[3.0] [HC/SC] [20 Blades] Tankster BV MoM Poison [crit/non crit] [Atziri with 4L] [Shaper Down]

oYwd3aP
(Old 50 max stacks :/ )

30MvaAo

20 max stacks:
FPUbYhd

Videos
Spoiler
Killing Uber Izaro
https://www.youtube.com/watch?v=LYqlYJPXMYI

Full Atziri run with 4L (died twice, first in trio and another in Atziri - have little experience with Atziri runs)
https://www.youtube.com/watch?v=o8SWA8oixhM

Almost full clear Overgrown Ruin Map T15 (died one time to volatile, take care with this :D )
https://www.youtube.com/watch?v=Hs9WXFOFdDQ

Test against 15% physical reflect
(take care and go slowly) - using Physical to Lightning instead Controlled Destruction
https://www.youtube.com/watch?v=V_1Oi7jnP7o

Old
Normal Atziri fight with old 50 stacks
https://www.youtube.com/watch?v=KnxCzfGvBCc

Goal with this build:
- 20 Blades at the same time to kill stronger enemies as fast as possible with normal damage and insta 20 poison stacks (much more that 20 poison stacks over time).
- Maximum poison stacks possible per second. There is no limit to the number of poison stacks an enemy can have.
- Cast the maximum stacks quickly to clear maps efficiently.
- Accumulate as much AoE the tree + gear.
- Accumulate as much Increased Skill Effect Duration the tree + gear possible.
- Accumulate as much damage (base damage, cast speed or/and critical chance/damage) possible in the tree + gear.
- The best defensive set based on Trickster + MoM + Weave the Arcane + Walk the Aether + gear + others temporary defenses (flasks + fortify + Endurance Charges / Immortal Call) combined with best offensive set possible.


Ascendancy
Yes, Trickster is the King this build. Weaver the Arcane + Walk the Aether is perfect.
Ul1p78V
Make your way in order to Weaver the Arcane > Walk the Aether > Patiente Reaper > Swift Killer.

Usefull essences to this build
Spoiler
Always use theses essences in high ilevel items: body armour, gloves and shields at least +82; weapons at least +81, rings and amulets at least +81; belts at least +80. All preferably +84.

Essence of Insanity
Gloves: Socketed Gems hav 25% more Attack and Cast Speed (socketed Whirling Blades here)
Amulet: 10% chance to Recover 10% of Maximum Mana when you use a Skill (buff in Weaver the Arcane 30/20)

Essence of Delirium
Ring: 40% increased Damage with Poison

Essence of Hysteria
Rings: Gain 10% of Physical Damage as Extra Fire Damage (until 20% with 2 rings)

Essence of Horror
Body Armour: 15% of Physical Damage taken as Cold Damage (With this you can remove Cloak of Flame, you mitigation will drop a little, was 15% physical damage mitigated, to 11,25%, but you can have life and resist, ES, and other things)
Gloves: Socketed Gems have +3% Critical Strike Chance (with Tempest Shield + Vengeance + Critical Chance + PCoC you'll have more chances to gain power charges when hit.

<type> Essence of Woe
One Handed Weapon: x% increased Spell Damage

<type> Essence of Torment
Shield: x% chance to Avoid Lightning Damage when Hit (more defense mechanisms)

<type> Essence of Suffering
Shield: x% chance to Avoid Cold Damage when Hit (more defense mechanisms)

<type> Essence of Anguish
Shield: x% chance to Avoid Fire Damage when Hit (more defense mechanisms)

<type> Essence of Loathing
Gloves: x%increased Global Critical Strike Chance
Amulet: x% increased Global Critical Strike Chance

<type> Essence of Envy
Other Jewellery (rings or amulet): x% increased Chaos Damage

<type> Essence of Zeal
Gloves: x% increased Attack Speed (more Whirling Blades speed)

<type> Essence of Misery
Melee Weapon (dagger): x% increased Cast Speed
Armour (boot): x to maximum Mana

<type> Essence of Scorn
Weapon: x% increased Critical Strike Chance for Spells
Shield: x% increased Critical Strike Chance for Spells
Amulet: x% to Global Critical Strike Multiplier
Boot: x% chance to Dodge Spell Damage

<type> Essence of Greed
Helmet: x to maximum Life

<type> Essence of Loathing
Helmet: 7% reduced Mana Reserved (more free mana pool)
Other Armour (boot): x% chance to Dodge Attacks

<type> Essence of Scorn
Other Armour (Helmet): x% chance to Avoid being Stunned

DAMAGE
Simulations using Path of Building, level 91 and 20 BV stacks.
Spoiler
Critical Version:
5L L19 gems no quality (no Corpri's Will), no buffs, common gear (Maligaro's Virtuosity, Divinarius, Shield with 70% crit spell, 1 Ming's Heart, Rustic Sash 18% phys).
155k dps
7mBEMfd

5L with buffs (Wither Totem + Rallying Cry) using Concentrated Effect against bosses:
470k dps
Zd5YjpX

Non Critical Version:
Consider that by using Heartbreaker that gives culling strike to spells, the average damage is actually 11% higher (more damage) on average.
5L L19 gems no quality (no Corpri's Will), no buffs, common gear (Heartbreaker, Broken Faith, 1 Ming's Heart, Belt of the Deceiver with 20% phys).
118k * 1,11 = 131k dps
3ots39s

5L with buffs (Wither Totem + Rallying Cry) using Concentrated Effect against bosses:
374k * 1,11 = 415k dps
kOBqBjd

Leveling Guide
Spoiler
Leveling with Blade Vortex is quite safe, just be careful not to take spike damage in well marked telegraphed skills (hammer smash Vaal Oversoul, Dominus, Malachai, Izaro, etc). Be very careful with volatile, they can (really) kill you if it has "increased damage", "increased elemental damage", "extra elemental damage" or possessed by a tormented spirit.

I recommend Izaro always go a little beyond the ilvl shown. Go normal Izaro around level 45 or more. Go cruel Izaro level 60 or more. Go merciless Izaro when you feel safe.

Always keep an eye on dropped items, take the first 4L you see the right socket colors or be the right base for you to put the correct colors. You need of 2 green and 2 blue in 4L, to all versions.

From level 60 you have prepared your CwdT set.

Before to farm maps, already have at least your CwdT set and your chest (rare armour until have Cloak of Flame), if possible also has Vitario's Fligh. Until you have your Divinarius (save currency to it, except if you go non critical version) you can use a rare dagger with at least 120% increased critical chance (global + spell) or you can use the uniques The Princess, Heartbreaker or Daresso's Passion.

Leveling passive skill tree:
Spoiler
Critical Version:
36 points

71 points

95 points

Non Critical Version :
36 points

71 points

94 points

Passive Tree
Basically the passive tree are very similar, changing a few things in between. If you do not like or want to do more powerful versions you can change without much problems repeccing points.

- Pros Critical version: highest damage, fill the flasks with Surgeon's prefix.
Spoiler
Critical Chance
Considering a common gear:
140% (dagger) + 80% (ES shield) + 215% (spell crit) + 90 (global crit) + 50% (average gear, amulets and/or rings) = 575%

Critical VB base = 6%

6 * (1 + 5,75) = 6 * (6,75) = 40% of critical chance.

Using Ass Mark dual curse aura you can have +50%.
- Pros Non Critical version: damage less that critical version, less gear dependent, high cast speed, high base damage, possibility if you want to use in main hand other unique weapons (aka non Divinarius weapon - look Unique items - Optional but very useful subsection).

- Critical Version
Level 91

Full tree

- Non Critical version:
Level 91

Full Build

Atziri Fight - Instructions
DtSKqP6
Atziri was killed only with 4L. Just have at least level 18 gems and life pool at least 4400. Not need of gems with quality:
Spoiler
1 - Put Concentrated Effect Gem in your link (double dips with your normal damage and poison damage).
2 - Have at least one full damage flask to the split phase (Sulphur Flask, Atziri's Promise, Taste of Hate or Vessel of Vinktar).
3 - Enter the room.
4 - Put your spell totem with Wither.
5 - Accumulate as many stacks as you can.
6 - Use your Whirling Blades to touch Atziri while causing damage.
7 - Use your Whirling Blades to avoid the spells / damage and stacks more BV.
8 - Split fase put you spell totem with Wither in one Atziri (except Atziri with mirror) again and throw one Vaal Lightning Trap, stack your BV, use a damage flask (item 2) and touch one Atziri quickly to kill (avoid Atziri with mirror);
9 - Dance and Heal fase dont need remove your Concentrated Effect, just stay in the center stacking BV. The mobs will die.
10 - Repeat the process from step 4.

Sharper down by @Waoooo
SHAPER_DOWN
Spoiler
The user @Waoooo killed the Shaper with this build. He used Cospri's Will 6L and tested this build to the limit and realized that to successfully defeat the Shaper had to make some changes in the original build, they are:
- Vaal pact in the tree + life leech skill gem, he said that is absolutely necessary for end game survivability.
- Rallying cry + Wither (Wither + Spell Totem + Faster Casting) is also mandatory for this setup because the damage boost you get is unparalleled (Physical/chaos-poison build). He did notice a lack of clear speed for maps but for bosses it's huge (if you dont want to waste time in clear speed, use Wither only in bosses +T15).
- Blasphemy + warlord's mark + enfeeble with MoM is also necessary for end game survivability.

Pros: you can kill Shaper, more base damage, more chaos damage, more cast speed, Vaal Pact.
Cons: less skill effect duration, less AoE, less increased mana.

For now it has not, yet, a cheap version to kill the Shaper (using Cloak of Flame in 5L).

Gear
Spoiler


Unique items
Spoiler
Divinarius
Divinarius_inventory_icon
The AoE bonus + spell damage + critical chance + mana/life gain on kill is perfect to this build. Must have it, save currency for this. You dont need this in the non critical version.
Marxone's tip:
You can choose to go dual wielding Divinarius instead a rare shield if you are reliable and have the minimal resistance, this configuration is recommended for softcore. You can also use a good rare dagger with flat elemental damage to spells, critical chance to spells and increased attack speed to increased your clear speed.


Heartbreaker
Heartbreaker_inventory_icon
Heartbreaker was buffed in the patch 2.6.0. Now roll between 60-70 spell damage. His natural culling strike to spells is equivalent to 11% more damage. Very good option for non critical version.

Maligaro's Virtuosity (only critical version)
Maligaro%27s_Virtuosity_inventory_icon
This item will give to you medium critical chance and multiplier. Must have it.

Shadows and Dust
Shadows_and_Dust_inventory_icon
An excellent choice to use instead of Maligaro's Virtuosity if you have currency. In addition to having critical chance and multiplier, this gives you Rampage which makes it easy to clean up maps, increasing your clear speed, giving you on rampage Unholy Might. What's this? This grants an additional 30% of physical damage as chaos damage. Excellent item, consider using this. This can be used to non critical version, because of rampage Unholy Might effect.

Ming's Heart
Ming%27s_Heart_inventory_icon
Excellent unique ring that was buffed in patch 2.6, instead of losing 15% of maximum life, is now 10%. It is even possible to use 2 of them and try to compensate with gear with high life flat. Consider using at least 1 of these to increase your damage.

Broken Faith
Broken_Faith_inventory_icon
Other unique item that was buffed in patch 2.6, now is a excellent unique! In addition to having a natural roll 5-10% of Physical Damage as Extra Chaos Damage, if you block an attack it gives you Unholy Might for 10 seconds (same effect of Shadows and Dust). What's this? This grants an additional 30% of physical damage as chaos damage. With this + 2 Ming's Heart you can have until 85% of Physical Damage as Extra Chaos Damage. Very good option for non critical version.

Belt of the Deceiver
Belt_of_the_Deceiver_inventory_icon
More 1 other unique item that was buffed in patch 2.6. It no longer reduces your chances of blocking and and now this has a new mod "Nearby Enemies are Intimidated". This ensures 10% of increase damage (generic damage, double dips). It's a good item option to use now, especially in non critical version.

Cloak of Flame
Cloak_of_Flame_inventory_icon
Great option to hardcore. Nice physical damage mitigation.

Tabula Rasa
Tabula_Rasa_inventory_icon
For those who want to explore the maximum damage and possible efficiency quickly the tabula rasa provide it and is a great option for those who do not have 6L. In the hardcore will depend on much damage you can mitigate (mainly physical).

Cospri's Will
Cospri%27s_Will_inventory_icon
If you're a lucky person or is rich (or both), use this chest. With this you can remove the poison gem and put another interesting gem (Critical Damage/chance, Void Manipulation to critical version or Controlled Destruction to non crit version or life leech to both versions).

Spirited Response
Spirited_Response_inventory_icon
Use this in the socket close to MoM. This item will give 10% of dtgamwh when use Rallying Cry.

Optional but very useful
Praxis
With the 2.4 expansion was introduced this new excellent unique item. It has 4 usefull mods + 8% of dtgamwh. If you are lucky, you can corrupt this item and get more dtgamwh. This helps a lot making you more tank.
Cost: 1 chaos.

Daresso's Passion
Perma (60 to 80)% increased Damage (it double dips with poison) while you have no Frenzy Charges, with this + Swift Killer (+1 Frenzy charge, 15% gain on kill) you'll have 40% chance to gain a Frenzy Charge on Kill, then you'll have 4 frenzy charges (in other words, 16% of cast speed, 16% of attack speed and 16% MORE DAMAGE). You can use a Frenzy gem with this no problem hitting sometimes an enemy or another with it keeping constant your Frenzy charges. Link Frenzy + Attack Speed + Fortify.
Cost: 1 alchemy
Attack speed: medium/high with 4 Frenzy charges.

Innsbury Edge
High attack speed, global critical chance, convertion of physical damage to chaos damage and 0.2 chaos damage leeched as life. Interesting to use.
Cost: 1c
Attack speed: high

Rare Items
Give preference to items that give you life + mana, that are your primary defenses. The plus for your rare items is to get life + mana + ES, that will be the best for you. Have a good ES shield with life, critical chance to spells (if critical version) and, if possible, block chance. To Critical version you'll have a good rare dagger that gives you at least +140% of critical chance until to have Divinarius. To non critical version you dont need use it (but will lose 10% of AoE), look Unique Items - Optional but very useful subsection, the one hanted weapons shown.

Example of Gear (my currenty gear):
Spoiler
New gear 06/03/2017


Old gear 2


Old gear 1

Stacking AoE
Stack AoE as much as you can (gear, tree, gem), because AoE is quality of life.
This is the AoE using a level 16 IAoE (level 20 is a little bigger):
TZr9nE8

Links
To all version,
4L: Blade Vortex + Poison + Increased AoE + Spell Echo
5L: + Added Chaos Damage
Against bosses use Concentrated Effect instead of Increased AoE.
6L: + Empower (more base damage, indirectly more poison damage) or Void Manipulation (more chaos damage - Added Chaos Damage, Force Shaper and poison damage)
Hydra and Chimera, new bosses in the Atlas of Worlds, are immune to poison. Remove Poison gem and use Blind, Culling Strike or Void Manipulation (all green gems).

Auras/curses, buffs and support Skills
You will use to all versions:
4L: Blasfemy + Warlord's Mark + Flame Dash + Enlighten
3L: Rallying Cry (use it combined with Spirited Response unique jewel) + Increased Duration + Vaal Lightning Trap
4L: Wither + Spell Totem + Faster Casting + Increased Duration
This combination Wither + Spell Totem makes this build extremely strong, use in all bosses, mainly when you're facing difficult bosses like Atziri, Uber Izaro, Guardians or Sharper

Movement Skill
3L: Whirling Blades + faster attack + fortify.

Cast When Damage Taken defense
Basic and mandatory set CwdT (Level 1) + Immortal Call (Level 3) + Increased Duration (max level, if possible q20%). This Immortal Call duration (it has duration tag)
lasts 1 second, 2,2 seconds with 3 endurance charges, very usefull against Porcupines and
other things.
To 4L you can have Arctic Breath (Level 4) to chilled ground and complicate to enemies. If
possible, Arctic Breath q20% Level 4 (10% increased area of effect radius). The Increased
Skill Effect Duration from the tree works with Immortal Call and Arctic Breath
(tag "Duration" to both, but dont work with Endurance Charges), then enjoy it. :D

A little of Math in spoiler:
Spoiler
Immortal Call L3 no endurance charges, duration:
0,4 * (1 + 0,45[tree] + 0,63 [increased duration level 19 no quality]) = 0,832s

Immortal Call L3 with endurance charges, duration:
0,4 * (1 + 0,45[tree] + 0,63 [increased duration level 19 no quality] + 3,18 [3 endurance charges])) = 1,704s

Arctic Breath level 4, chilled ground duration:
1,05 * (1 + 0,45[tree] + 0,63 [increased duration level 19 no quality]) = 2,184s

Physical damage mitigation
Well, according to my calculations:
15% (Cloak of Flame) + 12% (3 endurance charges - remember your Warlord's Mark) + 20% (Fortify) + 20% (Basalt flask) + around 25% (Granite Flask) + MoM + 1 second Immortal Call (no endurance charges) = enough physical damage mitigated. :P
Spoiler
No buffs.
ZqWobv7

With buffs.
VanOIxj
Count this 60% + 20% = 80%, is the value with Fortify.

Reflect Physical damage
It not is a problem against rare with reflect, but can be a problem with physical reflect maps, especially for the critical version. Here we have some options (or all at the same time):
- Few stacks of BV (4-8).
- Remove Added Chaos and put Physical to lightning.
- Manual Enduring Cry + CwdT with Immortal Call.
- Remove Empower (if 6L) and use life leech (4% total).
- Use Hrimsorrow/Hrimburn.

Enemies you should Avoid or to be Very Careful
The game has a great diversity of enemies, play it since 2012 and I do not remember all the combinations or all of the types that have been introduced over time. I remember some that surely you will have to avoid with this build, are the enemies considered "anti-fast hits."
Beware of enemies that have Lightning Thorns (Shavronne and Black Guard Tempest in the Promenade map).
Avoid bosses like The Arbiter of Knowledge (Academy Map) or Quetzerxi (Abandoned Dam, corrupted zone in the Dried Lake), these types of enemies have mechanisms that penalize those with very fast attack or cast. For anyone who is a ranged caster or ranged attack does not have as much danger, but for melee is a problem, BV is a spell caster melee.
Take care with mage goatman with Molten Shell in high tier maps +T10 with damage mods.
Have a certain caution with very strong melee bosses, for example Ossecati, Boneshaper in the corrupted area or Carnage (Colonnade Map). Even with all the physical damage reduction, you must be very careful.
Take care with Volatile with Extra Fire Damage or Extra Damage, my second character in hardcore died for it, was possessed by a tormented spirit.
Giant skeletons or giant vaal soldier is dangerous, take care.

Jewels
This trees you'll have 4 jewels slots.
You have focus in jewels with life, area damage, generic increased damage and for last chaos damage. Area damage and generic increased damage double dips with your poison damage. Chaos damage will increase your chaos damage given by Added Chaos Damage gem, Force Shaper and your poison damage.

Maps mods to avoid
- Physical reflect, except if you can manage the damage (look Reflect Physical damage section);
- Take care with Tier 12 or more with more of 2 damage mods (any combination with extra damage and/or critical strike chance and/or Vulnerability).
- Cannot Leech Life/Mana is possible, remove your Warlord's Mark and use Enfeeble or Vulnerability.
- Hexprof is possible (if you dont have Cospri's Will), turn off your blasfemy aura and you will get more free mana pool. But take care proceed with caution without risk.

Hydra and Chimera, new bosses in the Atlas of Worlds, are immune to poison. Remove Poison Gem and use Blind, Culling Strike or Void Manipulation (all green gems).

Considerations about maps farming and your dilemma
Spoiler
High IIR and IIQ maps can have greater rewards, but the risks are greater. On reddit I read some topics (more specific a guy who played PHC solo to level 100 I did not find the link) of people leveling just using blue maps.

Why they were prefer blue maps? The reason that the IIR/IIQ map only influences the items drop. The RNG for maps drops is influenced only by the quality (indirectly by pack size). Then they was running blue map +T11 with 20% quality and ever 1 mod pack size. Then this way, they said, is much better and safe. The clear speed increase, your XP/hour increases, the risks diminish and your map drop is unaffected compared to an extremely dangerous rare map.

There are several reports that to build be relatively safe in high-level maps should have more than 6K of life and 10K ES. This calculation is probably done considering difficult rare maps.

Until now maps do not increase the XP gain for a direct mod (something like +10% xp gain), but even if one day implement it, still you have to consider whether it is worthwhile, it may be that compensates you full clear 10 Gorges/Plateau in 20 minutes than 1 Colosseum in 20.

I share the opinion of those guys. I prefer more security and speed avoiding losing 10% of XP or get kicked for Standard league. But you decide. ;)

Bandits
Oak, Oak, kill.

Flask
You can have at least Granite Flask. Do you not have Quicksilver, use your free Whirling Blades. Pick flask with "Surgeon's" (only to critical version) prefix (20% of chance to gain a charge when crits). Try combining with suffix "of Stauching" (remove bleeding) and other good suffix. Stibnite Flask is very good, consider add this.

You can use a damage flask, like this example:
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Jun 18, 2017 9:39:43 AM
Last bumped on Jun 23, 2017 12:05:07 PM
Updates:
Spoiler
- Update 7/6:
Updated the Exploring Templar Tree. Adds more 1 option of final tree to Exploring Templar Tree.

- Update 8/6:
Updated Carcass Jack, The Consuming Dark and Divinarius section.

- Update 9/6:
Added Tabula Rasa to the guide.
Updated Reflect Physical damage mitigation section.

- Update 13/6:
Died on 11/6. Rerolling in the PrSC to test. :)
Avoid enemies with anti-fast hits.

- Update 15/6:
Playing PrHC again crit version.
Updated the links to non-critical version.
Updated Exploring Templar Tree with a alternative version (catching Battle Rouse in the tree).
Updated with new section Enemies you should Avoid or to be Very Careful.
Updated Reflect Physical damage section. Added Hrimsorrow/Hrimburn.

- Update 19/7:
This build was reconstructed to poison version using poison gem.
Now has only 2 passive tree options: crit and not crit.
Yellow and red notes to update the users.
Updated the sections Tree (crit and non crit), Items , Links, Reflect Physical damage, Enemies you should Avoid or to be Very Careful, Critical Chance version and Jewels.
Added Stacking AoE section.
Added Support Skill section.

- Update 9/8:
Updated Passive Tree section.

- Update 15/8:
Updated the sections Goal with this build, Passive Tree critical and non-crit, Unique Items, Flask, Intro, Jewels, Reflect Physical damage and Physical damage mitigation;
Added the sections Damage, Atziri Fight - Instructions and Maps mods to avoid;

- Update 16/8:
Added Theoretical Very High Damage Critical Version with Cospri's Will and Thirst for Horrors;

- Update 17/8:
Updated Atziri Fight - Instructions section.

- Update 24/08:
Updated Damage section;
Color each session for better viewing (standard PINK);
Updated Passive Tree section with a non crit version based in the critical version passive tree subsection;
Updated Stacking AoE section;
Updated Link section;
Added a video with Atziri Fight in the Intro;

- Update 27/08:
Updated Jewels section;

- Update 28/08:
Renamed Theoretical Very High Damage Critical Version with Cospri's Will and Thirst for Horrors section to Theoretical Very High Damage Critical Version sections;
Updated Theoretical Very High Damage Critical Version section;
Updated Flask section;

- Update 29/08:
Updated Passive Tree section: Pros and Non Critical version 2 subsection;
Updated Unique items section: Divinarius and Mindspiral subsection;
Updated Theoretical Very High Damage Critical Version section;
Unique items section placed on spoiler to reduce the size of the original post;
Updated Goal with this build section;
Updated Atziri Fight - Instructions section;
Updated Auras and curses/buffs section;
Updated Jewels section;

- Update 30/08:
Patch notes 2.4.0 released today;
Updated Intro, Goal with this build, Stacking AoE and Links sections;
Damage section will updated;

- Update 31/08:
Updated Intro section explanation about 2.4.0 changes;

- Update 01/09:
Updated Intro (hints), Ascendancy, Passive Tree (many hints), Stacking AoE (hints), Links (4L option) section;
Removed Critical Chance section, now is a sub sub section in Passive Tree - Pros Critical version.
Many parts were placed in spoiler for better viewing and less visual pollution;
Added Occultist version below Trickster image, in spoiler;
Added Leveling Guide in spoiler, above Passive Tree section;

- Update 02/09:
Updated Cast When Damage Taken defense section with a tittle of math. :)
Updated Passive Tree (more hints) section;
Updated Atziri Fight - Instructions with hints about the 4L nerf.
Updated Theoretical Very High Damage Critical Version section;
Updated Links section;
Updated Intro section;
Updated Unique items section;
Updated Auras and curses/buffs section;
Updated Movement Skill section;
Updated Support Skills section;
Added Usefull essences to this build (Essence League) section;

- Update 06/09:
Updated Damage section;
Updated Videos section with a full run Atziri and a full clear T15 map;
Removed nnecessary images of unique items that are not essential;
Divide the initial post into two parts, the second is on the second post (this post); The reason is that the error was giving initial post to have a lot of content;

-Update 07/09:
Updated Rare Items section;
Updated Unique items section. Added Maligaro's Virtuosity, Facebreaker (both to critical version) and Thunderfist (to all version, pseudo-5L usefull until you have a true 5L) to Optional but very useful subsection;
Removed uniques main hand items suggered in the Non critical version 1 subsection to Unique items - Optional but very useful subsection;
Added Passive tree - Alternatives Tree (not tested by me) subsection, below of official trees, in spoiler;
Added Power Charges Generator section;

-Update 11/09:
Due to coding problems I was having to refresh the topic (lots of text and a lot of encoding), I turned several texts in many sections on images.

- Update 21/09:
Added new video Test against 15% physical reflect in the Video section.
Smalls updates in the other sections.

- Update 4/10:
Added new option with Orb of Storms in the Power Charges Generator section.

- Update 6/10:
Updated Passive Tree section - added @nathirox's Passive Tree using Inpired Learning;
Updated Aura and Curses/Buffs section - added Rallying Cry as official skill;
Changed all links to passive tree for short URLs.
Smalls updates in the other sections.

- Update 20/10:
Added Sharper down by @Waoooo section.
Smalls updated in the others section.

- Update 1/12:
Added information about 2.5 changes in the begin.
Updated Goal with this build section.
Updated all passive trees, main passive trees changed, now only have 2 versions: critical version and non critical.
Critical version is based in the @waoooo tree made by me and he. Non critical version too.
Removed all mentions to Victario's Flight and Mindspiral.
Removed Power Charges Generator section.
Updated Atziri Fight - Instructions section.
Updated Stacking AoE section.
Updated Links section.
Updated Cast When Damage Taken defense section.

- Update 1/12:
Removed Controlled Destruction gem, now using Increased AoE gem. The reason is that the damage is enough to clean white, blue and rare trash. Against bosses use Concentrated Effect. With gigantic AoE it is possible to clean everything up more easily. With this you lose the disadvantage in using Controlled Destruction decreasing your chances of giving critical.
Updated Stackin AoE section.
Updated Links section, now it is the same to all version, crit and non crit.
Updated Support Skills section.

- Update 2/3:
The initial post was shortened and removed a lot of information considered irrelevant currently.
Removed the various mentions to the Blade Vortex changes at the beginning of the patch 2.4 and 2.5.
Removed ATTENTION section.
Removed Theoretical Assassin and Occultist version section.
Removed Alternative Tree subsection.
Removed Theoretical Very High Damage Version section.
Removed The Consuming Dark, The Princess, Cybil's Paw, Advanced Fortress, Thunderfist and Facebreakers suggestion to Optional but very useful subsection.
Updated all trees.

- Update 6/3:
Links section updated. Removed Clarity and Arctic Armour, now you'll use just Blasphemy + Warlord's Mark.
Updated Example of Gear section.
Updated Stacking AoE section.
Updated Unique Items section, now Maligaro's Virtuosity is mandatory (to critical version) and Voidbringer removed.
Jewels section updated.

- Update 19/3:
Updated Unique Items section, added Shadows and Dust, Ming's Heart and Broken Faith. Removed Carcass Jack. Praxis now is optional item, moved to Optional but very useful section.

- Update 21/3:
Updated Damage section, now with many simulations in the Path of Building.
Updated Passive Tree section, removed Level 89 tree and replaced by Level 91 tree.
Updated Unique Items section. Added Belt of the Deceiver to main section.

- Update 22/3:
Updated Unique Items section. Added Heartbreaker to main section.
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Mar 22, 2017 5:59:39 AM
Progress: I'm leveling and now level 54 with a Consuming Dark that I bought selling a Voll's Protector 5L (5L prophecy). Nice to see 2 DoTs (ignite + poison) on the enemies.

I'm moving slowly through my lack of time and also to go see the prophecies of the game. But no boss so far (I'm in cruel, act 3) has resist more than 10 seconds with maximum stacks of blades that can at the moment (19).

Have not bought the Cloak of Flame because that the prices are still high. Should fall in the coming days. I also bought my Mindspiral.



Next 3 points in passive tree will take 2 AoE nodes of templar and will take MoM to test, thus:

Level 57

Level 70 plan to have a tree like this:

Level 70

For now are only those updates. :)
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Jun 8, 2016 9:10:19 AM
Thanks for the build, I'm giving the crit version a try :)
Last edited by oodlez on Jun 11, 2016 2:41:21 PM
I died on Saturday farming Dried Lake. I entered a corrupted area to fulfill a prophecy, Abandoned Dam, and I had forgotten that the area boss is anti-fast hits.

MoM helped me survive longer but it was not enough, the death was for all my fault.

I died level 71 and I was farming Voll in 10 seconds.

This was the gear that I was using (too bad yet).


I will recreate the same character critical version in the PrSC with friends, I want to see how much it would be good to farm Atziri.

In time I will put further progress.
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Jun 13, 2016 7:25:18 AM
so?
Playing again with critical version on the PrHC. I like hardcore, I cannot play softcore (not yet played with my friends). Hahahaha.

Well, actually level 40, these are my items at the time.



I will update with a leveling guide.
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo on Jun 15, 2016 8:53:18 PM
watch my profile
i play near the same build on sc cause i like to play with my m8's :))
currently iam lvl 88 with 12k dps
"
Blaze2038 wrote:
watch my profile
i play near the same build on sc cause i like to play with my m8's :))
currently iam lvl 88 with 12k dps


Private profile?
I will update this topic later, wait. :)
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast

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