Pick flask with "Surgeon's" (only to critical version) prefix (20% of chance to gain a charge when crits). Try combining with suffix "of Stauching" (remove bleeding) and other good suffix. Stibnite Flask is very good, consider add this.

You can use a damage flask, like this example:


Updates:
Spoiler
- Update 7/6:
Updated the Exploring Templar Tree. Adds more 1 option of final tree to Exploring Templar Tree.

- Update 8/6:
Updated Carcass Jack, The Consuming Dark and Divinarius section.

- Update 9/6:
Added Tabula Rasa to the guide.
Updated Reflect Physical damage mitigation section.

- Update 13/6:
Died on 11/6. Rerolling in the PrSC to test. :)
Avoid enemies with anti-fast hits.

- Update 15/6:
Playing PrHC again crit version.
Updated the links to non-critical version.
Updated Exploring Templar Tree with a alternative version (catching Battle Rouse in the tree).
Updated with new section Enemies you should Avoid or to be Very Careful.
Updated Reflect Physical damage section. Added Hrimsorrow/Hrimburn.

- Update 19/7:
This build was reconstructed to poison version using poison gem.
Now has only 2 passive tree options: crit and not crit.
Yellow and red notes to update the users.
Updated the sections Tree (crit and non crit), Items , Links, Reflect Physical damage, Enemies you should Avoid or to be Very Careful, Critical Chance version and Jewels.
Added Stacking AoE section.
Added Support Skill section.

- Update 9/8:
Updated Passive Tree section.

- Update 15/8:
Updated the sections Goal with this build, Passive Tree critical and non-crit, Unique Items, Flask, Intro, Jewels, Reflect Physical damage and Physical damage mitigation;
Added the sections Damage, Atziri Fight - Instructions and Maps mods to avoid;

- Update 16/8:
Added Theoretical Very High Damage Critical Version with Cospri's Will and Thirst for Horrors;

- Update 17/8:
Updated Atziri Fight - Instructions section.

- Update 24/08:
Updated Damage section;
Color each session for better viewing (standard PINK);
Updated Passive Tree section with a non crit version based in the critical version passive tree subsection;
Updated Stacking AoE section;
Updated Link section;
Added a video with Atziri Fight in the Intro;

- Update 27/08:
Updated Jewels section;

- Update 28/08:
Renamed Theoretical Very High Damage Critical Version with Cospri's Will and Thirst for Horrors section to Theoretical Very High Damage Critical Version sections;
Updated Theoretical Very High Damage Critical Version section;
Updated Flask section;

- Update 29/08:
Updated Passive Tree section: Pros and Non Critical version 2 subsection;
Updated Unique items section: Divinarius and Mindspiral subsection;
Updated Theoretical Very High Damage Critical Version section;
Unique items section placed on spoiler to reduce the size of the original post;
Updated Goal with this build section;
Updated Atziri Fight - Instructions section;
Updated Auras and curses/buffs section;
Updated Jewels section;

- Update 30/08:
Patch notes 2.4.0 released today;
Updated Intro, Goal with this build, Stacking AoE and Links sections;
Damage section will updated;

- Update 31/08:
Updated Intro section explanation about 2.4.0 changes;

- Update 01/09:
Updated Intro (hints), Ascendancy, Passive Tree (many hints), Stacking AoE (hints), Links (4L option) section;
Removed Critical Chance section, now is a sub sub section in Passive Tree - Pros Critical version.
Many parts were placed in spoiler for better viewing and less visual pollution;
Added Occultist version below Trickster image, in spoiler;
Added Leveling Guide in spoiler, above Passive Tree section;

- Update 02/09:
Updated Cast When Damage Taken defense section with a tittle of math. :)
Updated Passive Tree (more hints) section;
Updated Atziri Fight - Instructions with hints about the 4L nerf.
Updated Theoretical Very High Damage Critical Version section;
Updated Links section;
Updated Intro section;
Updated Unique items section;
Updated Auras and curses/buffs section;
Updated Movement Skill section;
Updated Support Skills section;
Added Usefull essences to this build (Essence League) section;

- Update 06/09:
Updated Damage section;
Updated Videos section with a full run Atziri and a full clear T15 map;
Removed nnecessary images of unique items that are not essential;
Divide the initial post into two parts, the second is on the second post (this post); The reason is that the error was giving initial post to have a lot of content;

-Update 07/09:
Updated Rare Items section;
Updated Unique items section. Added Maligaro's Virtuosity, Facebreaker (both to critical version) and Thunderfist (to all version, pseudo-5L usefull until you have a true 5L) to Optional but very useful subsection;
Removed uniques main hand items suggered in the Non critical version 1 subsection to Unique items - Optional but very useful subsection;
Added Passive tree - Alternatives Tree (not tested by me) subsection, below of official trees, in spoiler;
Added Power Charges Generator section;

-Update 11/09:
Due to coding problems I was having to refresh the topic (lots of text and a lot of encoding), I turned several texts in many sections on images.

- Update 21/09:
Added new video Test against 15% physical reflect in the Video section.
Smalls updates in the other sections.

- Update 4/10:
Added new option with Orb of Storms in the Power Charges Generator section.

- Update 6/10:
Updated Passive Tree section - added @nathirox's Passive Tree using Inpired Learning;
Updated Aura and Curses/Buffs section - added Rallying Cry as official skill;
Changed all links to passive tree for short URLs.
Smalls updates in the other sections.

- Update 20/10:
Added Sharper down by @Waoooo section.
Smalls updated in the others section.

- Update 1/12:
Added information about 2.5 changes in the begin.
Updated Goal with this build section.
Updated all passive trees, main passive trees changed, now only have 2 versions: critical version and non critical.
Critical version is based in the @waoooo tree made by me and he. Non critical version too.
Removed all mentions to Victario's Flight and Mindspiral.
Removed Power Charges Generator section.
Updated Atziri Fight - Instructions section.
Updated Stacking AoE section.
Updated Links section.
Updated Cast When Damage Taken defense section.

- Update 1/12:
Removed Controlled Destruction gem, now using Increased AoE gem. The reason is that the damage is enough to clean white, blue and rare trash. Against bosses use Concentrated Effect. With gigantic AoE it is possible to clean everything up more easily. With this you lose the disadvantage in using Controlled Destruction decreasing your chances of giving critical.
Updated Stackin AoE section.
Updated Links section, now it is the same to all version, crit and non crit.
Updated Support Skills section.
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Dec 7, 2016 4:09:40 PM
Progress: I'm leveling and now level 54 with a Consuming Dark that I bought selling a Voll's Protector 5L (5L prophecy). Nice to see 2 DoTs (ignite + poison) on the enemies.

I'm moving slowly through my lack of time and also to go see the prophecies of the game. But no boss so far (I'm in cruel, act 3) has resist more than 10 seconds with maximum stacks of blades that can at the moment (19).

Have not bought the Cloak of Flame because that the prices are still high. Should fall in the coming days. I also bought my Mindspiral.



Next 3 points in passive tree will take 2 AoE nodes of templar and will take MoM to test, thus:

Level 57

Level 70 plan to have a tree like this:

Level 70

For now are only those updates. :)
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Jun 8, 2016 9:10:19 AM
Thanks for the build, I'm giving the crit version a try :)
Last edited by oodlez on Jun 11, 2016 2:41:21 PM
I died on Saturday farming Dried Lake. I entered a corrupted area to fulfill a prophecy, Abandoned Dam, and I had forgotten that the area boss is anti-fast hits.

MoM helped me survive longer but it was not enough, the death was for all my fault.

I died level 71 and I was farming Voll in 10 seconds.

This was the gear that I was using (too bad yet).


I will recreate the same character critical version in the PrSC with friends, I want to see how much it would be good to farm Atziri.

In time I will put further progress.
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Jun 13, 2016 7:25:18 AM
so?
Playing again with critical version on the PrHC. I like hardcore, I cannot play softcore (not yet played with my friends). Hahahaha.

Well, actually level 40, these are my items at the time.



I will update with a leveling guide.
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Jun 15, 2016 8:53:18 PM
watch my profile
i play near the same build on sc cause i like to play with my m8's :))
currently iam lvl 88 with 12k dps
"
Blaze2038 wrote:
watch my profile
i play near the same build on sc cause i like to play with my m8's :))
currently iam lvl 88 with 12k dps


Private profile?
I will update this topic later, wait. :)
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast

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