Some observations about reroll orbs (alchemy, chaos, divine, blessed, ...)

With the current drop rate of those orbs, we should be able to bump the level of a stat depending on our level.

In this case, attack speed is set to be 5-7%. We should be able to obtain more by bumping the level and get 8-11 or w/e.
With the drop rate of some orbs, the chance to get good things is way too low. OoF i.e, i don t know anyone that managed to link 6 sockets. Even 4 links is a challenge.

It ll result by people staying gimp until lvl 100 because they won t spend any orb on temporary items they ll replace by lvl 100 ones.
Maker of ZeeL's Amplifier.
The point of Chaos Orbs (and the affix roll mechanism itself) is the lottery of getting complete junk or getting a godlike piece of equipment.
If you drastically reduce the chance of junk, then with a big enough player base you risk flooding the game with near-perfect gear.
Getting the best gear should take effort, not just dumping 5 Chaos on the first level 60 Rare you find.
The game is still in Closed Beta with a relatively small player pool and we're already seeing impressive items in chat.
Now imagine they're more than 1000 times more likely to get.

However, I agree on Divine Orbs if they're really limited to only rerolling the specific affixes.
There's no way of knowing your item has all the perfect affixes without extensive play or consulting a guide with all the affixes and their ranges.
They're also incredibly rare with limited utility for someone who understands the mechanics.
A perfect affix weapon is already extremely powerful and rerolling it would only make it slightly more powerful.
Same for mediocre items, if Divine cannot upgrade the affixes, you'll only have a chance of making it slightly less mediocre.
In MXL 'orbs' (shrines) are fairly unpopular because of exactly this, and I even set an affix level floor and provided 10 rerolls per shrine (they are harder to find though).

A large fraction of the playerbase got so frustrated that they actually resorted to cheating to dupe their shrines.

I'm not saying orbs are broken or useless or need a rework, just stating people don't like random rolls if they keep getting snake eyes every time. How about a compromise: make sure at least one affix on the item is high level, so you don't get trolled with an item with only junk affixes on it?
Median XL 2012 | Diablo 2 mod
Adun Tori Laz.
Last edited by BrotherLaz#0587 on Jan 6, 2012, 4:06:41 PM
Diablo as well as many other games ( as far as I know)had the same thing going on as PoE... that's one of the core aspects about this game — the best gear is extremely difficult to find, and the power gap between average gear and the best gear is quite significant.

There are other games that do not do that, such as Guild Wars, but those re entirely different styled/engineered games.
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The biasing for the itemlvl of drops worked fine...I would like to see something like that on (re)rolling affixes too :)
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60 -> Chance of appearing on level 1 item? 0. Chance of appearing on level 59 item? 0. Chance of appearing on level 60 item? Around 1/60%? Around 1%? Definatelly not 100%.


ITEM LEVEL RANGE
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60 Chance of appearing with level 1-9 affix? Chance of appearing with level 10-19 affix? Chance of appearing with level 20-29 affix? Chance of appearing with level 30-39 affix? Chance of appearing with level 40-49 affix? Chance of appearing with level 50-59 affix? Chance of appearing with level 60 affix?



Basically, AFFIX LEVEL WAS NOT DESIGNED TO SURPASS THE ITEM LEVEL.

THE ONLY WAY TO GET AFFIXES LEVEL 60 IS ON ITEMS LEVEL 60.

The item level, on the other hand, WAS NOT DESIGNED TO GUARANTEE AN AFFIX ON THE SAME LEVEL RANGE.



Should all level 60 have affixes of level 60?

Should all level 60 items keep a 10 affixes level margin of variation below the item level?

Should affixes level be superior than item level with the same margin of randomization?

Should item levels keep a direct relation with affix level?

Should high item level have a bias towards higher level affixes?

Should item levels have a random, identical chance of spawning with any affix level equal of below the item level? Allowing low level affixes to spawn on high item level rares?


"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Last edited by Interesting#4599 on Jan 6, 2012, 6:41:31 PM
I am not asking to have lv 60 affixes at any time on lv 60 items, but to have something altering the chance to have a lowest level affix on the items. After all, a level 60 item with 4 affixes lv 10 is a lv 10 item with lv 60 defense.

The major problem is that at the moment the higher level you are the lower chance you have to obtain an item with affixes accorded to your level. When we will be lvl 100 this will be horrible.
Whowandsome, Lightning strike crit witch 90
Lubricus, Leap Mara 80
Rhagnagnus, On holidays shadow 90
If the drop mechanics are completely unbiased, then you're just as likely to get a Rare full of Lv ~10 affixes as one with Lv ~50 affixes.
Sure, the chances for a speficic level goes down, but that can be offset by kill speed and Increased Item Quantity.
Further, you spend more time in later levels than in early levels and with an increased monster density.
Halving the affix pool for 1 specific group, either through removal of affixes or through bias, doubles the chance of getting your dream affixes.
Halving 10 pools makes it 1024 times more likely.
Halving 20 pools makes it 1048576 times more likely.
If the reason is to have a larger armoury of items, i think that addind more affixes should be a better idea.
Whowandsome, Lightning strike crit witch 90
Lubricus, Leap Mara 80
Rhagnagnus, On holidays shadow 90
what if they just gave you an orb with a chance to increase your tier's on your mods?
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