EXP Penalty Kills the Game
I should probably go with an example here.
Recently I made a build using two fairly demanding concepts which made it very squishy as a result, especially as it's mostly melee. It was fun blasting things, occasionally kicking the bucket in the process, but who cares, right? Levelling was fast, monster dieing left and right, good times. Then it got over 80 and levelling slowed down and I had to rethink its defenses, and rework its resource management, I liked the build, the concept was good and I wanted to get it higher but it had some issues that needed addressing. So I got my custard pudding build to 88 and that's probably the point where you really should stop dieing stupidly and I had to push my playing up a notch too, you know, pay a bit of attention and stop running around like a maniac. There you got it, because of death penalty I got a better build and played it on a higher level so it's all good. I suppose you can continue with threads like these but I sincerely doubt anyone from GGG reads them anymore. No arguments against death penalty were good enough for them to even consider removing it completely and there aren't any new ones, you're chewing on a really old piece of fat here. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Sep 26, 2015, 1:47:35 PM
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" It won't break anything. However, the creators of the game just don't want many people to reach 100. It is as simple as that. It is an arbitrary fact of the game that they wanted to make - it is hard to get max level. It won't even get you anything good(5 extra passive points if you are already 95 would do little to improve your build, since you've already spent around 115 others), but it is out there, so it can provide a selected few with an goal, if they have nothing else to do. You could always look on the bright side :) They always had the same philosophy towards 6links(making them around 10-15 times harder to make than 5links), so they would feel like an achievement. As the time passed on and more content was added, we became better at making those items. I'm fairly certain that the grind to 100 will eventually become easier, similarly to how the grind towards a 6link has changed, so you can always keep that in mind :) |
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" I think that's why we could at least talk about alternatives that show a modicum of creativity. We obviously differ in opinion, and there are a lot of other excellent games that don't have death exp penalties. Even Diablo II had corpse retrieval. Ultimately I think if that is too bizarre a concept, you just make it optional for people who don't regard it well. Atziri is optional. Masters are optional. Bandits have options. Why should we keep skipping certain map bosses unless we are freshly leveled? Why should people ww ALT F4? That's not skill, that's aversion. |
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" I should come clean that I am a skill point junky. I posted dozens of threads on Diablo 3 forums about how the absence of sp made that game terrible. That level up sound from Diablo II is my text message notification sound. |
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" you cant have corpse retrieval in this game, I dont even think thats a better penalty, I think xp is better, but for the sake of discussion think about it. This is not a single player game on your pc, this is an instanced online multiplayer game. The instances stay up for about 8-15 minutes... then what? Your instance and your gear disappears? Say they make that instance stay oepn forever, for a start theres server load issues there keeping an instance open for 2 years because someone died and logged out, never came back. Now that instance has to stay open forever just in case they come back and want to retrieve their gear? What if an instance crashes and it has 2000 exalts worth of mirrored gear on the floor from the player who died as a result of the instance crash? What about being in a map, youve used all 6 portals, cant get back into a map and you die with a 6 link shavs, mirrored dagger etc? How do you get your gear back? Even if you have a port, you now dont have your shavs, you are a low life build with no life nodes and no ci node, u need another shavs to go back in, how does your character even function without the gear you dropped? You now cant even get your gear back because the shit that killed you while wearing a shavs etc you cant beat without that gear to get it back without dying yet again and now having 2 sets of gear lost in that map which is maybe more than you can actually carry at one time... It doesnt work as a concept, even if it was a better way of doing things, which I dont personally agree with, its not practical. It literally cant work in this game unless you are saying that losing your gear forever is better than losing 10% xp, i dont think youll find many people who will agree with that. The fact that its obviously something you hate is what its supposed to do, you are supposed to find losing 10% xp unacceptable, and thats why you make a better build, work for better gear, learn to play with different tactics to overcome the problem. They dont want you to be happy about the penalty, they dont want you to not care about it, they want you to hate it and then make sure it doesnt happen again. Making builds that deal with the content, finding the right items for that build, having the right combat tactics, that is literally the whole game, thats the entire point of path of exile. I hate it too mate, I sometimes get furious about losing 10% xp, if i die on a high level character the reaction is usually dark. Thats why it virtually never happens, i make sure it doesnt, I studied how hc ladder pushers built their characters back in open beta, I extensively tested armour, block, evasion, dodge, ci, combinations of these things, flasks, studied how to optimize trees, get enough life... thats what the game is about, its about building characters, what forces you to work out how to make builds that work is the fact the game punishes you for making builds that dont work. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" They rarely are. Edit: also, well said snorkle Last edited by BackwoodsS#0171 on Sep 26, 2015, 10:47:07 AM
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I think you are oblivious to the fact your participating in a contest/ladder.
that's your right, you can play the game while discarding this notion in it's entirety. You can however not request game changes that would destroy this fundamental part of the game to suit your desires. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" No, corpse retrieval would be just the corpse buddy. You have all your gear, you go back into the instance and, you grab your corpse. If you log out, your corpse and the exp lost is gone, your gear is still with you as always. It's not naked corpse retrieval a la DII, that would be silly. |
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" None of that applies to standard so.... |
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" Like i said, totally oblivious. It's not like standard has a ladder, see what i did there? Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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