Map Changes in 2.0.4
" Yeah, you're totally right, nobody ask for map changes pfff x'D Stop complaining, GGG cannot solve every important issues at once. I shall purify you in flame, noob of nightmare!
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" Aleluya!!!!! love GGG!!! | |
Probably the worst manifesto post I've ever read. Kind of upset I came back to the game for Warbands...
GGG mentality: you can play our game, but every 15 minutes we take a meat slicer to your nipple. | |
All of my friends stopped playing ~maps lvl 74, because higher maps don't drop. You should not gate content behind artificial RNG block, but make high level maps dangerous enough that it is danger that would be the blocking reason. Don't spawn silly slow moving helpless zombies in high level maps, have a set of monsters that could populate the given map. Act IV monsters make tropical island dangerous enough, that sometimes i would choose to bail from it. Do the same for higher level maps.
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Me and a friend been playing poe on and off but played a little more serious when awakening dropped. Our highest now is 90.
My input from being a new player who just started mapping in 2.0 is pretty simple. Glad for the map drop buff. I have a ton of 68-74 maps lying around as a 90 char and anything above that seems like a rare drop. Kinda irritating so it feels like we have to keep running low level maps and the exp is gutter trash, and progressing past 90 seems something we just dont want to do. We havent even experienced any 80+ maps since they are so difficult to find. So in all honestly the exp nerf makes less sense then it does now. Hopefully the map drops are as plentiful as you say to offset that. Glad the monster damage is changing, makes low level maps really feel like low level maps. Sometimes it feels like for some builds low maps are hitting me super hard. Tier change makes it a bit more confusing tbh and the game is already complex enough. I wish you guys would just change it to where when you hit "Alt" it has ilvl/level range and just keep the level zone. That would negate all the confusion, keep OG players happy and lets us somewhat newer players know what we are getting into. Color changes seem nice and grant a nice notice in the difficulty in maps. Ground effect change is a great and needed change, My second HC char died at 72 due to lighting ground effects and it was rage. Overall these are pretty good changes, and hopefully we can now do some consistent high level content instead of running the same dog shit low level maps over and over again. | |
" "High level maps run through Zana"
daily zena quests are fun maps.. actually the only fun maps I find these days.. as it is an unknown rare map and with a mini quest added to it.. standard maps are boring. sorry. perhaps if you added miniquests to them they would be more appealing to the average player.. you know do a little scrpting, a little bit of text, nothing too fancy to take the I am grinding feel out of this. and btw high level maps are way too rare. the char I play in warbands is level 86 and has NEVER seen a 77 or above map drop. NOT ONE. by the time I find one (if I still play by then) I will be so past the Map level it will be just more trash. have finally gotten used to the lab... I dont hate it anymore.:) Last edited by Xirgu on Sep 24, 2015, 4:06:08 PM
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looks like you people in GGG have some prety awesome monitoring soft for use. to analyse dis tings. probably custom soft.
i'd say many people would pay for this, just to look at some numbers, and to rattle even more about them ) Last edited by old_joe on Sep 24, 2015, 4:17:57 PM
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Chris, you always make me smile :)
"Teamwork is OP"
-The one and only one Dark_Reaper115 at your service. |
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" <3 Free Tibet <3
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" I agree with this wholeheartedly, aside from the last point - I prefer solo play, and I know quite a few people who do. Groups are already incentivized with built-in drop buffs, and it isn't fun for everyone to drag some deadweight players around a map like anchors (or on the other side of the coin, there are players who like to take their time and not feel like they're being dragged around a map by an elitist) Last edited by Funkdubious on Sep 24, 2015, 4:37:00 PM
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