What if you had 25000 armor without granite?
" That's not what I meant actually ^^, this is my bad. I meant that I would like to see the effectiveness of 25k armor on a graph for a quite wide range of dmgs. I've seen the formula somewhere on this forum and I remember it not being a linear function. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 14, 2013, 3:42:10 PM
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Look up, I just posted a linearized contour plot for you. This is the one that will most easily answer your question.
It's just a substitution on the mechanics thread reduction formula. And the easiest possible way to understand your answer. --
I don't have alpha access, that was a LONG time ago. |
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And ely, here are the sources of my frustrations :). This presentation is much simpler than the one they've seen before, so people assume I am wrong or that my answer does not apply.
Trust me, I know what I'm talking about. Choose an armour value and a damage value. Look to see which two lines you land between. Check the legend, and guess about how far you are between those two values by eyeballing. This is called a "linear extrapolation" and it will get you within a few percent. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Feb 14, 2013, 4:03:04 PM
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Uuuh so basically...you still can't run around doing maps without fear of death? Even if you go vaal pact for super instant lifesteal?
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" If you don't want to use granite flasks, you need to complete your defense in other ways. All boss mobs are balanced around 0-reduction characters being able to survive single hits, even crits. So I don't think you're really right on this one. But without very high evasion/block you probably need some combination of granite flasks, a chill effect, and a defensive curse. Maybe even some very rapid source of healing or an aggro dump. Ideally 2 of those 3 to switch in for boss fights. Basically, all content is balanced around an evasion character being able to survive single hits. An A/PA evasion character with 4k HP can survive a cells brutus slam crit. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Feb 14, 2013, 3:58:52 PM
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So let me see if I can read this graph right then, if I take 500 damage with 8 charges then I need about 2,500 armor for a 90% reduction in damage?
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" Nope, check the legend. The graph on top is 70% DR, the shallowest one is 90%. 2500 armour vs 500 damage at 8 endurance is about 70% reduction. Shift over to the right at that same damage value until you intersect the 90% reduction contour. You'll see you need around 6500 armour for 90% reduction against that 500 damage with 8 endurance. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Feb 14, 2013, 4:58:20 PM
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" It is true that it is actually not bad to have a representation of the effectiveness of what does the armor in PoE, I was just more thinking about sth like that ( I found a quite horrible tool on internet, but, well, that's all I've got here atm ) : ![]() x being the damage y being the damage reduction ( from 100 to 0 ) Just to see on it from which point it starts really sucking AS I didn't succeed in adjusting the view correctly ( can't easily change the scale it seems ..... ), we can just see that at 1200 dmg, 25k armor reduction is down to 60% already. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 14, 2013, 5:04:41 PM
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Big question here is how much base armor you can get from items?
mod compedium say its 100% and 150 bonus but thats clearly not accurate ... are the bonuses same as for evasion now as poe prefix page suggests? armor on item is (base_value+flat_bonus)*quality*%armor_bonus ? if so and if armor mods would be same in values as for as evasion 7500 armor before passives/aura would be possible but GG getting that. Bonus question: For iron reflexes does passive leather and steal (and smaller ones) work twice? first evasion is increased by 24% then converted to armor and then increased again by 24% ? EDIT : ok they work wtice byt not multiplicative but additive . So for armor evasion+reflex is still better as those 2 eva+armor nodes will give 114% bonus 2x. Also grace is flat and can be compared to extra item slot. Last edited by Stt3r0#1428 on Feb 14, 2013, 5:19:21 PM
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" All? Heeeeeeeeeeeellllllllllllll no. Most. |
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