Berserker seems nice but this is what is missing
" When i said "end-game", i wasn't talking about lake runs. Try a T14 or T15 boss fight with a real melee toon and check your life pool. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Jan 28, 2016, 11:24:01 PM
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"I can imagine some form of NOT TRUE MELEE build being good with Berserker, because 2% additional life/mana leech is actually quite strong, the leech works with any damage type or skill, and 25% increased attack speed when hit is pretty nuts. Maybe a tanky Cyclone CoC build of some sort. Acuity, since VP is so far away. (The problem would be stacking enough crit; probably would need to dual-wield and grab Twin Terrors.) The only things I see Juggernaut doing are trying to cheat durations on cooldown skills by ignoring Temp Chains speed penalty with Shackles of the Wretched, and/or getting lots of Endurance Charges for free while ghostbusting. Berserker is much better than Juggernaut, because Berserker enables actual builds, while Juggernaut is basically hipster-only. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jan 28, 2016, 10:16:34 PM
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" I'm sure there are going to be a small handful of builds that would make this class. But you gotta look at it relatively, I think. Compared to all other sub classes in terms of utility, creativity and flavor, the more you look at it, Berserker is just plain old garbage. 5/6 keystones being conditional; IFs and when. The only keystone without a stupid condition to gain the keystone effect is an ordinary, nothing special 'increased damage' which isn't even OP, but with a downside attached? What other keystone in a sub class has a FREAKIN DOWNSIDE? Aside from the new Savage Hit thing, all the features are just vanilla crap that you can find on gear, gems or tree. Other sub classes have multiple, much more useful and cool enhancements, with no conditions. Even Juggernaut has a more useful keystone with the anti-slow for new labyrinth stuff. Dark_Chicken - lvl 100 Marauder Divine_Chicken - lvl 100 Duelist Last edited by Dark_Chicken#5481 on Jan 29, 2016, 1:28:22 AM
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" 2 keystones are not conditional. 1 has conditions but is always active (the conditions determine which bonus you get). And 2 have kill conditions that should be active pretty much all the time other than the occasional 1 vs 1 boss fight. |
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" Correction: The more YOU look at it. :D The more I look at the Marauder subclasses, I think "Juggernaut looks build supporting, Berserker looks build enabling... I can build on that..." It is hard reading this thread not to get the impression that you are suffering a bit from "the grass is always greener" syndrome. --- I can't wait to see the doomsaying and whining when we finally see the Scion tree revealed, the one character for which there is no choice between different subclasses. Given that it is per definition possible to find fault with anything, the criticism from those who find fault with GGG's choices there is probably going to be legendary, if this is anything to go by. Last edited by Pi2rEpsilon#4367 on Jan 29, 2016, 3:32:09 AM
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Some of the notables are just too weak compared to other Ascendency classes to catch my interest. Examples:
![]() That's great - until you realize that it will let you down exactly when you need it the most, in tough boss fights. You better switch in a mana potion when you go for Daresso. The condition needs to go imo. ![]() In my experience I want more life leech rate when I take a noticeable hit. 100% damage leeched will give me a whole lot of light red in my life pool that doesn't do jack. Unless your damage/leech proportion sucks you will basically never need this. Considering that you already have the 2% from Pain Reaver this node is a wash. ![]() Again with the condition. When do you need the 5% damage reduction? In tough boss fights. Conditional cannot be stunned? Hello, Unwavering Stance is right next to Marauder start. And who cares about losing evasion as Marauder, let's be realistic. I would not trade 2 Ascendancy points for saving 3 or 4 skill points. Nope. So, how does this compare in any way to 2 additional totems, You have Fortify or good notables from other classes? Marauder got the short end of the stick imo. PoE needs better social features... and more cats!
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My opinion:
Change my plans - not marauder anymore... That just puts us ALL on the right side of the tree. Disappointing :-( No Problem,
Exile |
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Juggernaut will be pretty good for my facebreaker cyclone dude. More damage/regen while fortify is up,which means always. Plus double armour from chest and a way to generate endurance changes for free are always nice (i use endurance charge on stun for generation with reckoning/riposte atm)
Berserker dunno, doesn't seem appealing. Duelist as Gladiator is much better, with all the block stuff going on. |
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"Warcries can be used while attacking"
Someone suggested that this should generally be the case since its done with your protagonists mouth. |
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" " Fully agree! Ok, as usual the marauder is hated from GGG so much and lots of conditions to use: "IF you do x, you have y... IF you have w, you gain j.... IF you manage to kill z, you begin to k... and IF NOT" trash like that. Berserker is just plain old garbage. In POE you either take no damage from a hit or you get 1 or 2 hit KO. Savagery will not save you even if GGG makes it 1000% increased leech. Berseker is imo disappointing. Seriously, do I want lose 20% HP with single hit when play in HC? Or even on Non HC and lose exp on 95-99 level? As i said GGG just have 100% something negative against Marauder and Melee. I don't know why that, hope it's not racism or something, but looks like it. I don't see any good stuff that GGG should introduce for melee or for Marauder, so that official means Melee dead, confirmed by GGG. Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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