LABYRINTH ENCHANTS ARE RIGGED

"
Summoner wrote:
It's not impossible, but a brief simulation suggests it's unlikely. According to this, there're 362 possible helmet enchantments (2 levels each). I used excel's random function to generate 110 values between 1 and 362, and the frequency formula to bin them by value. In 5000 trials I got a max of 6 repeats once (0.02%), a max of 5 repeats 31 times (.62%), a max of 4 repeats 476 times (9.52%), a max of 3 repeats 3275 times (65.5%), and a max of 2 repeats 1217 times (24.34%).

All of the 5000 trials had at least one repeat; but if the odds of all results are equally likely, Umbra_the_Wolf's results are extremely improbable.
omfg... excel simulations to solve elementary problem... just use your brain, dude!
Look, let's take one enchantment.
Probability of NOT rolling it once is 361/362 (if we consider different levels of same enchantment as different enchantments).
Now probability of NOT rolling it X times is (361/362)^X.
And then if you want to know the probability of rolling it, say, 6 times of 110(not necessarily consequentially, just 6 hits), it is the same as probability of NOT rolling it 110-6=104 times, or (361/362)^104 = approx.75%.
Note to OP: Seventy-five percent is way way way far from "impossible".
PS. Even if we consider different level enchants as one enchant, then it will be (359/362)^104=42%
or (358/362)^104=31%, depending on if there are 3 or 4 levels of the enchant. Still far from "impossible".
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
In this next news update, randomness is random
Guys this isn't a joke. I have friends that I link my helm to over and over, and they would defend me. I HAVE SEEN MIRROR ARROW, SPLIT ARROW, GLACIAL CASCADE AND MINION APS OVER AND OVER

Believe whatever you guys want, I'm telling you, this Lab is not evenly distributed by any means. I fully agree that if it was then it should be impossible to see the repeats I have, but the fact that I have seen it over and over like this does indeed show you've been told wrong. The Lab is NOT mathematically evenly distributed.

I know what I've seen and it would not be hard for GGG to pull my log records either.
Dual Striker Leech Tank, creator since 11/2014
https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf
"
Umbra_the_Wolf wrote:
Guys this isn't a joke. I have friends that I link my helm to over and over, and they would defend me. I HAVE SEEN MIRROR ARROW, SPLIT ARROW, GLACIAL CASCADE AND MINION APS OVER AND OVER

Believe whatever you guys want, I'm telling you, this Lab is not evenly distributed by any means. I fully agree that if it was then it should be impossible to see the repeats I have, but the fact that I have seen it over and over like this does indeed show you've been told wrong. The Lab is NOT mathematically evenly distributed.

I know what I've seen and it would not be hard for GGG to pull my log records either.


Please educate yourself on what 'random' means.

An even distribution will only show this in hundreds of thousands of results.

have you run lab 100,000 times?

Actually I doubt you have.

This is basically the Baader-Meinhof effect, you are seeing the split arrow, and remembering those instances, but because of a brains limited capacity to store information accurately, you don't actually notice that the distribution is pretty clear.
No, here was what people are saying vs what I'm saying in bullets

1. I said the helm enchants are rigged
2. I said I've seen several enchants too many times to be mathematically possible
3. Everyone agreed, indicating I was obviously incorrect
4. I agreed that it's mathematically impossible, yet having seen them and counted them with my own functioning brain, am stating that the RNG is not truly random, ie- rigged
5. Seeing how I've run the lab 110 times in 3 days averaging 10-15 minutes per run, no, it's not acceptable to say that I'm seeing only certain mods and not others, thereby failing to notice a clear pattern of distribution. If I said I ran the lab 110 times in a month then it's extremely likely that anyone could remember what from what. This argument doesn't even line up with what everyone agrees to be mathematically impossible anyway.

Guys, this is a slots game. It's a game designed to consume enough time to create a stable base of players to earn revenue through fanship... IT'S NOT INCONCEIVABLE TO SAY SOME THINGS ARE NOT FAIR!!! How is this concept so completely failing to reach people.

Let me say this to back up my side of things as well.
1. 12 years of Diablo 2. I am no stranger to a run of bad luck
2. 1000+ hours of Path of Exile. I am no stranger to a run of bad luck.
3. A college graduate of psychology minoring in sociology, I know my brain guys
4. Guys I have some of the best gear in the game, I tank Atziri every single day. I have my own official build endorsed by POE called the Ultimate Dual Striker Leech tank under the marauder builds list. I'm not a noob. I know what I'm saying and what I'm seeing

Again, it's not inconceivable that the game is not truly RNG. I've played POE for 1000+ hours and only once ever found an exalted orb, yet I never once complained. A guy who started playing only 3 weeks ago found 5ex since his start in Perandus, again, did I cry foul? No. I'm used to things being like this for games like these.

I'm telling you all, the damn lab is RIGGED. Period.
Dual Striker Leech Tank, creator since 11/2014
https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf
Last edited by Umbra_the_Wolf#0636 on Mar 10, 2016, 12:11:59 AM
"
Umbra_the_Wolf wrote:
No, here was what people are saying vs what I'm saying in bullets

1. I said the helm enchants are rigged
2. I said I've seen several enchants too many times to be mathematically possible
3. Everyone agreed, indicating I was obviously incorrect
4. I agreed that it's mathematically impossible, yet having seen them and counted them with my own functioning brain, am stating that the RNG is not truly random, ie- rigged
5. Seeing how I've run the lab 110 times in 3 days averaging 10-15 minutes per run, no, it's not acceptable to say that I'm seeing only certain mods and not others, thereby failing to notice a clear pattern of distribution. If I said I ran the lab 110 times in a month then it's extremely likely that anyone could remember what from what. This argument doesn't even line up with what everyone agrees to be mathematically impossible anyway.

Guys, this is a slots game. It's a game designed to consume enough time to create a stable base of players to earn revenue through fanship... IT'S NOT INCONCEIVABLE TO SAY SOME THINGS ARE NOT FAIR!!! How is this concept so completely failing to reach people.

Let me say this to back up my side of things as well.
1. 12 years of Diablo 2. I am no stranger to a run of bad luck
2. 1000+ hours of Path of Exile. I am no stranger to a run of bad luck.
3. A college graduate of psychology minoring in sociology, I know my brain guys
4. Guys I have some of the best gear in the game, I tank Atziri every single day. I have my own official build endorsed by POE called the Ultimate Dual Striker Leech tank under the marauder builds list. I'm not a noob. I know what I'm saying and what I'm seeing

Again, it's not inconceivable that the game is not truly RNG. I've played POE for 1000+ hours and only once ever found an exalted orb, yet I never once complained. A guy who started playing only 3 weeks ago found 5ex since his start in Perandus, again, did I cry foul? No. I'm used to things being like this for games like these.

I'm telling you all, the damn lab is RIGGED. Period.


D2 4 life
Meta = cattle


-ty men
"
silumit wrote:
"
Summoner wrote:
It's not impossible, but a brief simulation suggests it's unlikely. According to this, there're 362 possible helmet enchantments (2 levels each). I used excel's random function to generate 110 values between 1 and 362, and the frequency formula to bin them by value. In 5000 trials I got a max of 6 repeats once (0.02%), a max of 5 repeats 31 times (.62%), a max of 4 repeats 476 times (9.52%), a max of 3 repeats 3275 times (65.5%), and a max of 2 repeats 1217 times (24.34%).

All of the 5000 trials had at least one repeat; but if the odds of all results are equally likely, Umbra_the_Wolf's results are extremely improbable.
omfg... excel simulations to solve elementary problem... just use your brain, dude!
Look, let's take one enchantment.
Probability of NOT rolling it once is 361/362 (if we consider different levels of same enchantment as different enchantments).
Now probability of NOT rolling it X times is (361/362)^X.
And then if you want to know the probability of rolling it, say, 6 times of 110(not necessarily consequentially, just 6 hits), it is the same as probability of NOT rolling it 110-6=104 times, or (361/362)^104 = approx.75%.
Note to OP: Seventy-five percent is way way way far from "impossible".
PS. Even if we consider different level enchants as one enchant, then it will be (359/362)^104=42%
or (358/362)^104=31%, depending on if there are 3 or 4 levels of the enchant. Still far from "impossible".



Ohhh, hahahaha.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Poor Qarl, probably wishes he hadn't bothered.
== Officially Retired 27/02/2019 ==

Massive thanks to GGG for producing such a fun and engaging game, it has taken up faaaaaaar too much of my life over the last 5 years.

Best of luck in the future!
"
It is mathematically impossible.


No it's not.
Would the enchants have been better if they weighed in the Stats as well?

I.E: STR-Based would roll more STR-Skill Enchants and DEX-Based would roll DEX-Skills more?
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