Berserker seems nice but this is what is missing

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thenewapollo wrote:
i would really like to know what qualifies as a savage hit and if it is only your next hit that will leech 100% and at what rate (instant?)


Losing 20% of your max HP is a savage hit. Happens pretty often actually. And I think the buff is kept for 4 seconds or so. You can actually be unkillable with Vaal Pact at that point. Since your DPS equals your Life Recovery. You only need to make sure to not get oneshot, which is not that hard but to at least lose 20% hp every second. With Vaal Pact that is very likely the most broken class yet, exspecially considering that you get Stun Immunity on top of it so you are not stopped from leeching (might want to pick up freeze immunity from somewhere).

The issue here again is that a marauder with a bow benefits from this a lot more than a melee marauder... but that isn't really something new. And again this Leech is working with anything. Spells included. So it is a pretty broken class but again better as non-melee than as melee.
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SIQI wrote:
....

like as your life gets lower, character goes more angry, pain tolerance increases (stun threshold), goes further into a state of rampage (attacks get faster & stronger, movement gets faster), Body goes into a state of high tension (defenses increase/effect of end charges get stronger perhaps); natural resists go up (maybe like 1% increased max res per 20% hp missing, so you can get like 4% max res up when your pushed to your limits at 20% hp).

...

For this reason, berserker just seems so bland to me.


Berserker should be just like him
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Emphasy wrote:
"
thenewapollo wrote:
i would really like to know what qualifies as a savage hit and if it is only your next hit that will leech 100% and at what rate (instant?)


Losing 20% of your max HP is a savage hit. Happens pretty often actually. And I think the buff is kept for 4 seconds or so. You can actually be unkillable with Vaal Pact at that point. Since your DPS equals your Life Recovery. You only need to make sure to not get oneshot, which is not that hard but to at least lose 20% hp every second. With Vaal Pact that is very likely the most broken class yet, exspecially considering that you get Stun Immunity on top of it so you are not stopped from leeching (might want to pick up freeze immunity from somewhere).

The issue here again is that a marauder with a bow benefits from this a lot more than a melee marauder... but that isn't really something new. And again this Leech is working with anything. Spells included. So it is a pretty broken class but again better as non-melee than as melee.


thanks mate!
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Deadpeng wrote:
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xhul wrote:
When you think about it, if the 100% leech thing is compatible with VP, end-game bosses are gonna turn into a freakin' walk in a park.
My marauder has potentially reserved a ticket =]


Dude, the requirement for that is to take a savage hit. How do you even take a savage hit? You either get killed or do not even get hit in POE.

Spoiler alert: Less than 100% of the player-base of POE subscribe to the glass cannon approach to character builds.
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Deadpeng wrote:
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xhul wrote:
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Deadpeng wrote:
Dude, the requirement for that is to take a savage hit. How do you even take a savage hit? You either get killed or do not even get hit in POE.

When i said "end-game", i wasn't talking about lake runs.
Try a T14 or T15 boss fight with a real melee toon and check your life pool.


And you get 1 shot KO

Ever heard about something called "mitigation" ?
It's something that reduces the damage you take.
Why is it there ?
Simply because you cannot reach 100% chance to block/dodge attacks/spells.
Sorry to wake you up, but "You either get killed or do not even get hit in POE." is nothing more than a dream, otherwise the game would have been way too easy.
Of course, a few hits in the game will oneshot you, no matter how big your mitigation is, but i wasnt talking about those.
I was talking about the common hits that deal more than 20% of your life (savage hits).
When you play a tank type build, you take a lot of those in late game, especially during boss fights.
If you always skip bosses in late maps, well, that's not of your concern of course, but please, don't come to tell how you "think" epic boss/beyond fights actually look like.
Regards.
PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
"
SIQI wrote:
Aspect of carnage imo, should've given 30-50% MORE attack dmg, that would've been much better than a 100% increased.

like as your life gets lower, character goes more angry, pain tolerance increases (stun threshold), goes further into a state of rampage (attacks get faster & stronger, movement gets faster), Body goes into a state of high tension (defenses increase/effect of end charges get stronger perhaps); natural resists go up (maybe like 1% increased max res per 20% hp missing, so you can get like 4% max res up when your pushed to your limits at 20% hp).

That would've been so much more awesome than what they got currently imo, cuz really the current zerker ascendancy doesn't provide anything that special like the other classes;
if your well geared on a melee build, you don't need the 100% leech, just your basic blood rage + other leech sources is enough, with atziri gloves on a crit staff build you currently already can instaheal fast enough, what the mara needed was not an extension of what their tree already gave them, but some special perks like what the other classes got:

ie for champion, the ability to run around fortified 24/7 with a bow.
or for necro, letting the bone/flesh offering affect the summoner.
etc.

For this reason, berserker just seems so bland to me.


Right, marauder with a bow benefits from this a lot more than melee. GGG don't even try to buff melee in Ascendancy expansion, NOT AT ALL.
Every class can be used and gets more benefits as ranged or caster, but not as melee.

Why it is so hard to see that GGG give up on melee aspect of the game, just dropped.
Check PvP, everyone ranged or chaos (CA), new spells or CoC. Melee dead end for PvP as they die before they can do any damage to opponent. Same goes to PVE aspect of game.
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I'm not sure how you reach 100% life-leech with bloodlust etc. It is something entirely different to leech to full hp with one hit (of which there are likely 5 or 6 per second at least) or to need a full second. You likely end up with something like 15% life leech if you go really crazy about it, and that costs you a lot of points and other things.

Also one a crit build a single miss can screw you over. That 100% Leech on an RT build that cannot miss, basically means invulnerability as long as you take care not to get hit by telegraphed attacks like Vaal Smash etc. because there are no other attacks that can instantly kill you and those short bursts that occur over 1-2 seconds that normally lead to deaths are too weak. And since it is a marauder with a big HP pool it is also very unlikely that he dies to degeneration.

The only thing they have to do is make it melee attack leech and not just leech, because like mentioned a char just spamming Firestorm all around him will be unkillable with this since he easily surpasses the maybe 30k damage an RT 2h build can do and likely leech all his HP back with a single fireball hitting.

"
ie for champion, the ability to run around fortified 24/7 with a bow.
or for necro, letting the bone/flesh offering affect the summoner.
etc.


That is both not that impressive. I rather go for Assassin and get a lot more Evasion and Life because I don't have to skill a single crit node for the same amount of crit I have now or go Pathfinder or Deadeye for other interesting benefits like Immunity to Status effects or an additional arrow for Tornado Shot. The issue for the ranger usually is getting stunlocked and dying and Fortify doesn't really help, it reduced the damage and makes you harder to get stunned but just getting more life does the same and I could get about 30% more with the damage I can get from the other ascendancies. The bigger advantage from the Champion actually is the movespeed it grants, but the Pathfinder is again better.

For the necromancer... well you want to use Fleshoffering for your minions, since killing enemies faster is a really nice thing and your minions don't have much access to attack and cast speed. But sadly Flesh Offering doesn't benefit you at all. It might be nice for SRS summoners but thats it. Other summoners would be forced to use Bone Offering which makes them safer but with Necro Aegis you don't really need it most of the time. And I don't really see a spellcaster picking up the necromancer just for that benefit.

Also if you look at the classes most of them get what they already have. The assassin gives the shadow access to crit, a dagger shadow already has 95% chance to crit which is sadly the max, so what the class offers him is the ability to spend his points otherwise, which frees up a lot.
What the MArauder really needs:

You have Vaal Pact!
PoE needs better social features... and more cats!
"
Emphasy wrote:
I'm not sure how you reach 100% life-leech with bloodlust etc. It is something entirely different to leech to full hp with one hit (of which there are likely 5 or 6 per second at least) or to need a full second. You likely end up with something like 15% life leech if you go really crazy about it, and that costs you a lot of points and other things.

Also one a crit build a single miss can screw you over. That 100% Leech on an RT build that cannot miss, basically means invulnerability as long as you take care not to get hit by telegraphed attacks like Vaal Smash etc.

That whole 100% thing is completely meeh. If you have vaal pact and lets say 5% ll while you deal 200k dps you get 10k insta leech TODAY. So where is the bonus from having 100% ll? 100% ll sounds huge but it is like dealing 1 million dps to a mob with 100 life - just not necessary!
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"
666lol666 wrote:
"
Emphasy wrote:
I'm not sure how you reach 100% life-leech with bloodlust etc. It is something entirely different to leech to full hp with one hit (of which there are likely 5 or 6 per second at least) or to need a full second. You likely end up with something like 15% life leech if you go really crazy about it, and that costs you a lot of points and other things.

Also one a crit build a single miss can screw you over. That 100% Leech on an RT build that cannot miss, basically means invulnerability as long as you take care not to get hit by telegraphed attacks like Vaal Smash etc.

That whole 100% thing is completely meeh. If you have vaal pact and lets say 5% ll while you deal 200k dps you get 10k insta leech TODAY. So where is the bonus from having 100% ll? 100% ll sounds huge but it is like dealing 1 million dps to a mob with 100 life - just not necessary!


Well how many Melee RT builds have 200k DPS... You usually look at about 6-7 hits per second each dealing maybe 5k damage, which ends up at about 30k DPS, which is usually what RT builds without mirror gear have, since they usually use something like Kaoms Primacy earlier and it is really hard to get higher numbers with that and likely just a 5l. For super mega endgame builds that is usually not necessary although even with 200k dps and likely something like 10aps then that is with 5% lifeleech only 1k HP per hit. That is not much and likel doesn't do much against burst damage, while leeching to full with every single hit (not within one second, that is far too long to survive, we are speaking of full HP within about 100-150ms) makes you incredible tanky. You usually die by taking high damage in a short time, not instantly. If you can leech to full because one of your hits connects in this time frame you survive. And there is a huge difference if this time frame is 100ms or one second.

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