I made a Skilltree Tool!

This is an incredible tool. Thank you very much!

Node 514 is cheap :P
I appear to be living in "Romance Standard Time". That has to be good! :)
so happy you made this tool i have my builds perfectly mapped out, thanks!
I like to Party.
Great tool!
Thank you so much for your effort.

I'm using the last version, there was a minor Bug, which i could reproduce..
I couldn't get any Build calculated with a Claw selected in Main Hand (exception thrown when 'Process' is clicked).

I will update the programm to the current version today evening, if i can still reproduce it, i will let you know.

Thanks again!
"
Amduscias wrote:
I'm using the last version, there was a minor Bug, which i could reproduce..
I couldn't get any Build calculated with a Claw selected in Main Hand (exception thrown when 'Process' is clicked).


Well I tried to reproduce it and claws work fine for me. But I could image that you had some non-claw weapon selected in your off-hand which would lead to a "NotSupportedException" because I currently only support equal dual-wielding (or single-wielding). This is because there are so many passives that only grant one specific weapon type stats and correctly handling this would require alot of case distinctions and more code and less performance, so I did not implement this yet. I'm not sure if there are so many player that really need to dual-wield with different weapon-types.

For your problem: just enter both, Main- and Offhand-Claws, or just Mainhand-Claws and then disable (Weapontype: None) the Off-hand.
Unofficial Offline Skilltree Tool by Headhorr and me:
http://www.pathofexile.com/forum/view-thread/19723

kenzen naru tamashii wa,
kenzen naru seishin to,
kenzen naru nikutai ni yadoru.
Hey ArtificialMind,

thanks for coming back onto me here.

I just testet it, and my problem persists with the 0.95g version.
Clean unpacking of your rar-archive, inserted the png in the directory.
Then i just spent (randomely) 33 Skillpoints an selected left=claw, right=none, shield off, spell unchecked hit 'Preprocess' and tada there was my exception.
No default values were changed except the Lefthand = Claw and Right=Dagger changed to 'None', I'm mentioning this as it seems to be a validation exception of some kind.

Changing the Weapon in Left to any other possible selectable value is fine and works like intended.

I doublechecked that i had no offhand weapon equipped, shield on/off doesn't change anything either. I even changed main and offhand (left = none, right= Claw), no help.

Checked it against the .95f Version, exact same results.


As i mentioned it's no great hassle, i just wanted to let you know, in case someone else encounters the same problem.




The exception is:

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
at PathOfExileSkilltree.Form1.CalcStatbonus(IEnumerable`1 modifier, HashSet`1 weaponTypesLeft)
at PathOfExileSkilltree.Form1.PreprocessTree()
at PathOfExileSkilltree.Form1.btnPreprocess_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



If you'd like, i would run an JIT-Debugger enabled Build anytime, and just to mention it I'm fine if you say it's just me and never happens anyware else, it works great for my needs anyway :)


Thanks for your time reading this wall of text and for your effort towards this community :D
"
radiatoren wrote:
This is an incredible tool. Thank you very much!

Node 514 is cheap :P

Actually, this node was the reason why the Claws do not work :D In my working copy I had this already fixed so I could not simply reproduce the problem.

Fixed version link = old link = http://dl.dropbox.com/u/443720/PathOfExileSkilltree.rar
Unofficial Offline Skilltree Tool by Headhorr and me:
http://www.pathofexile.com/forum/view-thread/19723

kenzen naru tamashii wa,
kenzen naru seishin to,
kenzen naru nikutai ni yadoru.
Works like a charm :D
Update:

- Added the ability to save and load builds

- Added the ability to take screenshots (to file and to clipboard) of either the whole tree or just the skilled nodes. I added a "created by me"-remark on the bottom in an extra line that you can just shoop away if you want, but I would be pleased if you keep it to rise the popularity of the tool.

- Added two checkboxes to hide the green and gray lines

- Weapon selection now defaults to sceptre/none so that noone might get confused by the errors if you change the main hand weapon and still have the default dagger in off hand.

new link = old link = http://dl.dropbox.com/u/443720/PathOfExileSkilltree.rar
Unofficial Offline Skilltree Tool by Headhorr and me:
http://www.pathofexile.com/forum/view-thread/19723

kenzen naru tamashii wa,
kenzen naru seishin to,
kenzen naru nikutai ni yadoru.
Again, thank you! This is getting progressively better. Keep up the good work!

p
Read My Links!: http://www.theamazonbasin.com/forums/index.php?/topic/121389-read-my-links/
Please help...Getting an error :(


CLR error 80004005
The program will now terminate

Thank you

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