What if you had 25000 armor without granite?

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Stt3r0 wrote:
Big question here is how much base armor you can get from items?

mod compedium say its 100% and 150 bonus but thats clearly not accurate ... are the bonuses same as for evasion now as poe prefix page suggests?
armor on item is
(base_value+flat_bonus)*quality*%armor_bonus ?
if so and if armor mods would be same in values as for as evasion 7500 armor before passives/aura would be possible but GG getting that.

Bonus question: For iron reflexes does passive leather and steal (and smaller ones) work twice?
first evasion is increased by 24% then converted to armor and then increased again by 24% ?
EDIT : ok they work wtice byt not multiplicative but additive . So for armor evasion+reflex is still better as those 2 eva+armor nodes will give 114% bonus 2x. Also grace is flat and can be compared to extra item slot.


Leather and steel doesn't double dip. It increases your evasion by 24% before it is turned into armor. Leather and Steel type nodes are actually less efficient than % armor. They are more efficient than % evasion if you are using mixed evasion+armor gear, but less efficient than evasion if you are using pure evasion gear.

I think 25,000 would be possible with a dex based char @300+ dex, with 3x 50% clusters (2 armor 1 evasion), Grace, Determination and the Inner Force passive.

With perfect gear, Grace, determination and Inner Force I think breaking 30,000 is possible. Even with semi mediocre rolls on the highest end gear, if you could swing those armor passives, assuming your items only had 2x the base armor (basically zero quality, no flat increase, only 100% boost or equivalent). You would end up with around 27,000 armor.
Last edited by FamousTrip#7061 on Feb 14, 2013, 5:39:38 PM
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Xendran wrote:

All? Heeeeeeeeeeeellllllllllllll no. Most.


Okay, so there are a few notable exceptions. Well, actually, just one I can think of.

My brutus example still stands.
--
I don't have alpha access, that was a LONG time ago.
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FamousTrip wrote:

Leather and steel doesn't double dip. It increases your evasion by 24% before it is turned into armor. Leather and Steel type nodes are actually less efficient than % armor.

Is wiki outdated?
a quote :
Armour = Evasion * (1 + DexterityBonus + EvasionBonus + ArmourBonus)
+ Armour * (1 + ArmourBonus)
i assume leather and steal would both add in both evasion bonus and armour bonus.
Hard to tell whata accurate and what is not ... my rough estimation is that if it would work this way you could get 70k armor with pefect gear (but no hybrid mods)

Spoiler

a bit of freaky math ...
600 evasion on armor , 400 flat bonus , 1.2x evasion bonus , 0.2 quality bonus makes :
2640 ev , boots / gloves around 1600 ev, helm 1700, grace 1700.
leather & steel nodes , 114% for armor and eva , 80% from dex , 80% from armor nodes :>
9200* (1 +1,14+1,14+0,8+0,8) = 44900 * 1.65 (determination = 74k armour ....
:>
Last edited by Stt3r0#1428 on Feb 14, 2013, 6:12:55 PM
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Stt3r0 wrote:
"
FamousTrip wrote:

Leather and steel doesn't double dip. It increases your evasion by 24% before it is turned into armor. Leather and Steel type nodes are actually less efficient than % armor.

Is wiki outdated?
a quote :
Armour = Evasion * (1 + DexterityBonus + EvasionBonus + ArmourBonus)
+ Armour * (1 + ArmourBonus)
i assume leather and steal would both add in both evasion bonus and armour bonus.
Hard to tell whata accurate and what is not ... my rough estimation is that if it would work this way you could get 70k armor with pefect gear (but no hybrid mods)


In one of the mechanics threads a dev posted on this. It doesn't double dip. The way IR works is to make Armor bonuses apply to Evasion as well as armor, and then converts everything to armor and adds them together. The equation is:

Total Armor = Evasion * (1 + Dex Bonus + % Armor Passive Bonus + % Evasion Passive Bonus + % Leather and Steel Bonus + % Dexterity Evasion Bonus) + Armor * (1 + % Armor Bonus + % Leather and Steel Bonus)

In this way it doesn't double dip. You don't convert evasion to armor first, and then apply all the armor bonuses to the converted evasion, they are each modified first, and then added together for the total.

Sorry I'm too lazy to find the link. It would simply be too overpowered if IR double dipped like that (as you mentioned, getting 70k armor would be possible).
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Xendran wrote:
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All boss mobs are balanced around 0-reduction characters being able to survive single hits, even crits.



All? Heeeeeeeeeeeellllllllllllll no. Most.


Agreed here. Vaal oversoul in Cruel still one shots 2.1k HP toon with >70% fire resist. lag.... i hate lag..... :P

I agree that all boss attacks should be balance around 0 reduction characters being able to take a single crit..... :)

EDIT: my formula was wrong, so wrong conclusions, and was looking at the wrong effects.
Last edited by StillSingle#6376 on Feb 14, 2013, 8:05:47 PM
Would a dual totems ice spear build centered with having ES gear for maintaining EB be a...survivable idea or just plain suicide?

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