How to reduce the risk of the 1sec lag on ''Guarded by a rogue exile''

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Finkenstein wrote:

Otherwise players should always, before opening box: make a totem(preferably decoy or searing), then activate, set loose vaal skele, turn on vaal grace, blink arrow away, teleport away, phase run away, quicksilver flask quaff and away, turn around after a safe distance, kill all them monsters, get loot:P


you forgot the "pay2win" part, no, i didn't say it's a practicable solution ;)
age and treachery will triumph over youth and skill!
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Mystereye wrote:
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DalaiLama wrote:
If you don't have the luxury of an SSD to help with the delay caused when a rogue spawns from a box, there are still a few things you can do make it more survivable.

1) Smoke mine will get your character out of the way

2)Pop a flask now and then as the box opens to help heal against the damage you may not even see yet.

3) (one I've been trying out lately - it may not be foolproof) If you have minions - lay them out in an escape path behind you. AFAIK - the minions and monsters can't occupy the same space, so it *should* mean a better chance the rogue exile won't spawn in the path that you plan to use to get away from the box.

4)Lay down any traps and totems aside your escape path to harm/slow/repel/curse the exile.

Best of luck on your future Rogue in the Box encounters!


Tap chest, use cyclone to get away from chest.... works wonders for me especially with LGOH.


True, and Quartz+Quicksilver flasks can help for some characters.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Huh? People still die to boxes?

Since desync has been gone, I've opened hundreds of boxes. Tens have been unid'd rare boxes, some with exiles, some in 80+ map, double dmg mod/vuln maps, etc etc.

Guess how many box opening deaths I've gotten so far? Zero. Not a single one. The method I use to open boxes is always the same: pop my bleed & freeze immunity quicksilvers, click on box, run away. No smoke mines, blink arrows, lightning warps, phase run, nothing. Just a quicksilver ms boost. And not a single death in hundreds of boxes.

If you die to opening a box it's player error. Excluding client/server connection fuckery ofc.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
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Ycan wrote:
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Mystereye wrote:
Why not just make all boxes have a 2 second delay before opening... this would give you plenty of time to get away to a safe distance before the 1 sec lag happens.


This. EASY to implemet and solves all issues.
Why choose the difficult route if the fix is that easy.


It doesn't solve the issue, the league in which boxes were from was Ambush the idea of clicking on the box is you get ambushed by the mobs in order to trade off and get the loot after completing the challenge it throws at you.

Its completely asinine to extend the delay because some people are apparently still having issues. The lag on a modest PC is next to nothing for these, in addition you are suggesting a change to all box types instead of the problem one, making the challenge that much easier.

This is for sure not an acceptable solution, you all should think of consequences before you post as asinine suggestions as this.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:


It doesn't solve the issue, the league in which boxes were from was Ambush the idea of clicking on the box is you get ambushed by the mobs in order to trade off and get the loot after completing the challenge it throws at you.


I didn't see in the patch notes, when Ambush league was introduced, line which said:
"Rogue exie mod on a strongbox is creating a delay between server and client connection, which results in one or more second freeze. During that freeze your character stand still surrounded by monsters, which are loaded on server side, and not loaded on your client side".

Maybe you you did?

And if you didn't, that means that rogue exile mod is not working as intended. Its bugged. And need to be fixed.

Any solution is better than what is it right now.
Last edited by maxkardinal#4987 on Nov 11, 2015, 4:14:45 PM
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mynameisonlyforthegods wrote:
Huh? People still die to boxes?

Since desync has been gone, I've opened hundreds of boxes. Tens have been unid'd rare boxes, some with exiles, some in 80+ map, double dmg mod/vuln maps, etc etc.

Guess how many box opening deaths I've gotten so far? Zero. Not a single one. The method I use to open boxes is always the same: pop my bleed & freeze immunity quicksilvers, click on box, run away. No smoke mines, blink arrows, lightning warps, phase run, nothing. Just a quicksilver ms boost. And not a single death in hundreds of boxes.

If you die to opening a box it's player error. Excluding client/server connection fuckery ofc.


That's great feedback, but let me boil it down a bit for you:

"Anyone who ever dies to a box is a complete blithering idiot. Except perhaps people who die to a complete box-related computer freeze. Wait, or is that how people are dying?"
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davidnn5 wrote:

That's great feedback, but let me boil it down a bit for you:

"Anyone who ever dies to a box is a complete blithering idiot. Except perhaps people who die to a complete box-related computer freeze. Wait, or is that how people are dying?"


You could boil that down even further to :
"Anyone who ever dies to anything is a ...."

However, both of these are incorrect. Characters may get killed by all kinds of things that more experienced players would seldom get killed by. Someone who is new to the game, or has not learned all the ins and outs of building a survivable character, or the various techniques and tactics others use in dangerous encounters may very well struggle with strongboxes and certain mobs and bosses.

That doesn't make the player a fool, it just means the game has a learning curve and the player still has some learning to do.

I, for one, I wouldn't like to see strongboxes made less dangerous in terms of monsters popping out all at once and being a dicey situation at times. The danger that is strictly coming from the game loading assets latency is something I hope can be even further minimized by GGG.

Maybe GGG could add two clicks to open a strongbox. The first click would lock in the strongbox mods, and there would be a slight delay as the server loaded any necessary graphical assets to the players machines, and then when that was done, the box would be clickable to open.





"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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goetzjam wrote:
"
Ycan wrote:
"
Mystereye wrote:
Why not just make all boxes have a 2 second delay before opening... this would give you plenty of time to get away to a safe distance before the 1 sec lag happens.


This. EASY to implemet and solves all issues.
Why choose the difficult route if the fix is that easy.


It doesn't solve the issue, the league in which boxes were from was Ambush the idea of clicking on the box is you get ambushed by the mobs in order to trade off and get the loot after completing the challenge it throws at you.

Its completely asinine to extend the delay because some people are apparently still having issues. The lag on a modest PC is next to nothing for these, in addition you are suggesting a change to all box types instead of the problem one, making the challenge that much easier.

This is for sure not an acceptable solution, you all should think of consequences before you post as asinine suggestions as this.



Why is it asinine(why not use the word stupid? trying to look smart or something?) to come whit a suggested solution to an existing problem?
Further you state that just because some ppl r having isseus(implying that their nr is small) nothing should be done ,wow how nice of you, basicly you r saying tough shit to those players.
Furthermore how do you know its only a small nr.? You have actual data on these numbers?
Also you seem to missing the point the problem is not being ambushed by monsters its the lag it cuases,unless you r saying that technical performence is part of the challenge,but that would be so silly i doubt you meant that.
[Removed by Support]

Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them

“The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.”
If the lag was just one second i would be so happy...
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davidnn5 wrote:
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mynameisonlyforthegods wrote:
Huh? People still die to boxes?

Since desync has been gone, I've opened hundreds of boxes. Tens have been unid'd rare boxes, some with exiles, some in 80+ map, double dmg mod/vuln maps, etc etc.

Guess how many box opening deaths I've gotten so far? Zero. Not a single one. The method I use to open boxes is always the same: pop my bleed & freeze immunity quicksilvers, click on box, run away. No smoke mines, blink arrows, lightning warps, phase run, nothing. Just a quicksilver ms boost. And not a single death in hundreds of boxes.

If you die to opening a box it's player error. Excluding client/server connection fuckery ofc.


That's great feedback, but let me boil it down a bit for you:

"Anyone who ever dies to a box is a complete blithering idiot. Except perhaps people who die to a complete box-related computer freeze. Wait, or is that how people are dying?"


Sorry, but no. I'm playing on a relatively crappy laptop, so I get small freezes almost always when I open boxes. Exiles? A good few seconds. And regardless of that, no deaths.

If you just stand near a box and die to a freeze screen, well, you more or less deserve it. I just keep running away even when my screen freezes, and when it recovers I'm more than a safe distance away from the box.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...

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