How to reduce the risk of the 1sec lag on ''Guarded by a rogue exile''

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maxkardinal wrote:
GGG fucked up making such desing live in the first place. Their engine do not alloud such mecanic to work correct.

don't let your limited understanding of game development issues hinder you from making such bold statements in the future, it's valuable feedback to everybody involved.

you could have claimed that they didn't implement the gradual spawning of box monsters earlier and didn't yet take the time yet to release a 64-Bit executable which allows for loading more assets into ram. but you didn't.

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maxkardinal wrote:
Why do you let things that can not work correct go live? - that is the question.

the equation is like: gain = (amount of computers that the tech runs ok with) / ((dev time) * (money spent on salary))

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maxkardinal wrote:
Fuck things up, that could easly be made well.

if you can single handedly can improve game engines for older computers for little money i suggest you apply at ggg headquarters soon.

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maxkardinal wrote:
Yes, its Bentley, but why the FUCK wheels should be square?! (i'm pointing at trading system here)

so, where is your suggestion for a trading system without sellers specifying buyouts?

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maxkardinal wrote:

I said it lots of time - thing i really wait is that someone make on kickstarter a project that will copy most things from PoE, make normal engine for it, make no waste leagues and actual ingame trading tools. And we will have normal ARPG around.

have fun waiting then...
age and treachery will triumph over youth and skill!
The best solutions were already mentioned but it's worth saying again:

- Preload exile assets on rolling the contested mod / with the box that has it
- Option to remove rogue exile MTXs

Ball's in your court GGG.
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D623932883 wrote:
The best solutions were already mentioned but it's worth saying again:

- Preload exile assets on rolling the contested mod / with the box that has it
- Option to remove rogue exile MTXs

Ball's in your court GGG.


If it "preloads" when you roll the mod then the same lag you get when activating it will essentially happen when you roll the mod, which IMO doesn't make for a smoother gameplay experience, while better then "just increase the loadtime it takes before they appear" it IMO isn't a solution worth implementing.


Do we really know if the MTX is the issue or if its just the fact it has to "randomize" what exile is loaded and that is the delay?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
... it IMO isn't a solution worth implementing.


How is it not worth implementing? It resolves the issue easily and doesn't leave players high and dry while they work on far more complex and time-consuming engine improvements that could take months.

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goetzjam wrote:
Do we really know if the MTX is the issue or if its just the fact it has to "randomize" what exile is loaded and that is the delay?

Some exiles take longer to load than others. It's hard to imagine that it's anything else.


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How is it not worth implementing? It resolves the issue easily and doesn't leave players high and dry while they work on far more complex and time-consuming engine improvements that could take months.


Think about the players that don't have issues when activating the mod, but now when players roll the mod on the box, every single time an exile is rolled it has to reload it.

You know what resolves the issue without affecting players negatively, just avoiding the mod if you have issues. Until a better solution, one that doesn't have a negative effect on other people performance or the game design is suggested\implemented that is my recommendation. Again exiles on boxes isn't anywhere close to being the best mod on boxes anyway.


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Some exiles take longer to load than others. It's hard to imagine that it's anything else.


So based on this statement rolling a box that would hit the exile mod multiple times would load assets not necessarily used, who knows what sort of issue that may cause.

It could be some of the exiles have different auras, skills they need to load or whatever it may be as well. Some clarification is needed before speculation has any weight to it.


Again the core argument I am trying to provide is not affecting players that don't have this issue negatively. Why "fix" an issue some players are having by creating creating other issues in the process?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
Think about the players that don't have issues when activating the mod, but now when players roll the mod on the box, every single time an exile is rolled it has to reload it.

That makes no sense. If you have no issues with the loading of assets when opening a box with exiles, why would this be a problem when loading the assets when the mod is rolled? Either you have lag from loading assets and this would fix the issue or you don't have that problem and this changes nothing.

In any case, it may not even matter, the loading is all a client-side affair so it could feasibly be added as an option. It wouldn't effect other players in that case, even those you are partied with.

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goetzjam wrote:
You know what resolves the issue without affecting players negatively, just avoiding the mod if you have issues.

No, telling players that have this issue to go fuck themselves in so many words is not a solution.

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goetzjam wrote:

So based on this statement rolling a box that would hit the exile mod multiple times would load assets not necessarily used, who knows what sort of issue that may cause.

It could be some of the exiles have different auras, skills they need to load or whatever it may be as well. Some clarification is needed before speculation has any weight to it.

You're correct, this is all just speculation, I know nothing about the engine and what's going on. But we're here just brainstorming ideas in order to get some attention from GGG in hopes that this issue gets sorted out soon. No harm in that.

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That makes no sense. If you have no issues with the loading of assets when opening a box with exiles, why would this be a problem when loading the assets when the mod is rolled? Either you have lag from loading assets and this would fix the issue or you don't have that problem and this changes nothing.


I might not have issues when activating the box, but you cant pretend to know what sort of issues may come from "preloading" assets on rolling them.


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In any case, it may not even matter, the loading is all a client-side affair so it could feasibly be added as an option. It wouldn't effect other players in that case, even those you are partied with.


If this is a client side option I would be all for it, wouldnt have an effect on players that don't want to be forced into issues that you cant forsee. But I doubt they add this option.



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No, telling players that have this issue to go fuck themselves in so many words is not a solution.


I'm not telling players to go fuck themselves, you arent missing out on anything by rolling another mod on the box 90% of the time probably. Its a well known fact that exiles arent worth rolling on boxes.

I never said this was a solution, but rather any solution that comes with problems isnt a solution at all.


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You're correct, this is all just speculation, I know nothing about the engine and what's going on. But we're here just brainstorming ideas in order to get some attention from GGG in hopes that this issue gets sorted out soon. No harm in that.


No harm in showing the weaknesses of the brainstormed ideas either, although I'm sure GGG devs would have thought of the downsides to these ideas without me, making it obvious helps.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Guys, the "Phase Run" gem is what you are looking for :)
Try it out (also for non exile boxes) and thank the dude who designed it later.
Last edited by flipser#2471 on Nov 17, 2015, 7:28:41 AM

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