Berserker seems nice but this is what is missing

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Deadpeng wrote:
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xhul wrote:
When you think about it, if the 100% leech thing is compatible with VP, end-game bosses are gonna turn into a freakin' walk in a park.
My marauder has potentially reserved a ticket =]


Dude, the requirement for that is to take a savage hit. How do you even take a savage hit? You either get killed or do not even get hit in POE.

When i said "end-game", i wasn't talking about lake runs.
Try a T14 or T15 boss fight with a real melee toon and check your life pool.
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Last edited by xhul#1978 on Jan 28, 2016, 11:24:01 PM
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Dark_Chicken wrote:
Nice? Worst class along with Juggernaut, take your pick.
I can imagine some form of NOT TRUE MELEE build being good with Berserker, because 2% additional life/mana leech is actually quite strong, the leech works with any damage type or skill, and 25% increased attack speed when hit is pretty nuts. Maybe a tanky Cyclone CoC build of some sort. Acuity, since VP is so far away. (The problem would be stacking enough crit; probably would need to dual-wield and grab Twin Terrors.)

The only things I see Juggernaut doing are trying to cheat durations on cooldown skills by ignoring Temp Chains speed penalty with Shackles of the Wretched, and/or getting lots of Endurance Charges for free while ghostbusting.

Berserker is much better than Juggernaut, because Berserker enables actual builds, while Juggernaut is basically hipster-only.
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Last edited by ScrotieMcB#2697 on Jan 28, 2016, 10:16:34 PM
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ScrotieMcB wrote:
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Dark_Chicken wrote:
Nice? Worst class along with Juggernaut, take your pick.
I can imagine some form of NOT TRUE MELEE build being good with Berserker, because 2% additional life/mana leech is actually quite strong, the leech works with any damage type or skill, and 25% increased attack speed when hit is pretty nuts. Maybe a tanky Cyclone CoC build of some sort. Acuity, since VP is so far away. (The problem would be stacking enough crit; probably would need to dual-wield and grab Twin Terrors.)

The only things I see Juggernaut doing are trying to cheat durations on cooldown skills by ignoring Temp Chains speed penalty with Shackles of the Wretched, and/or getting lots of Endurance Charges for free while ghostbusting.

Berserker is much better than Juggernaut, because Berserker enables actual builds, while Juggernaut is basically hipster-only.


I'm sure there are going to be a small handful of builds that would make this class. But you gotta look at it relatively, I think.

Compared to all other sub classes in terms of utility, creativity and flavor, the more you look at it, Berserker is just plain old garbage.

5/6 keystones being conditional; IFs and when.

The only keystone without a stupid condition to gain the keystone effect is an ordinary, nothing special 'increased damage' which isn't even OP, but with a downside attached? What other keystone in a sub class has a FREAKIN DOWNSIDE?

Aside from the new Savage Hit thing, all the features are just vanilla crap that you can find on gear, gems or tree.

Other sub classes have multiple, much more useful and cool enhancements, with no conditions. Even Juggernaut has a more useful keystone with the anti-slow for new labyrinth stuff.
Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist
Last edited by Dark_Chicken#5481 on Jan 29, 2016, 1:28:22 AM
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Dark_Chicken wrote:
5/6 keystones being conditional; IFs and when.


2 keystones are not conditional. 1 has conditions but is always active (the conditions determine which bonus you get). And 2 have kill conditions that should be active pretty much all the time other than the occasional 1 vs 1 boss fight.
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Dark_Chicken wrote:

I'm sure there are going to be a small handful of builds that would make this class. But you gotta look at it relatively, I think.

Compared to all other sub classes in terms of utility, creativity and flavor, the more you look at it, Berserker is just plain old garbage.

Correction: The more YOU look at it. :D

The more I look at the Marauder subclasses, I think "Juggernaut looks build supporting, Berserker looks build enabling... I can build on that..."

It is hard reading this thread not to get the impression that you are suffering a bit from "the grass is always greener" syndrome.


---

I can't wait to see the doomsaying and whining when we finally see the Scion tree revealed, the one character for which there is no choice between different subclasses. Given that it is per definition possible to find fault with anything, the criticism from those who find fault with GGG's choices there is probably going to be legendary, if this is anything to go by.
Last edited by Pi2rEpsilon#4367 on Jan 29, 2016, 3:32:09 AM
Some of the notables are just too weak compared to other Ascendency classes to catch my interest. Examples:



That's great - until you realize that it will let you down exactly when you need it the most, in tough boss fights. You better switch in a mana potion when you go for Daresso. The condition needs to go imo.




In my experience I want more life leech rate when I take a noticeable hit. 100% damage leeched will give me a whole lot of light red in my life pool that doesn't do jack. Unless your damage/leech proportion sucks you will basically never need this. Considering that you already have the 2% from Pain Reaver this node is a wash.




Again with the condition. When do you need the 5% damage reduction? In tough boss fights. Conditional cannot be stunned? Hello, Unwavering Stance is right next to Marauder start. And who cares about losing evasion as Marauder, let's be realistic. I would not trade 2 Ascendancy points for saving 3 or 4 skill points. Nope.


So, how does this compare in any way to 2 additional totems, You have Fortify or good notables from other classes? Marauder got the short end of the stick imo.
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My opinion:

Change my plans - not marauder anymore...

That just puts us ALL on the right side of the tree.

Disappointing :-(
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Juggernaut will be pretty good for my facebreaker cyclone dude. More damage/regen while fortify is up,which means always. Plus double armour from chest and a way to generate endurance changes for free are always nice (i use endurance charge on stun for generation with reckoning/riposte atm)

Berserker dunno, doesn't seem appealing. Duelist as Gladiator is much better, with all the block stuff going on.
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Dark_Chicken wrote:
Nice? Worst class along with Juggernaut, take your pick.

I play pure melee since D1 created and up to PoE, never seen a more weaker and unappealing melee barbarian that the biased GGG consistently portrays. Very sad.

Duelist is go to melee by far, its got so much more flavor and useful options without stupid procs and barriers/downsides in the way. Unless they decide to nerf hammer it blasphemy style.


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Fauxite wrote:
Berserker seems pretty meh imo. Only good passive is the 100% inc dmg one (and it isn't as good as it seems as you prob have like 300%-ish from tree + STR bonus already). On-kill buffs and aren't reliable enough when you need them most (and the buffs are pretty meh). Quite sad with this announcement as I was planning a 2H melee DPS mara build for ascendancy...

Seriously, compare this class to "crits ignore ele resists", or "2 extra totems", or "all flasks have surgeon's and staunching", or "100% block to spell block", or "massive base crit and crit multi buffs per power charge", or "30% MORE damage and +1 arrow/chain". It's very underwhelming.


Fully agree!

Ok, as usual the marauder is hated from GGG so much and lots of conditions to use: "IF you do x, you have y... IF you have w, you gain j.... IF you manage to kill z, you begin to k... and IF NOT" trash like that.

Berserker is just plain old garbage. In POE you either take no damage from a hit or you get 1 or 2 hit KO. Savagery will not save you even if GGG makes it 1000% increased leech. Berseker is imo disappointing. Seriously, do I want lose 20% HP with single hit when play in HC? Or even on Non HC and lose exp on 95-99 level?

As i said GGG just have 100% something negative against Marauder and Melee. I don't know why that, hope it's not racism or something, but looks like it. I don't see any good stuff that GGG should introduce for melee or for Marauder, so that official means Melee dead, confirmed by GGG.
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