How to reduce the risk of the 1sec lag on ''Guarded by a rogue exile''

Maybe is not possible to fix the 1sec lag when the exiled appears, so this is my idea with a new text: ''An Exiled will spam when all the other box monsters dies''. The 1 second lag will remain but we will handle the problem. Now is a fail mechanic, why we must accept this risk just for a game's fail?, is something like the old lag and if GGG can't fix the 1sec lag, this is my solution.
My Low Life nonShav's/Solaris guide -> https://www.pathofexile.com/forum/view-thread/1192209/page/1/
Last edited by robotamen#2890 on Nov 9, 2015, 2:02:25 PM
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Why not just make all boxes have a 2 second delay before opening... this would give you plenty of time to get away to a safe distance before the 1 sec lag happens.
If you don't have the luxury of an SSD to help with the delay caused when a rogue spawns from a box, there are still a few things you can do make it more survivable.

1) Smoke mine will get your character out of the way

2)Pop a flask now and then as the box opens to help heal against the damage you may not even see yet.

3) (one I've been trying out lately - it may not be foolproof) If you have minions - lay them out in an escape path behind you. AFAIK - the minions and monsters can't occupy the same space, so it *should* mean a better chance the rogue exile won't spawn in the path that you plan to use to get away from the box.

4)Lay down any traps and totems aside your escape path to harm/slow/repel/curse the exile.

Best of luck on your future Rogue in the Box encounters!
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama#6738 on Nov 10, 2015, 8:10:00 AM
"
Mystereye wrote:
Why not just make all boxes have a 2 second delay before opening... this would give you plenty of time to get away to a safe distance before the 1 sec lag happens.


This. EASY to implemet and solves all issues.
Why choose the difficult route if the fix is that easy.
Meta-game holds no value - Play how you like!
A lot easier way to handle it is to load data of exile from disk after the box is crafted. Yes, you will get a lag every time an exile mod will be crafter, and there will be theoretical possibility to know, which exile will be spawned, using hacks, but this is the less harmfull way to fix this problem
Last edited by Eugen#5293 on Nov 10, 2015, 8:24:27 AM
"
DalaiLama wrote:
If you don't have the luxury of an SSD to help with the delay caused when a rogue spawns from a box, there are still a few things you can do make it more survivable.

1) Smoke mine will get your character out of the way

2)Pop a flask now and then as the box opens to help heal against the damage you may not even see yet.

3) (one I've been trying out lately - it may not be foolproof) If you have minions - lay them out in an escape path behind you. AFAIK - the minions and monsters can't occupy the same space, so it *should* mean a better chance the rogue exile won't spawn in the path that you plan to use to get away from the box.

4)Lay down any traps and totems aside your escape path to harm/slow/repel/curse the exile.

Best of luck on your future Rogue in the Box encounters!


Tap chest, use cyclone to get away from chest.... works wonders for me especially with LGOH.
Last edited by Mystereye#5676 on Nov 10, 2015, 8:36:20 AM
Simple Tell GGG to remove the MTX from Exiles.
Not gonna happen because "you need to see how cool MTX are"
I also support the forced delay while the stuff loads. I'd even go with 5 seconds if there was reason for it. Loading assets shouldn't kill you.

You could even have a flashy count-down that builds suspense if you wanted to.
"
Hilbert wrote:
Simple Tell GGG to remove the MTX from Exiles.
Not gonna happen because "you need to see how cool MTX are"

actually, having the same mtx as the exile on your char reduces load times because the mtx are already reloaded into ram on the client.

ggg announced (on reddit) that they think about distributing a 64-Bit pathofexile.exe which would allow for more physical address space to be allocated and so more assets being preloaded. about time i would say ;)
age and treachery will triumph over youth and skill!
Hi

Agreed Vio.

Otherwise players should always, before opening box: make a totem(preferably decoy or searing), then activate, set loose vaal skele, turn on vaal grace, blink arrow away, teleport away, phase run away, quicksilver flask quaff and away, turn around after a safe distance, kill all them monsters, get loot:P

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)

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