Some observations about reroll orbs (alchemy, chaos, divine, blessed, ...)

just found the first lvl 60 weapon of my choice for rerolling

the old weapon was lvl 54 and only had Bloodthirsty of course (and reduced Stun Threshhold, I didn't care of that suffix)...after over 80 Orbs of Alteration, 15 Orbs of Alchemy, 15 Orbs of Scouring und 6 Chaos Orbs I got a result at least that lead to more dmg then the old weapon
the +dmg% mod is still bloodthirsty (112%), a little fire dmg (5-10), 46% crit dmg and stats I don't care of (lightning resi, stun duration, +1 on melee gems) so it's still faaaaaaaar away from optimal. Imho that price was way to high just to get any better. ;)
i would really like to test the dynamic for high level crafting, but the reality is that between drop rates on top end crafting orbs(regal/fusing etc) and desirable items for crafting with it seems i will never be able to try, if i am lucky enough to find say, a level 60 chestpiece for my class(unlikely), with at least 4 linked sockets(highly unlikely) or even 5-6 sockets even unlinked(beyond unlikely) your choices for crafting are then as follows

1:scour of old enchantments(if you have orbs of scouring-rare but find often enough), enhance your quality(easy enough),roll the dice with an alchemy orb(rare but easy enough), if results are not satisfactory you can

a)scour and reroll alchemy,
b)or use a chaos orb(rare)

giving a pretty much totally random generated item, or:

2:scour and upgrade as above, then troll for qualities using orbs of enhancement/alteration etc(taking many orbs)
(which are relatively easy to come by)

then the process grinds to a halt,you then need a regal orb(i think?) to change into a rare item(adding a random quality)(very rare and unlikely to find), then divine orb(i think?) to add a further mod to the item(even rarer than rare)

at this point you may have a godly item with 2 unlinked sockets.... so then requires many jewellers orbs(rare but available in reasonable amounts, many chromatic orbs to get socket colors you need, then the dreaded fusing orbs(very rare) to try and link them together , which is highly improbable because you are unlikely to ever find enough fusing orbs to achieve a desirable result

in the end you may end up with an item aproaching godly...but far from it, it will have 1 mod that you desire, 3+ that are totally random, quite possibly useless(capstone abilities make some mods redundant ie my marauder has the capstone that allows 100% hit/no crits so all crit based and accuracy based mods are useless)) and usually underwhelming(low level mods on your top level item), and a moderate amount of useable sockets(if your lucky)

it is disheartening as once you get to top end playing, trying to craft gear is your main motivator and this is an area i really want to playtest

even with the orbs and a decent base item to start with you wont create a "godly" item in my view, the randomness inherent in the system will take care of that

i have farmed chaos for weeks on my 68 marauder and are yet to find orbs needed to craft rares from magic items, and live in hope of finding a 6linked socket weapon or armor(5 even) so i can bypass the socket side of crafting due to the total lack of fusing orbs(which i wouldnt use anyway because they are more likely to remove the 3-4 links pre-existing than to add any more.

the only thing i can suggest is to make fusing orbs %chance to adda link rather than to reroll,
and maybe the same with jewellers orbs, %chance to add a socket, and reduce the drop rate/availability of jewellers orbs accordingly, then a slight increase on drop rates of regals/etc- or add recipes which allow the trading of lower orbs(in quantity)for the rarer orbs

i would like to actually have the chance to try to craft a high end item, as things currently stand there is to much randomness involved to make it viable
no good deed goes unpunished
"
deadreckoner wrote:

the only thing i can suggest is to make fusing orbs %chance to adda link rather than to reroll
or at least something like chances for +1/-1 socket instead of reroll...like you have a 4linked? ok 10% you get a 5linked, 50% that nothing happens and 40% that you go back to 3linked, but no chance to get a 2 linked (not sure if fusing can make an item linkless, guess I never care when using fusing)
I think what people are trying to say is that a mediocre result is just as likely as a fantastic result, and useless results are the vast majority. Because of that, there's no reason to ever use orbs on mediocre gear. You either go all-out, or don't spend anything.
"
Strill wrote:
I think what people are trying to say is that a mediocre result is just as likely as a fantastic result, and useless results are the vast majority. Because of that, there's no reason to ever use orbs on mediocre gear. You either go all-out, or don't spend anything.


QFT. This is just another reason to never use orbs, and just trade for the stuff you want from lucky random drops off other people.

Why bother spending tens of difficult to acquire orbs, when you can just buy that item from another player for half the price?

Really, there is no real crafting in this game, just another run on the slot machines.

crafting really needs an improvement in this game, to bring it up from 100% random, so semi random with maybe 1-2 fixed affixes/suffixes, just like diablo II does.
Don't Touch my Sweep please GGG!
The problem isn't really the orb results, it's the rarity of the other desireable orbs.
You want Fusing, Exalted, Regal, Gemcutter and to get those you need to trade with Alchemy/Chaos which aren't exactly common themselves.
Orbs result is quite a problem sometimes, needing 100+ jewelers to have 6 sockets on an item or needing an unknown amount of fusings to link them (never managed to link more than 4 sockets in 3 months of beta); or discovering that divine orbs will keep values on an item in the same affix level is annoying. Considering the quantities needed to achieve something and the acutal drop rates; it's better to find directly what you need on the ground and to use those orbs to trade for a good item.

The problem then is that if everyone start to trade orbs for items, orbs will lose more and more value, because everyone will try to give orbs for items, but no one will want them to use them. In the end orbs will be denaturated, they wont be used for what they're done but just for trading.
Whowandsome, Lightning strike crit witch 90
Lubricus, Leap Mara 80
Rhagnagnus, On holidays shadow 90
I agree with Kramerrr here. I find myself with a chest full of stacks of every orbs.

In the end everyone wants the best for their chars. And trying to chaos a pair of boots 50 times still has a chance you end up with mediocre results. If some one would like awsome boots, that meet allmost all my requirements i could have bid 30 chaos and they are mine.

Ofcourse the chance is there i use 10 orbs and BAM i make those boots. But the chance to fail at that is a lot higher.

I find myself swimming in orbs, and not wanting to trade with other players except for awsome gear.

signed Sorci
Last edited by Michzor#7690 on Jan 12, 2012, 10:46:48 AM
It would be great if there was another tier of orbs, lets say "rare" ones? Such that you can re roll a specific targeted attribute, color of specific targeted socket etc. I would also love for an orb that could transfer socket structure from one item to another compatible, that would obviously be very powerful and likely be even rarer however.
"
Kramerrr wrote:
I agree with you that a balance is needed, but the LOWEST value on a HIGHEST level item is quite absurd.


Why is this 'absurd' its a game of chance, fans of loot games enjoy this aspect as much as anything else quite often, the fact that sometimes you get a great rare, with top mods and one 'turd in the punchbowl' of a value that you have to live with.

Anyways of the many rerolls ive done on items Ive not found this to be the case tbh (that they often get low level mods) both weapons I created got +80 to 90% damage mods, and my armour is imperial plate (not great) and rolled over + 150 armour mod.

Dont see a problem tbh
Last edited by RodHull#2035 on Jan 12, 2012, 9:09:00 PM

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