Berserker seems nice but this is what is missing

"
dyneol wrote:
"Warcries can be used while attacking"

Someone suggested that this should generally be the case since its done with your protagonists mouth.


Yeah, I'd love to play a version of Path of Exile where you can use skills while in the middle of another skills' animations. Judging by the preview video however, I guess I shouldn't hold my breath on that happening this patch.

Until then I guess I'll just keep building one-button AOE clear builds, hoping the GGG devs eventually address their horribly dated fundamental engine mechanics involving juggling multiple skills.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
when i read berserker i was totaly hoping for a low life subclass, things like

"x" effect while on low life
increased damage based on flat life missing
extra gore and nasty things happening to enemys when they hit you (like that talisman that spawns worms when you hit the mob)
blood magic related things





self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Jan 29, 2016, 11:48:24 AM
"
ScrotieMcB wrote:
"
Dark_Chicken wrote:
Nice? Worst class along with Juggernaut, take your pick.
I can imagine some form of NOT TRUE MELEE build being good with Berserker, because 2% additional life/mana leech is actually quite strong, the leech works with any damage type or skill, and 25% increased attack speed when hit is pretty nuts. Maybe a tanky Cyclone CoC build of some sort. Acuity, since VP is so far away.

^^ This!
As a TRUE MELEE build you are buttfucked again while playing marauder but this time some hybrid dmg builds could become quite strong. Of course only strong for a marauder - compared to most of the other classes marauder is still weak - but hey, that's how it always was and always will be in poe.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
I still didn't understand why Mara must have always some downsides.
It wasn't a mistery the hatred of GGG for our rude Barbarian, but now it seems too much, someone could give me 1 reason for choosing mara instead duelist?
When I read Berserker I felt like I can fly, finally - I thought - I will use my favourite hommie, then I saw the downsides.
Probably the third class will be called "The Clown" - When you kill a mob u will have 15 chances to release a funny noise from ur ass.

Seriously, I thought about some nice mechanism concerning the production of endurance charges, and I was right, just wronged the char.
"
ForteBraccio wrote:
Probably the third class will be called "The Clown" - When you kill a mob u will have 15 chances to release a funny noise from ur ass.

funny ;)
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Aspect of carnage imo, should've given 30-50% MORE attack dmg, that would've been much better than a 100% increased.

As for Cloaked in Savagery, I feel like they should've let the node remove your ES and instead give enhanced stats based on % life missing:

like as your life gets lower, character goes more angry, pain tolerance increases (stun threshold), goes further into a state of rampage (attacks get faster & stronger, movement gets faster), Body goes into a state of high tension (defenses increase/effect of end charges get stronger perhaps); natural resists go up (maybe like 1% increased max res per 20% hp missing, so you can get like 4% max res up when your pushed to your limits at 20% hp).

That would've been so much more awesome than what they got currently imo, cuz really the current zerker ascendancy doesn't provide anything that special like the other classes;
if your well geared on a melee build, you don't need the 100% leech, just your basic blood rage + other leech sources is enough, with atziri gloves on a crit staff build you currently already can instaheal fast enough, what the mara needed was not an extension of what their tree already gave them, but some special perks like what the other classes got:

ie for champion, the ability to run around fortified 24/7 with a bow.
or for necro, letting the bone/flesh offering affect the summoner.
etc.

For this reason, berserker just seems so bland to me.
"
xhul wrote:
"
Deadpeng wrote:
"
xhul wrote:
When you think about it, if the 100% leech thing is compatible with VP, end-game bosses are gonna turn into a freakin' walk in a park.
My marauder has potentially reserved a ticket =]


Dude, the requirement for that is to take a savage hit. How do you even take a savage hit? You either get killed or do not even get hit in POE.

When i said "end-game", i wasn't talking about lake runs.
Try a T14 or T15 boss fight with a real melee toon and check your life pool.


And you get 1 shot KO
i would really like to know what qualifies as a savage hit and if it is only your next hit that will leech 100% and at what rate (instant?)
"
SIQI wrote:
Aspect of carnage imo, should've given 30-50% MORE attack dmg, that would've been much better than a 100% increased.

As for Cloaked in Savagery, I feel like they should've let the node remove your ES and instead give enhanced stats based on % life missing:

like as your life gets lower, character goes more angry, pain tolerance increases (stun threshold), goes further into a state of rampage (attacks get faster & stronger, movement gets faster), Body goes into a state of high tension (defenses increase/effect of end charges get stronger perhaps); natural resists go up (maybe like 1% increased max res per 20% hp missing, so you can get like 4% max res up when your pushed to your limits at 20% hp).

That would've been so much more awesome than what they got currently imo, cuz really the current zerker ascendancy doesn't provide anything that special like the other classes;
if your well geared on a melee build, you don't need the 100% leech, just your basic blood rage + other leech sources is enough, with atziri gloves on a crit staff build you currently already can instaheal fast enough, what the mara needed was not an extension of what their tree already gave them, but some special perks like what the other classes got:

ie for champion, the ability to run around fortified 24/7 with a bow.
or for necro, letting the bone/flesh offering affect the summoner.
etc.

For this reason, berserker just seems so bland to me.


Giving a more multiplier like that is incredibly dangerous and nearly impossible to balance around since there is no cost other than opportunity associated with the secondary class. I do agree 100% inc is not great considering the power creep of items and classes.
IGN: Arlianth
Check out my LA build: 1782214
Well, Aspect of Carnage should at least be "100% increased Damage." Not "100% increased Attack Damage." One opens up things like Poison Maras or Berserker casters; the way it is now is quite boring.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.

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