Never Ending Dungeon
That's just a great idea. -slowclap-
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" I've been there a few times, what am I missing and what did Chris say? O.o “If freedom of [censored] is taken away, then [censored] and [censored] we may be led, like [censored] to the [censored].” - George Washington
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So its like a Gauntlet or Endurance dungeon run?
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may be
1 % more xp per level ? 1% more rarity per level ? 2 % more damage and hp from enemy per level so getting to floor 100 means monster have 200% more health and damage while loot and xp is doubled? and how long would it take for someone to dash a 100 floor dungeon? XD |
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#1 suggestion
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Yes,this would be awesome.I agree balancing would take time,but we're in no hurry.
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I love this idea! it would not only be great for getting gear but it would be very fun to fight your way through, especially if you could do it with a group as well. They could make it either a secret place (you have to complete a puzzle to unlock it) or just make it in an area which would suit it, I'm not sure what all the areas are yet (and as far as I know theres some areas nobody but the devs know about yet) but right now from what I know of the areas the prison could be suitable, fighting your way through the prisoners to the depth where the most evil are kept, perhaps even something like diablo 1 where the prison turns into underground where the prisoners have tried to escape.
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" all i can say it +1 !!! XD | |
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" I'm not sure it would take that much coding though. If you bumped up monsters by let's say .5% each level, along with loot tables, it should be pretty easy to implement. Just a blanket .X% should work fine and create an endless game. I would love to see some of the gear a year down the road and ladders showing how far down people made it. ;) “If freedom of [censored] is taken away, then [censored] and [censored] we may be led, like [censored] to the [censored].” - George Washington
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