What if you had 25000 armor without granite?

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It's a contour plot. The contours are straight lines, so just grab a ruler. Put damage on the vertical axis and armour on the horizontal axis. I gave you the formulas for five countours. They're proportionalities.

That's not what I meant actually ^^, this is my bad.
I meant that I would like to see the effectiveness of 25k armor on a graph for a quite wide range of dmgs.
I've seen the formula somewhere on this forum and I remember it not being a linear function.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 14, 2013, 3:42:10 PM
Look up, I just posted a linearized contour plot for you. This is the one that will most easily answer your question.

It's just a substitution on the mechanics thread reduction formula. And the easiest possible way to understand your answer.
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I don't have alpha access, that was a LONG time ago.
And ely, here are the sources of my frustrations :). This presentation is much simpler than the one they've seen before, so people assume I am wrong or that my answer does not apply.

Trust me, I know what I'm talking about. Choose an armour value and a damage value. Look to see which two lines you land between. Check the legend, and guess about how far you are between those two values by eyeballing. This is called a "linear extrapolation" and it will get you within a few percent.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Feb 14, 2013, 4:03:04 PM
Uuuh so basically...you still can't run around doing maps without fear of death? Even if you go vaal pact for super instant lifesteal?
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renroval wrote:
Uuuh so basically...you still can't run around doing maps without fear of death? Even if you go vaal pact for super instant lifesteal?


If you don't want to use granite flasks, you need to complete your defense in other ways.

All boss mobs are balanced around 0-reduction characters being able to survive single hits, even crits. So I don't think you're really right on this one. But without very high evasion/block you probably need some combination of granite flasks, a chill effect, and a defensive curse. Maybe even some very rapid source of healing or an aggro dump. Ideally 2 of those 3 to switch in for boss fights.

Basically, all content is balanced around an evasion character being able to survive single hits. An A/PA evasion character with 4k HP can survive a cells brutus slam crit.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Feb 14, 2013, 3:58:52 PM
So let me see if I can read this graph right then, if I take 500 damage with 8 charges then I need about 2,500 armor for a 90% reduction in damage?
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Elynole wrote:
So let me see if I can read this graph right then, if I take 500 damage with 8 charges then I need about 2,500 armor for a 90% reduction in damage?


Nope, check the legend. The graph on top is 70% DR, the shallowest one is 90%. 2500 armour vs 500 damage at 8 endurance is about 70% reduction.

Shift over to the right at that same damage value until you intersect the 90% reduction contour. You'll see you need around 6500 armour for 90% reduction against that 500 damage with 8 endurance.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Feb 14, 2013, 4:58:20 PM
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Zakaluka wrote:
And ely, here are the sources of my frustrations :). This presentation is much simpler than the one they've seen before, so people assume I am wrong or that my answer does not apply.

Trust me, I know what I'm talking about. Choose an armour value and a damage value. Look to see which two lines you land between. Check the legend, and guess about how far you are between those two values by eyeballing. This is called a "linear extrapolation" and it will get you within a few percent.


It is true that it is actually not bad to have a representation of the effectiveness of what does the armor in PoE, I was just more thinking about sth like that ( I found a quite horrible tool on internet, but, well, that's all I've got here atm ) :


x being the damage
y being the damage reduction ( from 100 to 0 )


Just to see on it from which point it starts really sucking
AS I didn't succeed in adjusting the view correctly ( can't easily change the scale it seems ..... ), we can just see that at 1200 dmg, 25k armor reduction is down to 60% already.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 14, 2013, 5:04:41 PM
Big question here is how much base armor you can get from items?

mod compedium say its 100% and 150 bonus but thats clearly not accurate ... are the bonuses same as for evasion now as poe prefix page suggests?
armor on item is
(base_value+flat_bonus)*quality*%armor_bonus ?
if so and if armor mods would be same in values as for as evasion 7500 armor before passives/aura would be possible but GG getting that.

Bonus question: For iron reflexes does passive leather and steal (and smaller ones) work twice?
first evasion is increased by 24% then converted to armor and then increased again by 24% ?
EDIT : ok they work wtice byt not multiplicative but additive . So for armor evasion+reflex is still better as those 2 eva+armor nodes will give 114% bonus 2x. Also grace is flat and can be compared to extra item slot.
Last edited by Stt3r0#1428 on Feb 14, 2013, 5:19:21 PM
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All boss mobs are balanced around 0-reduction characters being able to survive single hits, even crits.



All? Heeeeeeeeeeeellllllllllllll no. Most.

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