if you could fuse 2 uniques? for fun!

"
Deadpeng wrote:
Shavronne wrappings+Kaom's heart+Hyrri's Ire=Ultimate Armor
The rising Guardian
1200-1600 evasion, 600-800 armour, 300-400 energy shield
+350-400 max life
+20-30% all res
chaos damage does not bypass energy shield
reflects 10-100 fire, lightning and cold damage to melee attackers
20% inc elemental status ailment durations on enemies
15% chance to block attacks
15% chance to avoid spells
has no sockets
rules are meant to be broken, only a true wargod knows that
I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
BoR + Tabula
Just a sec let me grab a beer...@#*@ Ok how did I die this time

Learn the rules, it's the only way to exploit them.
ignore this?
I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
Last edited by VoidExilePoE on Apr 7, 2016, 4:27:15 AM
"
Krappakreepo wrote:
Soulthirst and The Retch

if you don't think soul eater is the most broken buff in the entire game, then you clearly haven't used a headhunter before you pleb

:^)
SoulRetch
10-20% stun recovery and physical damage
50-100 max life
10-20% all res
15% chance to avoid cold damage
15-35% inc recovery from flasks
0.25-0.50% physical damage leeched as life and mana
15-35% inc flask effect duration
gain soul eater during flask effect
lose souls gained from soul eater on flask use
while not using a flask you gain flask charges 75% slower
150% of life leech applies to enemies as chaos damage
10% inc movement attack and cast speed during flask effect

while we are on it
10-30% inc stun recovery
70-100 max life
30-60 dex
30-60 str
+20% all res
30% inc damage while using a flask
deal 30% less damage while not using a flask
gain soul eater for 20 seconds when killing a rare or unique monster
when you kill a rare monster you gain it's mods for 20 seconds
gain 1 additional flask charge when you kill a rare monster if you have soul eater
+20% movement speed

i have used soul eater before and yes it is powerful, you can become immune to phys damage at 90% and gain more than double your damage from it, the only problem is that you need to use ONE flask in order to have the full effect which any ci characters focusing not on flasks but using a 8+ duration flask with flask duration nodes, still havent gotten to test a headhunter yet tho
I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
Last edited by VoidExilePoE on Apr 7, 2016, 4:26:41 AM
I think a combination of Kongming's Stratagem and Jaws of Agony would make a perfect trapper shield. Level 20 Beartrap with smoke clouds physical damage increase, no block chance but physical and spell damage reduction with melee reflect. Something like Stratagem of Agony.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
2x Tabula Rasa.

White 12 link.
pls, y u no love me. :<
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
"
Sygenilde wrote:
2x Tabula Rasa.

White 12 link.


xD
"
Sygenilde wrote:
2x Tabula Rasa.

White 12 link.


xD

Freezing Pulse + Faster Casting + Spell Echo + Cold Pene + Life Leech + Mana Leech + Reduced Mana + Empower + Crit Chance + Crit Dmg + Added Light + greater multiple proj - dream :-D
Last edited by NarraX1337 on Apr 7, 2016, 5:21:55 AM
1. Malachai's Loop + Vessel of Vinktar = Vinktar's Loop (shield)

Basically same stats from both items, a change for spell damage on power charge to:

"gain 6% spell damage for each power charge lost on reaching max power charges"


2. Divinarius + Wings of Entropy + Edge of Madness = Divine Edge of Entropy (dagger)

1% increased Damage per Level
1% increased Critical Strike Chance for Spells per level
1.5% of Block Chance applied to Spells per 5% increased damage (when in off hand)
8% additional Chance to Block while Dual Wielding
Adds (30–50 to 45–70) Fire Damage in Main Hand (works with spells too)
Adds (30–50 to 45–70) Chaos Damage in Off Hand (works with spells too)

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