LABYRINTH ENCHANTS ARE RIGGED
The skew that random number generators have is only statistically noticeable over millions or even billions of trials.
One of the most interesting ideas in this thread is putting heavier weights on skills whose stats match up with the item in question. Given the number of enchants possible it would be nice to have some way of nudging the enchants more towards a player's desired effect. |
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Well my first helm enchant on this toon was over fourteen different kinds of awesome :)
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" I'm not confusing anything. The rate of an event is it's historical average while the chance is it's future probability. The chance is based on the rate so, unless something changes to dramatically effect the rate, the chance is the same as the rate. So if your chance to hit says 78%, you shouldn't easily be missing 50 or more out of 100 attacks. But if you do miss 50 or more out of a 100 attacks, then you're chance to hit should say 78%. It should say 50% or less. " Sounds to me like that's what you should be doing. Last edited by TheNightFly#5386 on Mar 10, 2016, 12:59:46 PM
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" lol dude you should not even be allowed to respond. I'm not complaining about RNG, I've been doing games like this since they came into existence. Gauntlet Legends, Champions of Norrath, 12 years of Diablo 2 and 1000 hours of Path of Exile to say the least. You're a fool man, this is about the RNG NOT BEING TRULY RNG, ie- RIGGED. I was posing a scenario just to develop a picture of how things were and how thing are now since the addition of the Lab. RNG doesn't suck, it's what makes a game like this great. The strong standing on the backs of the weak, being better than anyone else because you won against the odds in this lottery of a game. This NOT an RNG sucks thread Dual Striker Leech Tank, creator since 11/2014
https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf |
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" Whoa, someone who actually wrote in a manner which indicates he may understand my post. Mind. Blown. Although I disagree that the RNG is truly random, I do believe that it does need to be rigged in the same way Chromes are affected by armor stats (ie- getting 4 Greens on dex gloves is very easy but 4 blues on them is slim to no chance). That way when someone with a high dex/armor helmet goes to the lab, obviously melee skills will be weighted over f*cking spells since NO ONE with a bringer of rain will want glacial cascade!! As he said, "Likely or not these results are still crappy and unrealistic, which is very discouraging. I would have expected a greater variety of outcomes and only a few pairs." Thank you and thank you and thank you and thanks! My thoughts are finally reaching other people. GUYS THIS WAS NEVER ABOUT MATH. SCREW THE MATH! THIS IS ABOUT AN EXPERIENCE WITH THE LAB ENCHANTS BEING RIGGED. I NEVER ONCE DISAGREED THAT THE MATHEMATICAL PROBABILITIES OF ME SEEING SO MANY OF THE SAME ENCHANTS TO BE WRONG. Why would I argue that, IT'D GO AGAINST THE MERIT OF THIS POST. DUHHHH!!! Dual Striker Leech Tank, creator since 11/2014 https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf Last edited by Umbra_the_Wolf#0636 on Mar 10, 2016, 3:15:00 PM
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"It is me who have to say sorry - looks like I was a bit cryptic: I didn't mean that you are quoting the wrong post, I meant that my post you were quoting was wrong. I used k=181, N=110, p=6. It results in 0,0034236% probability. Very highly unlikely even with thousands of peoples running such "tests". "Actually, math confirms that your claim is right. And if it said otherwise then it would be you who'd be wrong, not the math :) And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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so you feel that because you were unlucky the game is rigged?
Nope, that's once more not how randomness works. Randomness implies that at some time everything repeats multiple times in a row. To not repeat ever would in fact be too ordered, and without the chaos of potential repeats something is no longer random. For example, if everytime you drew a card from an infinite sized deck, you would always draw a card that is different suit and number to your previous card, it is no longer random. Up until then, you could draw the identical card, or maybe another heart, but as soon as you stipulate the suit and number change, you KNOW that you drew a 3 of hearts, and your next card has to be a non-3 and a non-heart. That is no longer random because there are no streaks. ![]() Omg, he got 9 so many times in a row, its rigged! |
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tldr: "if you get million heads and zero tails in a row that's nothing to be suspicious about, it is just how random works". Thanks for the laugh, Wolf.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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well aren't you clever and poetic in your wording. Always glad to hear the smartzzz of people today.
The gear I have backs me up just fine, I have it all because I know games like these and I know how to get what I want and I know the balance of patience and determination. This Lab defies both of those qualities. Look at my gear and tell me I'm the kind of guy who cries wahh wahhh RNG isn't going my way waahh wahhh. Nope. I stick around long after the cry babies leave. Anyone who says otherwise is a fool. You don't play Diablo 2 for 12 years and POE for 1000 hours just to suddenly start whining when you already have it all. lab=rigged. I'm done with this thread. Dual Striker Leech Tank, creator since 11/2014 https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf Last edited by Umbra_the_Wolf#0636 on Mar 11, 2016, 12:28:34 AM
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" DAT EXPONENTIATION "Dude he fucking said hotdog racist.
Like I can't even make this shit up." - gj 1.0.0 Forum Posters now have 50% less Critical Thinking skill per Patch |
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