What if you had 25000 armor without granite?

Could you survive being melee or in fact tank anything? (Assuming you also have 85% elemental resist all)
Last edited by renroval#5813 on Feb 14, 2013, 2:17:19 PM
Depends, how much life do you plan on having? Armor becomes less effective the harder a hit you take.
i reverted armour equation for you
Armour = 12*Damage*ArmRed/(100%-ArmRed)
assuming 8 endurance charges thus to get 90% mitigation you need 50% armour reduction and that makes

Armour = 12*Damage. With 25000 armor you will be able to mitigate 2083 damage hit, above that point you wont mitigate 90% of damage anymore.
Assuming 3k hit the mitigation would be 40% from armor what makes 80% total ... well thats quite nice as only 600 damage will go in.


EDIT: failed
Last edited by Stt3r0#1428 on Feb 14, 2013, 3:29:55 PM
Stero, try that again.



edit: said 4 endurance, meant 8.
A/D = 12 with 8 endurance @ 90% reduction.

Some more datapoints:
80% reduction -> A/D = 8
70% reduction -> A/D = 5.1
60% reduction -> A/D = 3
50% reduction -> A/D = 1.3
40% reduction -> obviously! A/D = 0.

@OP: 25k is around 70% of budget on armour rating, wearing a shield, running determination with inner force, and willing to sacrifice life affixes for triple-stacked armour affixes on high-rating items (shield body helm), and incorporating an obscene amount of %increased armour rating from passives. In other words, extremely difficult to get that high.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Feb 14, 2013, 3:36:40 PM
4 End charges ? looks like you're using eight of them here, are you not ?

So, without endurance charges, that's be :


50% reduction -> A/D = 12
40% reduction -> A/D = 8
30% reduction -> A/D = 5.1
20% reduction -> A/D = 3
10% reduction -> A/D = 1.3
0% reduction -> obviously! A/D = 0.

Need a curve with A = 25k, have no software installed to do so atm here, if someone wants to ..... ^^"
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Well you'd have to avoid -max resist maps if you don't have high life too.
And the +fire/light/cold damage maps would probably be really hard too.
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Last edited by taekvideo#0697 on Feb 14, 2013, 3:12:15 PM
"
Fruz wrote:

Need a curve with A = 25k, have no software installed to do so atm here, if someone wants to ..... ^^"


It's a contour plot. The contours are straight lines, so just grab a ruler. Put damage on the vertical axis and armour on the horizontal axis. I gave you the formulas for five countours. They're proportionalities.

I think you can make this plot without software. 5 straight lines :p
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Feb 14, 2013, 3:19:52 PM
This is what I see everytime Zak starts doing math:



This is how I feel other's perceive his message:



This is how I assume Zak feels compared to everyone else:



LOL

You'd be proud of me btw Zak, I picked up a bunch of Mathematics books over the weekend.

At any rate, sorry for derailing the thread.
Last edited by Elynole#2906 on Feb 14, 2013, 3:25:40 PM
"
Zakaluka wrote:
Stero, try that again.



A/D = 12 with 4 endurance @ 90% reduction.

Some more datapoints:
80% reduction -> A/D = 8
70% reduction -> A/D = 5.1
60% reduction -> A/D = 3
50% reduction -> A/D = 1.3
40% reduction -> obviously! A/D = 0.

@OP: 25k is around 70% of budget on armour rating, wearing a shield, running determination with inner force, and willing to sacrifice life affixes for triple-stacked armour affixes on high-rating items (shield body helm), and incorporating an obscene amount of %increased armour rating from passives. In other words, extremely difficult to get that high.

facepalm you are right 90% - 40% = 60% for me... awesome ><
turns out I'm a sucker for this kind of thing. Here's your graph. Sorry for being condescending. I do realize I have that tendency so I'll come back and edit my words to be.... a little friendlier from time to time.

reduction contour plot against 8 endurance




All the coefficients change if you have fewer charges. Vertical axis is damage. Yes, was a typo earlier, those numbers are based on 8 charges. Fruz demonstrated perfectly how to adjust for fewer, just subtract 5% reduction and the lines wind up in the same exact place.

You can do some basic extrapolation with this.

@ely: heh, just trying to help. The formulas may look very simple when they're cooked up this way but it's not exactly easy to figure it out from the other end (having just the reduction equation to go on). People want to know how much armour they should get, I just try to put it out there how you can easily answer that question.

I feel a bit of a hidden jab there :). Yeah I get frustrated at people asking for math and then unwilling to read/think. Perhaps a little elitist attitude shows around the edges at such times.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Feb 14, 2013, 3:42:51 PM

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